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KickStarter Vampire Syndicate: Gangs of MoonFall

Tyranicon

A Memory of Eternity
Developer
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View attachment 37737

The game went from being the 2100th most wishlisted game on Steam, to 1971st!

Right behind A Rat's life: the Cat Conspiracy.

Huzzah!

I forgot if I was being sarcastic.
I guess that stealth marketing on 4Chin must be paying off.

moonfall.png

Haha, trying to do marketing in 4chan is like sticking your dick into a blender. I'm sure someone's figured it out, but not me.

Looked into it and I'm surprised the 4chinners aren't ripping me a new asshole. I guess I'm doing something right.

Also:

1687388349208.png
 
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Was utterly lost as to what art style you are going with currently so I decided to check the steam page.

I'm seeing 1. Daz3d (aka Uncanny Valley Central but that's just like my opinion maaaaaan) used for sex scenes, environments, and character models 2. most of the character idles in the "anime child head strapped to bombshell body" art style of MoaBB idles, and 3. at least two different 2d artstyles.

My man, is some of this shit meant to be placeholder, or are you really going with 3+ incoherent art styles again? Was there really no other way to make this work?

Or is this simply the type of shit that sells these days, you cynical flesh-merchant?
 

Tyranicon

A Memory of Eternity
Developer
Joined
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Messages
7,692
Was utterly lost as to what art style you are going with currently so I decided to check the steam page.

I'm seeing 1. Daz3d (aka Uncanny Valley Central but that's just like my opinion maaaaaan) used for sex scenes, environments, and character models 2. most of the character idles in the "anime child head strapped to bombshell body" art style of MoaBB idles, and 3. at least two different 2d artstyles.

My man, is some of this shit meant to be placeholder, or are you really going with 3+ incoherent art styles again? Was there really no other way to make this work?

Or is this simply the type of shit that sells these days, you cynical flesh-merchant?

The entire game is rendered through DAZ, meaning all game objects. The anime portraits are a toggle option because my previous games had anime portraits. The 2d menu screens are for lore/character creation. This game will be more consistent with art than Memoirs ever was.

But I'm realizing now that instead of showcasing the game, the screenshots are confusing. I'll probably have to change them later.

I wouldn't really characterize myself as cynical. If anything, I still have a lot of the eyes wide open type of optimism that you don't see in a lot of devs. I can't explain why.

Anyways, since you enjoyed (?) Memoirs, you might want to take a look at the demo for the sequel. I would appreciate your thoughts.
 
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That's good to know and actually makes a lot of sense on all counts. I regret the harsh tone!

For the screenshots, maybe having like a 2-panel infographic thingy with the anime on one side and the genesis chicks on the other, with a caption like "CHOOSE THE ART STYLE! TWO WAYS TO PLAY! BATTERIES SOLD SEPARATELY" or, you know, whatever, could work? And the rest of the screenies could feature the one art style you think works best. But I ain't no PR person, just figured I would make a constructive suggestion instead of just bashing your project.

The cynicism was more in reference to you stating something along the lines of "this isn't really my thing but I add ero elements because it sells" when I praised the dynamic pixel scenes in the MoaBB thread, but I could be misremembering the sentiment. And there is nothing wrong with that in any case.

And sure thing. Just a heads up, I tend to be extremely biased against DAZ smut because I can never quite shake the feeling that I could just fire up VAM and do my own thing (HS screenshots are far worse, though, so you've taken a far better option.) But that's only one aspect of the game.
 
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Tyranicon

A Memory of Eternity
Developer
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The cynicism was more in reference to you stating something along the lines of "this isn't really my thing but I add ero elements because it sells" when I praised the dynamic pixel scenes in the MoaBB thread, but I could be misremembering the sentiment. And there is nothing wrong with that in any case.

That doesn't sound like something I would say, mostly because I love smut (or eroticism if we're being classy). Unfortunately, the kind I like is probably classed as "unbearably vanilla" by most of the NSFW industry, and not nearly as lucrative as... certain fetishes.

It's weird because I do get hit with the "you just added sex because it sells" remark a lot and I have to convince people that no, I really am a pervert. I'm just a boring one.
 
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I stand corrected!

As someone who also likes to blend eroticism with more conventional stuff, albeit on a far smaller and private scale, I think the worst kind of people are the type to say, "okay, cool story bro, but why did you have to add all this sex stuff, dude?"

Like, home skillet, humanity has blended every single genre and emotion out there at this point. We have tragicomedies, even horror comedy for fuck's sake. It's alright to say, "man, this was so funny yet stressful and kind of sad," but for some reason, "this work was profound, it was engaging, and it made me cum," is apparently an unthinkable sentiment for a lot of these people.

Anyhow, demo downloaded. I will (probably) let you know how it goes.
 
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Okay so, impressions on the porn for now. Bear in mind I also don't know exactly how DAZ works, my closest experience is VAM and the morphs/models there, I don't know know how much control you have over the textures, expressions, and so on.

--As expected, uncanny DAZ things:

-Min's expressions were actually alright, but I had trouble distinguishing whether her smirk in the shower was meant to be shy or sexy - struck me like the former when it felt like the scene was going for the latter.

-The placeholder character model probably did not help, but even so, the blowjob expressions do not look right to me. I think they are lacking pucker.

-Live cam animations seem very stiff and anemic. Min's cowgirl animation was the only one I felt matched the pacing of the SFX.

-Audio SFX are nice as before, high quality and titillating, but unfortunate have a slight hentai edge to them. That worked fine for MotBB, but the constant mewling and exaggerated slurping does not fit the more realistic characters. I think this dissonance is least apparent in Min, and most apparent in Lore.

-Faustina is fucking terrifying. I feel like people always crank expressions on the Genesis models about 150-250% to where they should be. Too much expression, and the way their facial muscles tense and fold becomes, IMO, extremely unappealing.

-You have to do something about the whole taint/genital region. I know, that whole area and the glutes are by far the most difficult to make appealing and/or lifelike in these sorts of models, but that being said Min appears to have an unacceptable texture mismatch down under. The anus/slit blush likewise looks very strange, as if it was set to a higher opacity setting than it should have been. Faustina's hip/glute shape did not look right to me when she was eating lore out, but that's was a minor thing.

-Its probably not the majority opinion but I found the MotBB sex scenes more titillating. Not because I was blown away by the pixel art, but because the combination of visceral, kinetic movement with audio to match allowed my brain to fill in the rest of the details. I don't know, I just really value motion, and your new pornographic solution misses out on that, with the additional cost of losing out on some of the interactivity, and the flaws of the 3d models are more distracting to me than the extremely basic pixel art of the previous game, as the latter left much more room for the imagination.

-The cum looks horrendous.

-The prose is good tho, like in the last game, neither too purple nor too filthy, I enjoyed it. Although I think the MC dialogue options are largely unsatisfying - he feels too dense and/or unexpressive, neither dominant nor submissive, just bleh. "You're really good at sex."

-The breasts, likewise, are pretty cool, but that aspect of the model's anatomy is sort of like the opposite of the glute/taint region, its difficult to render breasts on these models in a particularly unattractive fashion.

IMO - and, again, I have no idea, maybe these type of sex-scenes actually makes most people throw their money and cum at the screen - if you are making a game using, shall we say, "derivative" models, it needs to be significantly better than what someone can set up 15 minutes after downloading VAM. The lighting needs to be on point (you seemed to have done a good job of that,) the sounds need to be good (almost nailed it, but not quite,) the models and expressions need to be as aesthetically inoffensive as possible and ideally the animations should be visceral. I think the most tolerable sexy thing I've seen that uses DAZ is Treasures of Nadia and all that jazz, though I had subjective issues with that game too - I'm just not a big fan of every character being a milfy bombshell, and the animations, while smooth, were far too anemic for my taste.

Overall, I'm sorry to say that visually, the porn looks too amateurish to me. Its something I did not climax to, not because I could not do so given sufficient application of fist-fucking, but rather, it just didn't feel enticing enough in the first place to bother. I would have had an equivalent or better experience reading a good erotica while listening to a recording from /r/gonewildaudio. But again, what's worth fucking one's fist to is a highly subjective (not to mention, deeply philosophical) matter.

On the other hand, the environments actually look great, and the character idles are decent, probably because they have more measured expressions and poses and, frankly, less is required of them.
 
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Also, this is even more subjective, but just like I don't feel you leaned into the kinky brothel/pimping/objectification aspect of MotBB, I likewise don't feel like the demo sex scene featured the sort of kinks one would expect from the genre. Particularly since the vampire erotic niche (of the non-Twilight variety, anyhow,) usually has a darker edge with BDSM elements. Which is a shame because I think that good, creative execution of the theme can offset many of the problematic technical aspects.

Now, I get it, you like vanilla stuff, but not having any bloodplay just seems like a wasted opportunity.
Moreover, vampires bear a promise of superhuman anatomy. Limb regeneration, you know, shit like that.
And all of that could have found synergy with far more emphasized power dynamics.

Turning your vampiric mistress into a sheath for your violent desire, just as you turn her perfect body into a bloody stain on your sheets, each bone you break causing her to progress from gritting her teeth to screaming in ecstatic agony - and all the while, with her grunts and howls she commands you to hurt her, to hurt her ever more.

Or having one playfully nibble on your glans with her fangs, while the other two nuzzle your thighs, drinking from them, leaving bloody smears, growing drunker and wetter on your exalted taste until they can do nothing but drool and grind themselves against you, eager to take you, eager to be taken, shameless like cats in heat;

Afterwards, rutting into the broken mouth of the one who had taken most from you, stroking yourself off through her throat as it bulges out obscenely, her supernatural constitution keeping her alive and ever so faintly conscious as you suffocate her with your lust, tears and bloody mucous coming out of her in violent, shaking sputters - the greedy bitch drank so much of you, and now...

Or, you know, something like that. Probably doesn't fit with what you have planned but what can I say?

A man can dream.
 
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Readher

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Also, this is even more subjective, but just like I don't feel you leaned into the kinky brothel/pimping/objectification aspect of MotBB, I likewise don't feel like the demo sex scene featured the sort of kinks one would expect from the genre. Particularly since the vampire erotic niche (of the non-Twilight variety, anyhow,) usually has a darker edge with BDSM elements. Which is a shame because I think that good, creative execution of the theme can offset many of the problematic technical aspects.

Now, I get it, you like vanilla stuff, but not having any bloodplay just seems like a wasted opportunity.
Moreover, vampires bear a promise of superhuman anatomy. Limb regeneration, you know, shit like that.
And all of that could have found synergy with far more emphasized power dynamics.

Turning your vampiric mistress into a sheath for your violent desire, just as you turn her perfect body into a bloody stain on your sheets, each bone you break causing her to progress from gritting her teeth to screaming in ecstatic agony - and all the while, with her grunts and howls she commands you to hurt her, to hurt her ever more.

Or having one playfully nibble on your glans with her fangs, while the other two nuzzle your thighs, drinking from them, leaving bloody smears, growing drunker and wetter on your exalted taste until they can do nothing but drool and grind themselves against you, eager to take you, eager to be taken, shameless like cats in heat;

Afterwards, rutting yourself into the broken mouth of the one who had taken most from you, stroking yourself off through her throat as it bulges out obscenely, her supernatural constitution keeping her alive and ever so faintly conscious as you suffocate her with your lust, tears and bloody mucous coming out of her in violent, shaking sputters - the greedy bitch drank so much of you, and now...

Or, you know, something like that. Probably doesn't fit with what you have planned but what can I say?

A man can dream.
ESL95 poster spotted. This was disgusting to read, can't even imagine playing that shit.
triple-h-disgusted.gif
 

Tyranicon

A Memory of Eternity
Developer
Joined
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Lithium Flower Thanks for your impressions.

Yeah the feedback I get regarding the actual porn of my games is wildly inconsistent. I might have told you in the Memoirs thread, but the majority opinion was that the pixel scenes, while charming, didn't exactly sell the game.

Most of the feedback of Vampire Syndicate seems to fall into 3 camps:

  • People who hate DAZ in all its forms and hate it here
  • People who prefer DAZ and like the new scenes
  • People who want animated versions
As with everything else, I'll have to experiment to get the right mix. You might have guessed it, but personally the part I'm more focused on is the prose. Which I also understand is probably the least popular, but I didn't get into hyper-niche games to try and get the popular audience anyways.

Also there will be blood play, but it's also probably also very vanilla.
 
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You might have guessed it, but personally the part I'm more focused on is the prose. Which I also understand is probably the least popular, but I didn't get into hyper-niche games to try and get the popular audience anyways.

Yeah, I 100% think you are right to focus on the prose - because that's the part of the work that is most, like, you, you know. And its done very well.
 

Readher

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Lithium Flower Thanks for your impressions.

Yeah the feedback I get regarding the actual porn of my games is wildly inconsistent. I might have told you in the Memoirs thread, but the majority opinion was that the pixel scenes, while charming, didn't exactly sell the game.

Most of the feedback of Vampire Syndicate seems to fall into 3 camps:

  • People who hate DAZ in all its forms and hate it here
  • People who prefer DAZ and like the new scenes
  • People who want animated versions
As with everything else, I'll have to experiment to get the right mix. You might have guessed it, but personally the part I'm more focused on is the prose. Which I also understand is probably the least popular, but I didn't get into hyper-niche games to try and get the popular audience anyways.

Also there will be blood play, but it's also probably also very vanilla.
Animating is very time consuming and hard, the vast majority of DAZ games have dogshit animations that take you out of the experience more than anything. The ones with pretty good ones use Blender afaik, but they're all adult VNs and not full-blown RPGs. You'd be wasting a lot of time on animations, which I don't think you can afford to do as a solo dev making an ambitious game.
 

Tyranicon

A Memory of Eternity
Developer
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Messages
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Lithium Flower Thanks for your impressions.

Yeah the feedback I get regarding the actual porn of my games is wildly inconsistent. I might have told you in the Memoirs thread, but the majority opinion was that the pixel scenes, while charming, didn't exactly sell the game.

Most of the feedback of Vampire Syndicate seems to fall into 3 camps:

  • People who hate DAZ in all its forms and hate it here
  • People who prefer DAZ and like the new scenes
  • People who want animated versions
As with everything else, I'll have to experiment to get the right mix. You might have guessed it, but personally the part I'm more focused on is the prose. Which I also understand is probably the least popular, but I didn't get into hyper-niche games to try and get the popular audience anyways.

Also there will be blood play, but it's also probably also very vanilla.
Animating is very time consuming and hard, the vast majority of DAZ games have dogshit animations that take you out of the experience more than anything. The ones with pretty good ones use Blender afaik, but they're all adult VNs and not full-blown RPGs. You'd be wasting a lot of time on animations, which I don't think you can afford to do as a solo dev making an ambitious game.

Oh yeah, not disagreeing with you there. Making the battle animations is probably the hardest thing in the entire dev process. And those are with very small isometric sprites, instead of animations you want up close and personal.

No wonder why animation is traditionally one of the most expensive parts of gamedev.
 
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Honestly, this is probably going to sound super shitty and presumptuous, but if I could hijack your brain for a while, I'd go the entirely opposite direction from trying to tinker the DAZ scenes to a level of polish that you probably won't be able to reach.

I'd get rid of the sex scene visuals entirely. Instead, I would create additional character idles of the lewd variety - topless, nude, "presenting," variations with various ecstatic facial expression, cum-covered, etcetera.

Then I would lean on your strengths and write layered, complex, dynamic sex scenes. NPCs making their own actions, taking the sex scene in their own direction, according to some sort of algorithm (Lillith's Throne comes to mind, where the text smut plays out almost like a turn-based battle, each character making one sexual action per their "turn.") Randomized descriptions of the same acts with variations on the state of your relationships. Have everything play in a dialogue menu, with aforementioned nude character idles and the great SFX you already have to help the player's imagination bring the prose to life. Essentially, a souped-up version of the MotBB sex scenes. No animations, no setting up scenes with multiple models in Daz. A solid RPG with sexy nudes and well-written, unique erotic scenes unlike the sort you can find in any other game.

Stat checks. Fucking stat checks during sex scenes.

The pixel art from the previous game may not have been spectacular, but it very much kept the focus on the prose. So, instead of the divisive 3d renders stealing focus from your prose, I'd make them serve the prose.

But that's what I think would be a good use of your resources - but in truth, I think its just as likely, if not more so, that most people would prefer the scenes you already have. I just think you should lean towards playing to your own strengths and interests, rather than trying to mold yourself into a mediocre imitation of what other people want. But whether there is a market for the former, I don't know.
 
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Readher

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Honestly, this is probably going to sound super shitty and presumptuous, but if I could hijack your brain for a while, I'd go the entirely opposite direction from trying to tinker the DAZ scenes to a level of polish that you probably won't be able to reach.

I'd get rid of the sex scene visuals entirely. Instead, I would create additional character idles of the lewd variety - topless, nude, "presenting," variations with various ecstatic facial expression, cum-covered, etcetera.

Then I would lean on your strengths and write layered, complex, dynamic sex scenes. NPCs making their own actions, taking the sex scene in their own direction, according to some sort of algorithm (Lillith's Throne comes to mind, where the text smut plays out almost like a turn-based battle, each character making one sexual action per their "turn.") Randomized descriptions of the same acts with variations on the state of your relationships. Have everything play in a dialogue menu, with aforementioned nude character idles and the great SFX you already have to help the player's imagination bring the prose to life. Essentially, a souped-up version of the MotBB sex scenes. No animations, no setting up scenes with multiple models in Daz. A solid RPG with sexy nudes and well-written, unique erotic scenes unlike the sort you can find in any other game.

Stat checks. Fucking stat checks during sex scenes.

The pixel art from the previous game may not have been spectacular, but it very much kept the focus on the prose. So, instead of the divisive 3d renders stealing focus from your prose, I'd make them serve the prose.

But that's what I think would be a good use of your resources - but in truth, I think its just as likely, if not more so, that most people would prefer the scenes you already have. I just think you should lean towards playing to your own strengths and interests, rather than trying to mold yourself into a mediocre imitation of what other people want. But whether there is a market for the former, I don't know.
The problem with this is the audience. I feel like the average porn game consumer is a turbo coomer that can barely read and needs strong stimuli. Naked portrait and some text will likely not do it for them.

There are other audiences where that would definitely work, like interactive fiction. But a lot of those people play on phones and might be overwhelmed by the RPG mechanics, so it poses another problem.

It's definitely something to consider, though. I believe that well-written erotica works much better than some renders with "UOOOHHHH YOUR DICK IS SO BIG" cavemen dialogue. The pitfall a lot of erotica writers fall into is scenes being too short and not descriptive enough. This is doubly important when you're text-only. There are some fanfics where the sex scenes take like 3 chapters and they make you so hard you could cut diamonds with your dick. That's the sort of thing I'd expect from a game like this. The "gamey" elements could also be introduced, like Lithium Flower said. They're usually present in the turbo fetish games like Lilith's Throne, and I think there were two more like Corruption of Champions and something in the space. There's also a game NewLife that features a similar system, with a completely separate foreplay section, clothing management during scene, etc. Pretty robust, though it lacks variety in text (there's like 1-2 text variations for every action, gets boring fast).
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
Honestly, this is probably going to sound super shitty and presumptuous, but if I could hijack your brain for a while, I'd go the entirely opposite direction from trying to tinker the DAZ scenes to a level of polish that you probably won't be able to reach.

I'd get rid of the sex scene visuals entirely. Instead, I would create additional character idles of the lewd variety - topless, nude, "presenting," variations with various ecstatic facial expression, cum-covered, etcetera.

Then I would lean on your strengths and write layered, complex, dynamic sex scenes. NPCs making their own actions, taking the sex scene in their own direction, according to some sort of algorithm (Lillith's Throne comes to mind, where the text smut plays out almost like a turn-based battle, each character making one sexual action per their "turn.") Randomized descriptions of the same acts with variations on the state of your relationships. Have everything play in a dialogue menu, with aforementioned nude character idles and the great SFX you already have to help the player's imagination bring the prose to life. Essentially, a souped-up version of the MotBB sex scenes. No animations, no setting up scenes with multiple models in Daz. A solid RPG with sexy nudes and well-written, unique erotic scenes unlike the sort you can find in any other game.

Stat checks. Fucking stat checks during sex scenes.

The pixel art from the previous game may not have been spectacular, but it very much kept the focus on the prose. So, instead of the divisive 3d renders stealing focus from your prose, I'd make them serve the prose.

But that's what I think would be a good use of your resources - but in truth, I think its just as likely, if not more so, that most people would prefer the scenes you already have. I just think you should lean towards playing to your own strengths and interests, rather than trying to mold yourself into a mediocre imitation of what other people want. But whether there is a market for the former, I don't know.
Yeah, please don't do any of that, Tyranicon.

Pixel art is fine for what it is, but I'm pretty sure the limitations of its value in porn have already been seen with Memoirs. Obviously, people who loved that aspect of Memoirs won't love the switch to DAZ, but I'm guessing the new game isn't about selling to the existing (fairly small) fanbase, but broadening the reach. And getting rid of the sex visuals entirely seems like a hilariously terrible strategy.

It's your game though, to do with as you wish, obviously.
 
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Yeah, please don't do any of that, Tyranicon.

Pixel art is fine for what it is, but I'm pretty sure the limitations of its value in porn have already been seen with Memoirs. Obviously, people who loved that aspect of Memoirs won't love the switch to DAZ, but I'm guessing the new game isn't about selling to the existing (fairly small) fanbase, but broadening the reach. And getting rid of the sex visuals entirely seems like a hilariously terrible strategy.

It's your game though, to do with as you wish, obviously.

I don't like how passive aggressively I rated you - especially considering our obvious and unforgettable rapport, did we not bond over blue oyster cult lyrics some years back? - so I'll just clarify:
-Was not advocating for pixel art for Moonfall
-Was not saying this is what Tyranicon should do, just brainstorming what I may have done given his talents and resources, in a perfect world where an artiste could chase his dreams and just, like, do his thing, maaaan.
-I am almost certain that Tyranicon would not waste resources to change the foundation of his product on the whims of a manic pixie e-dude, dude. Unless the psychotropics I have been adding to his tapwater are more potent than expected.
-I was upset when you rated my notes with 'meh' and felt as if my emotional needs were being dismissed why do you always do this dad why can you never make space for my feelings

In short, I think that your hardcore DAZ renders are safe, and everything will be alright.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
Yeah, please don't do any of that, Tyranicon.

Pixel art is fine for what it is, but I'm pretty sure the limitations of its value in porn have already been seen with Memoirs. Obviously, people who loved that aspect of Memoirs won't love the switch to DAZ, but I'm guessing the new game isn't about selling to the existing (fairly small) fanbase, but broadening the reach. And getting rid of the sex visuals entirely seems like a hilariously terrible strategy.

It's your game though, to do with as you wish, obviously.

I don't like how passive aggressively I rated you - especially considering our obvious and unforgettable rapport, did we not bond over blue oyster cult lyrics some years back? - so I'll just clarify:
-Was not advocating for pixel art for Moonfall
-Was not saying this is what Tyranicon should do, just brainstorming what I may have done given his talents and resources, in a perfect world where an artiste could chase his dreams and just, like, do his thing, maaaan.
-I am almost certain that Tyranicon would not waste resources to change the foundation of his product on the whims of a manic pixie e-dude, dude. Unless the psychotropics I have been adding to his tapwater are more potent than expected.
-I was upset when you rated my notes with 'meh' and felt as if my emotional needs were being dismissed why do you always do this dad why can you never make space for my feelings

In short, I think that your hardcore DAZ renders are safe, and everything will be alright.
Truly, our rapport DOES exceed all bonds of time, space, and subject, so I have little choice but to agree to meet you back in the middle, where all things begin and must necessarily end.

-I do agree with you that the best aspect of Tyranicon's games is almost always the writing, and in a perfect world where finances did not matter, it would be great if he could simply focus on that strength. However, as one of the Codex's own, I also want his games to be as successful as possible, and the often uncanny valley but far more fappable BaD, Leap of Faith, Chasing Sunsets, etc. have shown where the path to riches lie. The idea of actual gameplay (as in Memoirs) married to a more broadly appealing porn-based approach seems like a winner to me, so I want to see it happen.
-It disheartens me to hear that I am not the only one secretly drugging Tyranicon, but perhaps this unexpected blend of water-soluble psychotropics and cocaine-centered anal plugging will only add to the breadth (I will not say depth, lest I be grossly misunderstood) of his game's forthcoming bestiary.
-I am old. So very very old: I 'meh' much like I breathe... slowly and painfully, altogether uncertain whether this will be the last mark I leave on this world in the form of an all-too meaningless reaction on a forum globally derided as the dwelling place of Nazis and subhuman angry children. Weep for me, if not for Quintus Ennius.
-I am old. So very very old, part 2 - the return of the oldening: At my age, alcohol and porn games both posess outsized importance, leading to equally outsized opinions on the matter. It is why I briefly liked the idea of romance in mainstream RPGs before I came face to face with the hellscape that modern non-indie devs would choose to inflict upon the world.

In short, all is well until all ceases to be well, at which point... well, we'll always have Albuquerque.
 

Tyranicon

A Memory of Eternity
Developer
Joined
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:hmmm:

MFW when everyone claims to be drugging me but I have no drugs and am disappointingly sober.
 

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