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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Herumor

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Sad to see they chose the same clans that were available in the first Bloodlines game as well. Doubt we'll get anything exotic if and when they release some clan as free DLC, probably just Gangrel and that will tie into their story/expansion pack that they have outlined in their various editions that are available for preordering.
 

glass blackbird

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PC RPG Website of the Year, 2015
Sad to see they chose the same clans that were available in the first Bloodlines game as well. Doubt we'll get anything exotic if and when they release some clan as free DLC, probably just Gangrel and that will tie into their story/expansion pack that they have outlined in their various editions that are available for preordering.
There's only six Camarilla clans. More exotic stuff is all kill on sight in Camarilla territory, more or less.

Not that it wouldn't be interesting, but it's not like D&D where you can just add more classes and not worry about anything
 

Storyfag

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Sad to see they chose the same clans that were available in the first Bloodlines game as well. Doubt we'll get anything exotic if and when they release some clan as free DLC, probably just Gangrel and that will tie into their story/expansion pack that they have outlined in their various editions that are available for preordering.
There's only six Camarilla clans. More exotic stuff is all kill on sight in Camarilla territory, more or less.

This is untrue. Not sure about the new relationship the Gangrel have with the Camarilla, but Giovanni, Setites, Ravnos and Assamites are all, grudingly, accepted. There are exceptions, of course, but these are... exceptions.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Sad to see they chose the same clans that were available in the first Bloodlines game as well. Doubt we'll get anything exotic if and when they release some clan as free DLC, probably just Gangrel and that will tie into their story/expansion pack that they have outlined in their various editions that are available for preordering.
There's only six Camarilla clans. More exotic stuff is all kill on sight in Camarilla territory, more or less.

This is untrue. Not sure about the new relationship the Gangrel have with the Camarilla, but Giovanni, Setites, Ravnos and Assamites are all, grudingly, accepted. There are exceptions, of course, but these are... exceptions.
Well, in case of that list, a lot of Assamites have joined the Cam in the aftermath of the shenanigans of Ur-Shulgi (hey, there was also free room after the Brujah followed the Gangrel in leaving, and the Tremere top brass gettin' blasted by the Second Inquisition), Ravnos still on that bus they've been on ever since the Week of Nightmares thing (and this appears to remain the case), apparently the Giovanni got assfucked to effective extinction by the Second Inquisition and the Harbingers of Skulls, Setites had to evacuate Egypt due to Sabbat's Gehenna Crusade making everything worse in the Middle East and North Africa (tried to join the Camarilla since Ashirra would never have them, implication is that Assamites sabotaged this on purpose, so Setites are stuck with being loosely associated with the Anarchs), and Gangrel are where they were last time (out with the Cam, in with the Anarchs). Camarilla's actually much less tolerant of outsiders now because of the series of blows they've taken and the upsurge in Anarch numbers and powerbase (now it's not just a dismissive statement that all vampires are members of the Camarilla, it's an active "or else" threat).

Though the thing that bears mention is that Clan loyalties are not 100% absolutes, since there are still Brujah in the Camarilla for example and Assamite Antitribu in the Sabbat.
 
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Squid

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536
Kinda worried that Malks won't have as much dialogue difference as you'd expect them to and it'll just be a few differences here and there. Kinda like how Fallout New Vegas handled low INT. You really didn't see a lot of it in dialogue outside of a few instances compared to Fallout 1.

EDIT: It'll likely be better than the NV to 1 comparison but nevertheless a similar trend in downsizing that. I hope I'm wrong but I don't expect to be.
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kinda worried that Malks won't have as much dialogue difference as you'd expect them to and it'll just be a few differences here and there. Kinda like how Fallout New Vegas handled low INT. You really didn't see a lot of it in dialogue outside of a few instances compared to Fallout 1.

EDIT: It'll likely be better than the NV to 1 comparison but nevertheless a similar trend in downsizing that. I hope I'm wrong but I don't expect to be.

In the Rock Paper Shotgun interview Brian Mitsoda literally says "No, we're doing it like Bloodlines".
 

Squid

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Are you referring to this part? Or is it in a different interview? Or I might have just missed it.
This links to the million dollar question, which is “Will playing as a Malkavian be a different experience with unique dialogue?” and yes, yes it will, in a similar way to the original Bloodlines. “Because it is the expectation,” said Mitsoda, “We cannot deviate from the expectation of what the Malkavian experience is.”
Because first of all, I don't completely trust what anyone says without any demonstration when they try to sell me something. I listen, sure, but I take it with a grain of salt. Sometimes it's a lot more than a grain of salt when it comes to anything that smells like a boldface lie or someone who has done it in the past.
 

infidel

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Strap Yourselves In
The Tremere have Auspex also so that's not new.

The same as Bloodlines 1, but "darker". They're trying to find a middle path. But it's good news for people who weren't expecting them to do the "full alternate dialogue" Malkavian at all.

Yeah, this powerset just reaffirms my feeling that this will be Dishonored in gameplay. I was talking more about the dialogue system itself. I doubt that they can use full VTMB system to a tee nowadays.

You mean dialogue trees??? The only thing unusual about the dialogue system in Bloodlines is that they mixed up the fonts.

Yeah, I do. There's nothing unusual for 2004, sure, but how many AAA or AA RPGs in the past five years have had dialogue trees of decent depth?
 

Kyl Von Kull

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Steve gets a Kidney but I don't even get a tag.
The Tremere have Auspex also so that's not new.

The same as Bloodlines 1, but "darker". They're trying to find a middle path. But it's good news for people who weren't expecting them to do the "full alternate dialogue" Malkavian at all.

Yeah, this powerset just reaffirms my feeling that this will be Dishonored in gameplay. I was talking more about the dialogue system itself. I doubt that they can use full VTMB system to a tee nowadays.

You mean dialogue trees??? The only thing unusual about the dialogue system in Bloodlines is that they mixed up the fonts.

Yeah, I do. There's nothing unusual for 2004, sure, but how many AAA or AA RPGs in the past five years have had dialogue trees of decent depth?

Paradox published an RPG less than three years ago with immense dialogue trees. If they cared enough to fund it for Tyranny, they’ll fund it for this beloved property they’re trying to resurrect. [glares silently]

I really wouldn’t worry about this. I know the dialogue wheel has become ubiquitous, but limited dialogue wheels are something you see in games with a voiced protagonist, which Bloodlines 2 won’t have. I can’t think of an RPG with the dialogue wheel and a nonvoiced protagonist. It’s just that every recent AAA RPG has had a voiced PC and that obviously creates an incentive for the developers to limit your dialogue options. Not the case here.
 

frajaq

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which one wore it better?

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fDd6oBP.jpg
 

infidel

StarInfidel
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Strap Yourselves In
Paradox published an RPG less than three years ago with immense dialogue trees. If they cared enough to fund it for Tyranny, they’ll fund it for this beloved property they’re trying to resurrect. [glares silently]

I really wouldn’t worry about this. I know the dialogue wheel has become ubiquitous, but limited dialogue wheels are something you see in games with a voiced protagonist, which Bloodlines 2 won’t have. I can’t think of an RPG with the dialogue wheel and a nonvoiced protagonist. It’s just that every recent AAA RPG has had a voiced PC and that obviously creates an incentive for the developers to limit your dialogue options. Not the case here.

I'd argue that Tyranny, DoS1,2, etc have a much lower cost for both the character and environment art (and level design) than a first-person game due to the isometric perspective. Nothing has to have as much detail and you don't even have to have actual environmental 3D so you have more budget for dialogues and other stuff.
 

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