Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,840
Posted this on steam so might as well post it here too. Main takeaway is that a much bigger version of the current demo will be dropping on June 19th for Steam's Next Fest.
Hopefully I can build enough momentum that I won't be living off ramen packets again. That wasn't even fun in college.
Hopefully I can build enough momentum that I won't be living off ramen packets again. That wasn't even fun in college.
Hi everyone!
I just wanted to take some time to inform you what my plans are for the future.
As many of you may already know, game development is a risky endeavor. It’s hard to make money in gamedev just to pay the bills, much less fund future games.
Don’t worry! This isn’t a post about how I’m running out of money because I’m not. But I would like to lay out the cards on the table: gamedev is monumentally challenging, especially financially. In this respect, I am no different than the thousands of my fellow gamemakers.
It’s just another rat race, and I have to grind and crunch in order to make ends meet. I don’t mind, this is what I love to do. A few years ago, I quit a very lucrative and stable corporate job to work on Memoirs full time.
Yeah, it was pretty stupid of me. But it was a gamble that paid off. Memoirs is one of those extremely rare solodev success stories. It won’t make the news like something on the level of Stardew Valley, but I now have a little runway that I can survive on to make my next game.
Just a little runway, not a lot. And the game I want to make is a beast. It’ll be an upgrade over Memoirs in every way: the mechanics will be refined, the combat tightened, more characters, a darker storyline, a more open game world.
This is the game that after more than a decade in solodev, I will be pouring all my ambition into. It will be my attempt at achieving breakout success on the level of Stardew Valley and Undertale.
This will be Vampire Syndicate.
It will be a direct sequel to Memoirs of a Battle Brothel, with the same setting, many of the same characters and factions, etc.
So what’s different?
Well, there’ll be a lot of changes, but the most striking difference is the switch from pixel art to 3d renders. I have absolutely nothing against pixel art, in fact I loved the graphics that I used for my previous games.
This art shift is for two reasons:
- I can create and edit 3d renders easier than I can with pixel art
- The 3d aesthetic fits a vampire game closer than pixel art would
That being said, I am still keeping the anime-esque look for characters, which you can toggle.
Vampire Syndicate will be the next chapter of MoonFall’s story, and if you liked Memoirs, I hope you join me for this one too. An updated demo will be released on June 19th for Steam’s Next Fest.
Dev for Vampire Syndicate hit the ground running almost as soon as the 1.0 dev for Memoirs finished. The last few months have been super busy for me, but I’m glad that I almost finally have something major to share.
Of course, this doesn’t mean that I’m abandoning Memoirs (even though it is already long past 1.0).
I still have at least two major, free content updates in mind for Memoirs. Each of these will include romance-able new characters with their own quests. These will be released sometime in the near future, and I will update the roadmap as the last one is outdated by now.
Thanks again for your support. As always, I appreciate your feedback and suggestions.