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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,552
Location
Bulgaria
They can ejaculate blood.
overwhelming edge
s-l300.jpg
 

Herumor

Scholar
Joined
May 1, 2018
Messages
644
New topic: what elements of the setting would you like to see the game touch on?

Paths of Enlightenment for the Sabbat-oriented Clans or just those individuals who keep hold on their Beast by ways different than that of Humanity.

Then there's the various traditions of blood magic that the Kindred use, such as Koldunic sorcery and Abyss Mysticism, for the (Old) Tzimisce and Lasombra respectively. Both these and others should be something more than just powers that the player character could wield for combat purposes.

Blood bonds - those of the usual sort - between a thrall and regnant, and the more unusual, of Kindred trying to reinforce their love by mutual blood bond. Or maybe something like it was between Helena and Prias, I think that one was decently developed, especially towards the end.

The passing of time, changing of ages - similar, but not necessarily the same as it was in Redemption. I don't really expect this game to do it, especially given that we're starting in modern nights as a thin-blood, but maybe for some other VtM game down the line this could be a thing. It would also allow for higher tier of Disciplines' powers available to the player, something which I'd really love to see.

A deeper focus on exploring Kindred lore, something more than just cursory info-dumps by NPCs in a game.

I wouldn't really want to see other splats from WoD too much involved with Vampire, it just wouldn't be handled well, I fear. At least, not from the perspective of a Vampire. Now playing as an Iteration X agent and purging leeches and other reality deviants with your experimental tech would be absolutely fantastic. I'd be all for that. But I doubt Paradox would actually ever make a game that let you play as an Enlightened scientist with a narrative that supported it.
 

Deleted Member 16721

Guest
I thought Sabbat were boring, mindless killing machines as portrayed in Bloodlines. The Camarilla has more potential though.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,720
Pathfinder: Wrath
The Sabbat were right before Gehenna was retconned. Bloodlines (and Redemption) didn't do a very good job with them.
 
Joined
Jan 14, 2018
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50,754
Codex Year of the Donut
I thought Sabbat were boring, mindless killing machines as portrayed in Bloodlines. The Camarilla has more potential though.
The v5 writers agree which is why the elders basically packed their bags and moved east.

The Sabbat were right before Gehenna was retconned. Bloodlines (and Redemption) didn't do a very good job with them.
Even though Gehenna was retconned there's still plenty of other source material to pull from.
Like Dirty Secrets of the Black Hand. :D
 
Last edited:

thekdawg21

Augur
Joined
Mar 10, 2009
Messages
231
Location
Atlantic City, NJ
Project: Eternity
Mitsoda's voice is seared in to my head as a Bloodlines voice "actor". This game likely wont be great, but I loved the first so much (9 playthroughs I think? Including the one I'm running now) I wont be able to help myself. D1p for me.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I thought Sabbat were boring, mindless killing machines as portrayed in Bloodlines. The Camarilla has more potential though.
They are cackling villains, but their mindless killing and shit isn't necessarily that uninteresting, it's just that from the outside looking in, they kinda have to be portrayed as the murderhobo retards that they actually are, whereas from the inside it's more interesting but also absolutely horrifying. It becomes a bit of an issue, because if you would have a game that properly portrayed the pre-V5 Sabbat from the inside, it would get an AO-rating, no doubt.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,250
That is not the problem with Sabbat. The real narrative problem was how Vampires managed to keep themselves hidden when you had Sabbat running around the streets and causing mayhem.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,204
Location
Belgrade, Removekebabland
I thought Sabbat were boring, mindless killing machines as portrayed in Bloodlines.

In the earlier editions, the Sabbat were mindless murderhobos. They were generic villains and boogeymen that were never really intended to be played or understood, they were just sort of there when the Storyteller wanted to punish his players for being stupid.

A couple of editions and several Splatbooks/Sourcebooks later, they were fleshed out a lot more, but lots of inconsistencies and generally just dumb shit were introduced alongside it.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,984
I thought Sabbat were boring, mindless killing machines as portrayed in Bloodlines.

In the earlier editions, the Sabbat were mindless murderhobos. They were generic villains and boogeymen that were never really intended to be played or understood, they were just sort of there when the Storyteller wanted to punish his players for being stupid.

A couple of editions and several Splatbooks/Sourcebooks later, they were fleshed out a lot more, but lots of inconsistencies and generally just dumb shit were introduced alongside it.
That is pretty much standard in any setting when dumbfuck authors try to be post-modernist twats and submitted to the millenial need to be Evulul shits and fleshed out bad guys that should never be fleshed out in the first place. They introduce all sorts of inconsistencies and general dumb shit, and then try to retcon it, and create an even bigger mess. Just take a look at Dragon Age 2 and beyond, and let's not even go into the interstellar Singularity of Stupidity(tm) that is Mechwarrior: Dark Age.
 

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