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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,926
It is basic common sense. You hire a bunch of people with different sensibilities and abilities to flesh out the game world and the result will be a mess. Imagine how ridiculous it would be to suggest hiring a bunch of writers to make each character of a novel or a movie. It’s a bad idea that only took root in cRPGs.

A lot of television shows are worked on by teams of writers. It's also fairly common for movie scripts to go through multiple (often uncredited) revisions by other writers. :M
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,576
Location
Poland
I'm looking forward to seeing what Avellone + Mitsoda have cooked up.
It's pretty certain that Avellone's involvement is practically non-existent, he's just there as a magnet. The only reason he got the job was the survey and many people asking for him specifically. Knowing his involvement in other projects like these he will write a couple of dialogues and design NPC and that's it. Why do you think they haven't mentioned him during the reveal?
https://twitter.com/ChrisAvellone/status/1108959253199360000



yeah, humanity points in vtmb are like any other consumable resource in vidya - use them, don't hoard them
That was one of the things that bothered me in VTMB actually. I could kill humans and policemen to the point there was no more police but my humanity wouldn't go lower than 3 (which would mean game over). We will see if these Seattle leftists will do one thing right at least.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
How does the writing process actually work in cRPG companies with a multitude of writers?

I'd assume you have a group setup/team meeting kind of a deal where you agree on a coherent vision/brainstorm ideas and then like go off each to do your part or something

it's not like people are randomly sectioned parts of the story and they never talk to each other
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
humanity points being a resource is good and perfectly in line with feel of vampire

they just need to do three things - have the more financially/politically rewarding decisions be sociopathic and inhuman in true vampire fashion AND make the recovery of humanity points costly AND actually make frenzying at low humanity have impact on the way the direction of the story goes(maybe through forcing you into frenzy during some core store moments or restricting non "evil" options down the line of low humanity)
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,576
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Poland
The real question will be...

... will Wesp finally abandon modding Bloodlines and move on to the sequel?

You can ask Wesp5

He will continue working on it from his grave until the end of time.
https://www.pcgamesn.com/vampire-the-masquerade-bloodlines/vampire-the-masquerade-bloodlines-mods
One man’s endless quest to fix Vampire: The Masquerade – Bloodlines
vampire-590x331.jpg

Vampire: The Masquerade – Bloodlines has grown into something of a legend among PC gamers. You will hear whispers on subreddits about its troubled development and what a technical disaster it was upon release in 2004, even though relatively few people actually played it back then. You will read declarations on RPG forums that it is a masterpiece, perhaps even one of the best games ever made – with unforgettable quests, excellent writing, and diverse character customisation. But are they praising the game as it was or the game as it is now?

Bloodlines is one of many classic PC games that are still worth playing today.

The truth is that Bloodlines was lacking when it launched. It was full of unfinished quests, bugs, unbalanced abilities, and missing areas. Still, something at its heart was able to bewitch a small group of players; they saw in it a foundation on which to build. This band of acolytes devoted themselves to improving the game, and one devotee in particular – chemistry professor Werner Spahl – has spent the past 12 years stitching together Bloodlines with his unofficial patch.

Now in its 9.9 iteration, Spahl’s patch is perhaps better described as a fan’s vision of what Bloodlines could havebeen were the developers, Troika, given more time. What started as a bug-fixing, technical project in 2005 quickly evolved into something more creative, as Spahl and the community began using scant bits of code, concept art, and rogue files hinting at whole unfinished chunks of Bloodlines to fill in its many blanks. Despite containing new levels, different item placements, and even different characters at crucial plot points, the patch is now deemed so crucial to Bloodlines that it has recently been lumped in with the GOG.com copy of the game.

8_1.jpg


I spoke with Spahl about how he handles the responsibility of resurrecting and managing a game that has grown into a cult classic in the time he has been patching it. “When I was young, I played a lot of text and graphic adventures,” he tells me when I ask why he chose to commit himself to Bloodlines in particular. “With Doom and Half-life, I switched to FPSes, because they let you explore new worlds from a first-person perspective. Bloodlines merged the great quests and worlds of those adventures with the action and graphics of an FPS.”

He goes on to praise Bloodlines’s relatively realistic (but with vampires, natch) urban settings and complete freedom of approach – be it combat, stealth, or seduction – Spahl, like those RPG forum folk I mentioned earlier, sees it as “more or less the best game I’ve ever played.”

A good enough justification, then, to spend over a decade working on it, although Spahl downplays his commitment. “It’s not as big a chunk of my life as it may seem,” he says. “Sometimes I work maybe an hour a day if something new can be restored, but then days or weeks may go by without me doing anything much.”

5_5.jpg


That comment – ‘something new can be restored’ – is oxymoronic, but it captures the tension at the heart of this project. ‘Restoration’ suggests that Spahl and the community are working towards some version of the game as it once was, or at least that they are adding elements that the developers intended to include in the original game, but didn’t due to the fact that it was rushed to release. The reality is that Troika’s intentions were never made entirely clear to Spahl, who reached out to the developers but only gained scarce details about the cut content (it is understandable that they weren’t particularly eager to reminisce about the game that led to the dissolution of their studio a few months after release). So, with little concrete information to go on, Spahl and the community got creative, embellishing and tweaking the existing Bloodlines world with speculative but meticulously thought-out details, and patching it to a healthy, playable state.

One former Troika member who did play a role in the patch was composer Rik Schaffer, who gave Spahl a list of unreleased tracks for the game that he considered to be his finest work. These tracks were not connected to any in-game locations, so it was up to Spahl to add them where he saw fit. Did Troika want these tracks in the original game? Is this now the composer Schaffer imbuing a bit of his personal vision about how he wanted Bloodlines to sound? How much does Spahl’s personal taste – deciding which track to put in which location – dictate the path of the game? The lines between restoration, modding, and patching become increasingly blurred.

Not that Spahl has any qualms about calling the unofficial patch more of a fan project than some noble quest to finish what Troika started. “Of course I’m aware that a lot of our bigger restorations, especially the new maps or quests, are /our/ vision and not that of Troika, if they ever came to a concrete version for those things at all,” he says.

4_7.jpg


The all-new Library level, for example, is based on a few assets in the game files. Bloodlines designer Brian Mitsoda told Spahl that “it was somehow connected to a main character and a Sabbat boss, and was meant to look like the real-world LA library.” On this scant information, one of the community members drove to the LA library, took notes on its layout, and co-designed the new level with Spahl, complete with a lore-friendly quest and a large ritual chamber (another unused asset floating around in the game files). Even the vaguest ideas became a polished, painstakingly created reality in the unofficial patch.

Amidst the thousands of fixes in the patch that have made Bloodlines more palatable, Spahl admits that some tweaks have been a little less graceful. Using concept art for reference he added a rotating turnstile to the entrance of a bar, for example, which many players then struggled to walk through (as, in some cases, did Patty, a quest NPC who is supposed to leave the club in one of her quest endings). His solution was to create a dialogue option with the bartender, asking her to remove the turnstile, which means that players can now choose whether to have it or not; an awkward workaround to a problem that did not need to exist in the first place.

In the early days of the patch, Spahl was persuaded by the community to make humanity loss possible in combat areas. The humanity system has a big effect on dialogue options and your character’s self-control throughout the game, and Spahl’s adjustment proved heavy-handed, resulting in potentially big knock-on effects for the rest of the game. “The reason for this change was to keep it in line with the tabletop game, which is the same reasoning behind some of the deeper Unofficial Patch changes,” he explains, admitting that he “didn’t know any better” at that point. The change was eventually reversed, and a lesson learned.

7_4.jpg


Despite such teething issues, by 2007, Spahl had achieved the mini-miracle of resurrecting a game that seemed doomed to eternal disrepair. It might not have been exactly what the original dev team intended, but it was a pretty good approximation. Not everyone agreed with the poetic license wielded by Spahl and his supporters, however.

A pair of modders, Tessera and Acrimonious, made a ‘True Patch’, declaring it more faithful to the developers’ intentions while aggressively denigrating Spahl’s work. Ironically, players quickly discovered that the True Patch used the very scripts that Spahl had created for his patch, albeit with the restorations and changes stripped out, leading Spahl to claim that they “basically stole his work.” An outcry in the community caused Tessera and Acrimonious to ostensibly make the scripts for a new True patch from scratch, although Spahl suspects that they continued to refer to his own scripts to make their jobs easier. Alas, all is fair in love and modding, where ownership is simply a code of honour rather than an enforceable rule.

Despite the combative rhetoric, Spahl took the discussion onboard, adding a ‘Basic’ version of the patch to the installer focusing mostly on patching rather than additional and edited content. Tessera, meanwhile, hosts the True Patch on his own website (NSFW warning: he is also the creator of a Bloodlines nudity mod, so beware the vampiric breasts plastered all over the site). Over the years, Tessera launched several tirades against what he described as Spahl’s “bastardised” version of the game, writing at length about the sins it allegedly commits against vanilla Bloodlines, the differences between a patch and a mod, and other accusations. A small fraction of players continue to gather around Tessera’s patch, which Spahl insists is “much inferior” and based on a now-outdated version of his own ‘Basic’ patch.

vamp.jpg


It seems silly to take a purist stance on a game that was born tainted. The work of Spahl and the Unofficial Patch community has restored the humanity of a game that was crippled from birth by the ruthless, business-driven side of industry. However, Spahl believes there is still much work to do on Bloodlines. Despite turning his attention to patching what he sees as other broken masterpieces – The Precursors and White Gold, among them – he admits that he “can’t really imagine Bloodlines patching to ever be completely finished.”

There is always a point at which perfectionism veers into obsessiveness; where the net result of another once-over is negligible as some elements improve while others regress, only to later be restored to their previous state. This is Spahl’s journey, and for him to judge when he reaches that critical point. In the meantime, the patch continues to evolve, making Bloodlines as much a fans’ creation as the developers’; a fascinating bastardisation that today is more worthy than ever of sinking your teeth into.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
If you guys really think that characters who embody progressive ideals won’t be made to look bad in this game, you’ve clearly never been to Seattle. I’m a proud leftist, but Jesus Fucking Christ, Seattle is stuffed to the brim with obnoxious liberals who are caricatures of themselves. Given that these guys live in Seattle and Brian Mitsoda is a cynical motherfucker, the Champaign socialists and Amazon liberals will be mocked mercilessly.

Portland is pretty different, but Portlandia has spent the better part of a decade lampooning this kind of thing from the inside.

 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,781
Location
Niggeria
If you guys really think that characters who embody progressive ideals won’t be made to look bad in this game, you’ve clearly never been to Seattle. I’m a proud leftist, but Jesus Fucking Christ, Seattle is stuffed to the brim with obnoxious liberals who are caricatures of themselves. Given that these guys live in Seattle and Brian Mitsoda is a cynical motherfucker, the Champaign socialists and Amazon liberals will be mocked mercilessly.

Portland is pretty different, but Portlandia has spent the better part of a decade lampooning this kind of thing from the inside.



Are you from Seattle? Is what that KOMO documentary saying about the place true? If it is true why are you guys putting up with it? Even if you are an ivory tower billionaire you have drug addicts taking a literal dump outside your tower. What is going on?
 

Deleted Member 22431

Guest
A lot of television shows are worked on by teams of writers. It's also fairly common for movie scripts to go through multiple (often uncredited) revisions by other writers. :M
That is why they are so uneven in quality, which is precisely my point.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,873
Location
Ingrija
I believe new Bloodlines won't offer any choice regarding PC clan - instead players will be able to select distinct traits and one of the main plots will be to find our sire and get answers why we got embraced. Depending on our choices, selected traits / perks and maybe if they include it stats in the end we will see our alignment in that character. I really wish we could play as a neutral member of non-affiliated clans like Capadocian (is that how they are called?) not just Camarilla.

Camarilla is too natzee for 2019. Better get ready to "punch up" as anarch. Free che guevara t-shirt DLC included.
 
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Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,065
Location
Norcia
It is basic common sense. You hire a bunch of people with different sensibilities and abilities to flesh out the game world and the result will be a mess. Imagine how ridiculous it would be to suggest hiring a bunch of writers to make each character of a novel or a movie. It’s a bad idea that only took root in cRPGs.

A lot of television shows are worked on by teams of writers. It's also fairly common for movie scripts to go through multiple (often uncredited) revisions by other writers. :M
And does it show.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,619
Location
Brazil
Camarilla is too natzee for 2019. Better get ready to "punch up" as anarch. Free che guevara t-shirt included.

To be fair, would the Camarilla look kindly on a Thin-Blood made from a Mass Embrace? Anarchs look like the only faction that could help out a protagonist in these circumstances
 

boobio

Arcane
Trigger Warning Shitposter
Joined
Oct 2, 2011
Messages
601
This game will be a FUCKING TRAINREK; calling it right now! (screen shot this post!)

Smash that Agree button if you are cool and if you have no life click Disagree!
 

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