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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
There are six to-be-revealed clans right on the site, though, and Mitsoda kept saying "start as" a thin-blood, so I'd assume diablerie is in the cards, if not baked into the plot.
Can thin-bloods become full vampires through the Embrace?
just gotta eat a lower ranking vampire
wouldn't be surprised if it ends up being a main character(or the protagonist) from BL1
 

d1nolore

Savant
Joined
May 31, 2017
Messages
721
They set the game in Seattle so there is an endless supply of Hobos, drug addicts, and schizophrenics roaming the streets at night. Thus you'll be able to realistically feed frequently without giving up the masquerade.

Pretty clever really as it's very true to life and realistic. It's also very edgy and current as you'll be able to get away with murdering the unwanted. It's also quite clever as Seattle has so much diversity in the people there;

They have large populations of Hobos and drug addicts where the Nosferatu will be able to wonder unmolested at night as the police don't bother or harass this population. Contrasting with the high rises and elite class of business and IT, where the Ventrue will dwell and thrive. Also note that in Seattle the mentally ill and clinically insane are vastly overrepresented compared to other cities which falls straight into the Malkavian territory. Remember the insane asylum in the original? That was a great quest. Now I'm unsure if Seattle has insane asylums in current day as the insane all seem to roam the streets but perhaps they can set the Malkavian in housing projects and subsidized accommodation as that's were the clinically insane tend to be placed these days. Which gives the schizo's plenty of freedom to harass and molest the normal population.

You guys keep poo pooing this game but they might just be on the verge of something epic.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
They set the game in Seattle so there is an endless supply of Hobos, drug addicts, and schizophrenics roaming the streets at night. Thus you'll be able to realistically feed frequently without giving up the masquerade.

Pretty clever really as it's very true to life and realistic. It's also very edgy and current as you'll be able to get away with murdering the unwanted. It's also quite clever as Seattle has so much diversity in the people there;

They have large populations of Hobos and drug addicts where the Nosferatu will be able to wonder unmolested at night as the police don't bother or harass this population. Contrasting with the high rises and elite class of business and IT, where the Ventrue will dwell and thrive. Also note that in Seattle the mentally ill and clinically insane are vastly overrepresented compared to other cities which falls straight into the Malkavian territory. Remember the insane asylum in the original? That was a great quest. Now I'm unsure if Seattle has insane asylums in current day as the insane all seem to roam the streets but perhaps they can set the Malkavian in housing projects and subsidized accommodation as that's were the clinically insane tend to be placed these days. Which gives the schizo's plenty of freedom to harass and molest the normal population.

You guys keep poo pooing this game but they might just be on the verge of something epic.
Implying they'd be willing to portray Seattle in such a negative light
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
If one was a writer with actual balls (which Annie Mitsoda's wife certainly isn't), they'd embrace the current reality of Seattle with open arms.

Why is the city not doing anything about the vagrants? Why are criminals released back to the street? Why do you have tens of thousands of walking skeletons with "addiction issues"?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
If one was a writer with actual balls (which Annie Mitsoda's wife certainly isn't), they'd embrace the current reality of Seattle with open arms.

Why is the city not doing anything about the vagrants? Why are criminals released back to the street? Why do you have tens of thousands of walking skeletons with "addiction issues"?
Two reasons:
1. They're already on edge after the gays in chechnya thing that effectively ended White Wolf.
2. It would portray policies they love in a bad light.
 

Cael

Arcane
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Joined
Nov 1, 2017
Messages
22,426
They set the game in Seattle so there is an endless supply of Hobos, drug addicts, and schizophrenics roaming the streets at night. Thus you'll be able to realistically feed frequently without giving up the masquerade.

Pretty clever really as it's very true to life and realistic. It's also very edgy and current as you'll be able to get away with murdering the unwanted. It's also quite clever as Seattle has so much diversity in the people there;

They have large populations of Hobos and drug addicts where the Nosferatu will be able to wonder unmolested at night as the police don't bother or harass this population. Contrasting with the high rises and elite class of business and IT, where the Ventrue will dwell and thrive. Also note that in Seattle the mentally ill and clinically insane are vastly overrepresented compared to other cities which falls straight into the Malkavian territory. Remember the insane asylum in the original? That was a great quest. Now I'm unsure if Seattle has insane asylums in current day as the insane all seem to roam the streets but perhaps they can set the Malkavian in housing projects and subsidized accommodation as that's were the clinically insane tend to be placed these days. Which gives the schizo's plenty of freedom to harass and molest the normal population.

You guys keep poo pooing this game but they might just be on the verge of something epic.
By that measure, Detroit would be perfect.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
btw that Rudi is in the Core Manual and the Anarch Manual... who says he'll be in Bloodlines2?
It bears repeating on every page: this is a scan of one of the PnP books. This thing will likely not be present in Bloodlines 2.
Sy2gDtq.jpg

N9rerxj.png
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
They set the game in Seattle so there is an endless supply of Hobos, drug addicts, and schizophrenics roaming the streets at night. Thus you'll be able to realistically feed frequently without giving up the masquerade.

Pretty clever really as it's very true to life and realistic. It's also very edgy and current as you'll be able to get away with murdering the unwanted. It's also quite clever as Seattle has so much diversity in the people there;

They have large populations of Hobos and drug addicts where the Nosferatu will be able to wonder unmolested at night as the police don't bother or harass this population. Contrasting with the high rises and elite class of business and IT, where the Ventrue will dwell and thrive. Also note that in Seattle the mentally ill and clinically insane are vastly overrepresented compared to other cities which falls straight into the Malkavian territory. Remember the insane asylum in the original? That was a great quest. Now I'm unsure if Seattle has insane asylums in current day as the insane all seem to roam the streets but perhaps they can set the Malkavian in housing projects and subsidized accommodation as that's were the clinically insane tend to be placed these days. Which gives the schizo's plenty of freedom to harass and molest the normal population.

You guys keep poo pooing this game but they might just be on the verge of something epic.
By that measure, Detroit would be perfect.
Not really. Detroit is basically a ghost town from my understanding, it's slowly being bought up piece by piece and likely going to end up being gentrified.

Closest I've been to Detroit was flying over it after departing from the airport(It's a nice airport, btw), looks like a zone from a fallout game.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
They set the game in Seattle so there is an endless supply of Hobos, drug addicts, and schizophrenics roaming the streets at night. Thus you'll be able to realistically feed frequently without giving up the masquerade.

Pretty clever really as it's very true to life and realistic. It's also very edgy and current as you'll be able to get away with murdering the unwanted. It's also quite clever as Seattle has so much diversity in the people there;

They have large populations of Hobos and drug addicts where the Nosferatu will be able to wonder unmolested at night as the police don't bother or harass this population. Contrasting with the high rises and elite class of business and IT, where the Ventrue will dwell and thrive. Also note that in Seattle the mentally ill and clinically insane are vastly overrepresented compared to other cities which falls straight into the Malkavian territory. Remember the insane asylum in the original? That was a great quest. Now I'm unsure if Seattle has insane asylums in current day as the insane all seem to roam the streets but perhaps they can set the Malkavian in housing projects and subsidized accommodation as that's were the clinically insane tend to be placed these days. Which gives the schizo's plenty of freedom to harass and molest the normal population.

You guys keep poo pooing this game but they might just be on the verge of something epic.
By that measure, Detroit would be perfect.

Or Rotherham.
 

d1nolore

Savant
Joined
May 31, 2017
Messages
721
They set the game in Seattle so there is an endless supply of Hobos, drug addicts, and schizophrenics roaming the streets at night. Thus you'll be able to realistically feed frequently without giving up the masquerade.

Pretty clever really as it's very true to life and realistic. It's also very edgy and current as you'll be able to get away with murdering the unwanted. It's also quite clever as Seattle has so much diversity in the people there;

They have large populations of Hobos and drug addicts where the Nosferatu will be able to wonder unmolested at night as the police don't bother or harass this population. Contrasting with the high rises and elite class of business and IT, where the Ventrue will dwell and thrive. Also note that in Seattle the mentally ill and clinically insane are vastly overrepresented compared to other cities which falls straight into the Malkavian territory. Remember the insane asylum in the original? That was a great quest. Now I'm unsure if Seattle has insane asylums in current day as the insane all seem to roam the streets but perhaps they can set the Malkavian in housing projects and subsidized accommodation as that's were the clinically insane tend to be placed these days. Which gives the schizo's plenty of freedom to harass and molest the normal population.

You guys keep poo pooing this game but they might just be on the verge of something epic.
By that measure, Detroit would be perfect.

Detroit doesn't have the high class elitism that Seattle does with its business and IT industry. Which embodies the Ventrue.
Seattle is also almost unmatched with is mentally ill population as well. They foster and support this group very well so there's a lot of migration.

Now San Francisco is another great setting choice. But it's not as dull and wet which is a great camouflage.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
Detroit has an entire tent city of muslim refugees and/or illegals, the last I heard. Would be a perfect place to put that gay black muslim sjw antifa dog they have wandering around the source books.
 

thesheeep

Arcane
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Joined
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Messages
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Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
btw that Rudi is in the Core Manual and the Anarch Manual... who says he'll be in Bloodlines2?
It bears repeating on every page: this is a scan of one of the PnP books. This thing will likely not be present in Bloodlines 2.
Well, that sounds about right. And the butthurt it causes to shitheads feeling spoken to by it is manna for the soul.
Of course, a well-rounded approach would have included dangerhairs, feminazis and others to make fun of as well, but I'll take what I can get...
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
Of course, it's not that people find it absolutely embarrassingly delusional and creepy such that they cringe into the 11th dimension, it's that they feel spoken to by it.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
btw that Rudi is in the Core Manual and the Anarch Manual... who says he'll be in Bloodlines2?
It bears repeating on every page: this is a scan of one of the PnP books. This thing will likely not be present in Bloodlines 2.
Well, that sounds about right. And the butthurt it causes to shitheads feeling spoken to by it is manna for the soul.
Of course, a well-rounded approach would have included dangerhairs, feminazis and others to make fun of as well, but I'll take what I can get...
What is so hilariously totalitarian, intolerant and smugly arrogant about the whole thing is that it is a RPG, but they mandate you only play it in a particular way...

giphy.gif
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
8,308
I can see the gay muslim vampire population growing, why would they choose to die and have to have 72 icky women when they can live forever in a neverending congaline of sodomy and 'accidentally' nicking a vein when sucking dick
 

Deleted member 7219

Guest
Infinitron ,you were saying something about respecting Mitsoda or some similar shit?! The guy is a filthy sjw cuck that whines about insane people in a pixels! It is only natural for once decent devs to go full retard after they did their crowning achievement. I would respect their product if it is good(it won't be) and not some non existing guy from 20 years ago.
At least he achieved something [Mitsoda of course] and we should put minimal trust into his way back to dev life, i have doubts too after his Numenora writings but it can happen to anyone... right? .... Theres is always Wesp on the guard, and while B2 have almost sure full Nexusmods - Skyrim like popularity with modding, im sure we can live with it. It cannot be more crappy than Fallout 4, while it is still quite good game. Time will show, i keep my fingers crossed as it is one of 3 great crpgs other than Outer Worlds and Cyberpunk that i wish to have great success .

It cannot be more crappy than Fallout 4, while it is still quite good game.

NO.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
tldr

get over yourself loser

nobody really cares about this "drama"

talk about vampire

or fuck off

nerd
Why is your name different again, Jessica?
I'm sure this has been posted by now, but...
https://archive.is/GTStL
Vampire: The Masquerade – Bloodlines 2: “It’s definitely taking political stances on what we think are right and wrong”
:nocountryforshitposters:

But the only somewhat worrying line is:
It just felt like a good place to start to ground it; the conflict between tradition and progress, conflict between money and artistic endeavours.

The article repeatedly tries to make it sound like there will be entire dialog trees about why Trump's wall is wrong, but half the time, I think they are talking about the inter-clan politics of vampires, which is 100% normal for a Bloodlines game.

Basically, it's designed to manipulate us into getting mad and sharing it.
She also mentioned weaving politics into the story and characters. I doubt she meant the politics of the game. Take solace in knowing they cannot hurt the original vtmb, no matter how hard they try.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,119
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
btw that Rudi is in the Core Manual and the Anarch Manual... who says he'll be in Bloodlines2?
It bears repeating on every page: this is a scan of one of the PnP books. This thing will likely not be present in Bloodlines 2.
Well, that sounds about right. And the butthurt it causes to shitheads feeling spoken to by it is manna for the soul.
Of course, a well-rounded approach would have included dangerhairs, feminazis and others to make fun of as well, but I'll take what I can get...
What is so hilariously totalitarian, intolerant and smugly arrogant about the whole thing is that it is a RPG, but they mandate you only play it in a particular way...

giphy.gif
Well, there's no such thing as an RPG that really lets you play entirely different sides. Or if there is, I haven't heard of it. Closest may be AoD, but that is also small in scope in order to enable that.
You'd have to produce an amount of content so great that it simply isn't feasible for a video game.
So I doubt you can be a neo-Nazi in Bloodlines 2.

But is that really a bad thing? Bloodlines 1 was the exact same way, with the odd decision along the road, but railroaded entirely otherwise. Semi-open world, but not really much in the way of playing characters with completely different agendas.
And it was still great, as were many other RPGs with that restriction.

A video game just cannot be a complete depiction of PnP.
If your comment was aiming at PnP, you simply didn't read the texts, because they clearly allow and want players to also play characters completely opposing their own views.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
btw that Rudi is in the Core Manual and the Anarch Manual... who says he'll be in Bloodlines2?
It bears repeating on every page: this is a scan of one of the PnP books. This thing will likely not be present in Bloodlines 2.
Well, that sounds about right. And the butthurt it causes to shitheads feeling spoken to by it is manna for the soul.
Of course, a well-rounded approach would have included dangerhairs, feminazis and others to make fun of as well, but I'll take what I can get...
What is so hilariously totalitarian, intolerant and smugly arrogant about the whole thing is that it is a RPG, but they mandate you only play it in a particular way...

giphy.gif
Well, there's no such thing as an RPG that really lets you play entirely different sides. Or if there is, I haven't heard of it. Closest may be AoD, but that is also small in scope in order to enable that.
You'd have to produce an amount of content so great that it simply isn't feasible for a video game.
So I doubt you can be a neo-Nazi in Bloodlines 2.

But is that really a bad thing? Bloodlines 1 was the exact same way, with the odd decision along the road, but railroaded entirely otherwise. Semi-open world, but not really much in the way of playing characters with completely different agendas.
And it was still great, as were many other RPGs with that restriction.

A video game just cannot be a complete depiction of PnP.
If your comment was aiming at PnP, you simply didn't read the texts, because they clearly allow and want players to also play characters completely opposing their own views.
Here's one example.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
btw that Rudi is in the Core Manual and the Anarch Manual... who says he'll be in Bloodlines2?
It bears repeating on every page: this is a scan of one of the PnP books. This thing will likely not be present in Bloodlines 2.
Well, that sounds about right. And the butthurt it causes to shitheads feeling spoken to by it is manna for the soul.
Of course, a well-rounded approach would have included dangerhairs, feminazis and others to make fun of as well, but I'll take what I can get...
What is so hilariously totalitarian, intolerant and smugly arrogant about the whole thing is that it is a RPG, but they mandate you only play it in a particular way...

giphy.gif
Well, there's no such thing as an RPG that really lets you play entirely different sides. Or if there is, I haven't heard of it. Closest may be AoD, but that is also small in scope in order to enable that.
You'd have to produce an amount of content so great that it simply isn't feasible for a video game.
So I doubt you can be a neo-Nazi in Bloodlines 2.

But is that really a bad thing? Bloodlines 1 was the exact same way, with the odd decision along the road, but railroaded entirely otherwise. Semi-open world, but not really much in the way of playing characters with completely different agendas.
And it was still great, as were many other RPGs with that restriction.

A video game just cannot be a complete depiction of PnP.
If your comment was aiming at PnP, you simply didn't read the texts, because they clearly allow and want players to also play characters completely opposing their own views.
Those are scans of the PnP version of the game.

Phrases like "Vampire: the Masquerade is not a fascist-friendly game. If you are a neo-Nazi, an alt-righter, or whatever you're calling yourself nowadays..." etc., etc., etc. doesn't clue you in on the fact they are forcing you to play their way or get lost? Also, note how they claim it is the right that is calling themselves those perjoratives and not something stuck on the right by the left as labels they can easily demonise.

Wake the fuck up, kid. The only proper response to that shit is to boycott it and anything to do with it for eternity.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,399
Bubbles In Memoria
Holy shit...

Say, I'm not that familiar with VtM. But in Bloodlines I got the impression that vampires don't really care about human affairs other than their ghouls. This reads like cheap fanfic.

It bears repeating on every page: this is a scan of one of the PnP books. This thing will likely not be present in Bloodlines 2.

As a sidenote, this character is deeply unrealistic. We all know xir should be from Stockholm, not from Copenhagen!

Try being a out homosexual in Rinkeby and see what happens.
 

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