Spark Mandriller
Augur
- Joined
- Jan 1, 2011
- Messages
- 588
Pick one weapon type and focus on it. If you try to do assault rifles and shotguns and SMGs at the same time then you suck with all of them and you'll lose. Instead you pick one and focus on it and you're good. The exception is sniper rifles since they need a sidearm for spamming weak enemies or enemies in close range, but they're pretty feat light so you can afford to branch out. If you don't like melee that's fine, never put a single skill point in it and pretend it doesn't exist.
6 dexterity for grenadier is worth it because grenadier is so good.
Take stealth skill, just do it. You don't need that much and you don't need high agility since you can boost it with equipment (sneaky armour is pretty low weight, so you can keep a separate suit in your inventory and switch to it when needed no problem), but take some. It's really useful.
Crafting is pretty important. You need mechanics to make guns, since crafted guns are much better than bought or found guns. You don't absolutely need tailoring or electronics but you probably want them since they're huge upgrades too. Chemistry and biology aren't as good but they're they're still nice.
If you're playing a light armour character then you can invest in evasion, but it's better to try and use cover so you don't get shot at at all. Dodge isn't important unless you're melee, since you can just run away.
Don't feel bad about dumping stats that aren't needed for your skills or feats you want. You might think that maybe you should leave some points in them to avoid being completely terrible, but no, just put them at 3 and raise stats you do care about.
Also while we're talking about stats, you need 5 strength to use sniper rifles and shotguns without a penalty, 6 for assault rifles, 8 for steel or titanium armour, and 9 for tungsten armour. Except don't play metal armour on your first character, it's boring. It's good but it's still boring.
6 dexterity for grenadier is worth it because grenadier is so good.
Take stealth skill, just do it. You don't need that much and you don't need high agility since you can boost it with equipment (sneaky armour is pretty low weight, so you can keep a separate suit in your inventory and switch to it when needed no problem), but take some. It's really useful.
Crafting is pretty important. You need mechanics to make guns, since crafted guns are much better than bought or found guns. You don't absolutely need tailoring or electronics but you probably want them since they're huge upgrades too. Chemistry and biology aren't as good but they're they're still nice.
If you're playing a light armour character then you can invest in evasion, but it's better to try and use cover so you don't get shot at at all. Dodge isn't important unless you're melee, since you can just run away.
Don't feel bad about dumping stats that aren't needed for your skills or feats you want. You might think that maybe you should leave some points in them to avoid being completely terrible, but no, just put them at 3 and raise stats you do care about.
Also while we're talking about stats, you need 5 strength to use sniper rifles and shotguns without a penalty, 6 for assault rifles, 8 for steel or titanium armour, and 9 for tungsten armour. Except don't play metal armour on your first character, it's boring. It's good but it's still boring.