santino27
Arcane
- Joined
- Oct 1, 2008
- Messages
- 2,786
Another lore snippet.
Very cool video, and I like the art as always. How is the game itself coming? As a writer, I know you're aware that deep world lore generally serves as a backdrop to the narrative and the events contained within that narrative... world building is great and necessary, but it will end up getting drip fed to the player and/or reader. More context than actual content. With regards to the game, are you still in the stage of iterating on combat/sex mechanics and generating assets, or have you moved on to building out content for the narrative?
The KS video is good too, although I feel like the text being sequestered in the lower left corner in the first half rather than being rendered in traditional trailer style reduces its impact. I also think the initial character images being anime style might confuse potential backers; while I like the ability for people to pick their preferred art style (even if it seems like a lot of extra, not necessarily valuable work for you) and you do a good job of calling it out later in the video, it still feels like the sort of thing that will confuse the idiots you need to pony up dollars to back this*.
Lastly, I'd play with the font of the white text in the latter half of the video... it doesn't have much style to it (compare it to the green text from the Matrix, which became almost instantly identifiable both from the fact that it was typed out character by character and by its actual aesthetic), and feels like a lost opportunity to cement the aesthetic of the game. Think fade-in animations, a little more heft to the font... whatever. Right now, it just feels like text, and while readability is always, always, always the most important element, it feels like there's still room for some sort of added style in the presentation.
*I'll be one of them, but you need to sell to more than just the Codex.