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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Leorgrium

Educated
Joined
Oct 21, 2016
Messages
45
Location
Northern Darkness
Hey guys..what's the code?

Bf62xon.png
 

Herumor

Scholar
Joined
May 1, 2018
Messages
650
Also, where are my Lasombra?

I don't think they'll put them in Bloodlines 2 at all, they'll most likely be one of the clans kept aside for Bloodlines 3, which they said in the previous Q&A is something they'd want to use to show off the more non-standard clans and bloodlines. Don't expect to see anything other than Gangrel and Nosferatu added for this game after launch in those free Clan DLCs they talked about. In fact, now that I look at it, it seems a very shady business practice, withholding two of the basic variety of clans as free DLC - probably for a positive PR spin. Then again, this might be the cynic in me being bitter about the withholding of other clans from the game. Who knows? Paradox might yet surprise us. I just don't expect it to be a pleasant surprise.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
Shit, I keep forgetting that Lasombra are Camarilla now. 15 year old me would be so happy. I should get back in touch with him.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
https://www.bloodlines2.com/en/malkavian

MALKAVIAN

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Malkavians have been traditionally ostracized by the Seattle Kindred. While a few managed to claim territory in less desirable districts, very few have ever managed to rise to the levels of the other clans. Because of this, there is a persistent bias against the Malkavian clan that still exists into modern nights.


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None of the many nicknames for Clan Malkav - "Lunatics", "Jesters", "Visionaries", "Madmen", and so on - is as fitting as "Oracles". To be of the Clan is to understand things nobody else does; and to be affected by that understanding. Among the clan, this shows itself in psychosis, depression, compulsive disorders, or uncounted other mental illnesses. This hasn't kept the Clan of the Moon from finding a place in Kindred society. Advisers, strategists, preachers, hunters and yes, rulers; all Malkavians walk their very own path.



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DEMENTATION

All Malkavians see further than a mortal could. No Malkavian is left untouched by what they see. Their signature Discipline allows the clan’s members to impart an imperfect version of their psychosis on others, with often drastic results.


• Haunt (Blood Cost: 2), the first active Dementation power, imparts an unseen spectre in the victims’ minds. Unable to control themselves, they’ll try to flee in a panic. The • • and • • • • • slots upgrade Haunt.


• • • Berserk (Blood Cost: 4), the second active power, fills the vampire’s targets with an uncontrollable rage, causing them to lash out at anything nearby - even the air itself, if no better target is available. The • • • • and • • • • • slots enhance Berserk.



Use of Dementation, while thoroughly unsettling, is not a Masquerade Violation.

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AUSPEX
Nothing stays hidden to those who gain the Discipline of Auspex. Their senses expanding beyond the boundaries of their bodies, these Kindred slip ever deeper into their condition.


• Aura Sense (Blood Cost: 2), Auspex’ first active, makes the vampire spot NPCs even through walls, read crowds at a glance, and mark individuals, staying aware of them even over long distances. It also reveals the weaknesses in the marked NPC’s attack and defense. The • • and • • • • • slots enhance Aura Sense.

• • • Psychic Projection (Blood Cost: 2), the second active, forces the vampire’s mind from their body. Untethered, they will explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Even more: The vampire’s own senses have developed to such an extent that they may end up telepathically overwhelming the senses of others for a short while. The • • • • slot enhances Psychic Projection.


Use of Auspex is not a Masquerade Violation.
 
Last edited by a moderator:

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,786
My team has the sexiest and deadliest waifus you can recruit.
It should be fairly obvious, then, that the Malkavians are going to be a challenge for the team. On the one hand, a few loud voices in the community are convinced that the Malks won’t be in Bloodlines 2, and if they are they’ll be ruined by political correctness gone, ahaha, mad. On the other, there’s a very good argument that in 2019 a character whose signature trait is mental illness is probably not going to come off well. As I write this, it seems to me that Malkavians are very much like a simulated nuclear war, in that the only winning move is not to play. But that doesn’t sound like it was an option.

The mark of great art has always been the overwhelming desire to avoid controversy and/or hurt feelings. :roll:
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,548
:hmmm:

Now that we know, these concepts are all NPCs in the game, I have to say, they look relatively bland compared to VtMB.

I told you bro, I told you.
Yeah, I thought they were the standard versions of the PCs that could be modified. I like the Tremere character (didn't even notice the nose ring until someone mentioned it). The others are kind of meh. The lighting and color palette don't help either. This is UE4, right? Let's see how the facial animations compare to VtMB.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,548
It's not about bewbs. It's the overall art style and the grey lighting, maybe too realistic. It could look different in the game, but VtMB's characters are more colorful.

latest

Red hair.

latest

Flashy coat.

latest

Even LaCroix has a cooler suit than this dude.

vampire-bloodlines-2-ventrue-cover.jpg
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,786
My team has the sexiest and deadliest waifus you can recruit.
The mark of great art has always been the overwhelming desire to avoid controversy and/or hurt feelings. :roll:

I don't know didn't a lot of dudes cry and get hurt feelings because they offered a pronoun option, sis?

Don't call me sis. It just makes you seem uneducated.

And that was my whole point. They should be focusing on what their vision for the game is, not worrying about what may hurt someone's feelings, whether that's people like you or nutcases on the right.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
650
It's not about bewbs. It's the overall art style and the grey lighting, maybe too realistic. It could look different in the game, but VtMB's characters are more colorful.

Bloodlines was made in Source engine. A very unfinished version of Source engine. Bloodlines 2 is being made in Unreal 4. That alone should suffice for differences in visuals, though I agree with you that the original Bloodline seems to have more color to its cast of characters, but to be fair to Bloodlines 2, we've only ever seen renders and still screenshots with brief snippets of gameplay. Maybe it might end up looking differently in the end? If not, I'm sure someone will make Reshade presets for the game to give it more color.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,122
There is this new trend in the western games that you need to make characters look ugly, speacially if they're female. It has anything to do with realism or the engine.
Here you have some good character design from Unreal Engine 4

 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,762
Bloodlines was made in Source engine. A very unfinished version of Source engine. Bloodlines 2 is being made in Unreal 4. That alone should suffice for differences in visuals, though I agree with you that the original Bloodline seems to have more color to its cast of characters, but to be fair to Bloodlines 2, we've only ever seen renders and still screenshots with brief snippets of gameplay. Maybe it might end up looking differently in the end? If not, I'm sure someone will make Reshade presets for the game to give it more color.

Character models are engine-agnostic. Hardsuit's artists are not Troika's artists, that's all.

You want to see Bloodlines-esque character models, check out The Outer Worlds. The Boyarsky touch.
 

a cut of domestic sheep prime

Guest
There is this new trend in the western games that you need to make characters look ugly, speacially if they're female. It has anything to do with realism or the engine.
Here you have some good character design from Unreal Engine 4
old/ugo feminists on the design team and cucks.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
Of all the V5-introduced mechanics, I find myself wondering about "predator type" the most. I suspect it won't feature at all, but hope it does, be it in character creation or something developed organically through play. The former would be truer to tabletop of course, and the latter more of a capitalization on the strengths of the medium.

... And I'm not even remotely implying that "developing organically through play" is always preferable. Like giving our thin-blooded character a choice of clan dilutes the power of the Embrace thematically. But whatever.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
You mean dialogue trees??? The only thing unusual about the dialogue system in Bloodlines is that they mixed up the fonts.
Well, hopefully this time you'll be able to use the mouse button. It was weird how a PC game forced you to select dialogue options with the number keys.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
Of all the V5-introduced mechanics, I find myself wondering about "predator type" the most. I suspect it won't feature at all, but hope it does, be it in character creation or something developed organically through play. The former would be truer to tabletop of course, and the latter more of a capitalization on the strengths of the medium.

... And I'm not even remotely implying that "developing organically through play" is always preferable. Like giving our thin-blooded character a choice of clan dilutes the power of the Embrace thematically. But whatever.
Depends on how they do it, I guess. Doing diablerie (or maybe being forced into it) and dealing with the fallout would maybe be an adventure hook and also justify gaining a clan's powers, though also the Camarilla would probably be really pissed about that unless there's some kind of crazy justification. You can't really change generations normally, but I think that's one of the ways changing from thinblood status can happen and it's certainly an iconic VTM thing

Alternatively they'll have some kind of other way it occurs, in which case I'd imagine something that can turn thinbloods into regular vampires would actually be a pretty major macguffin to fight over or chase after. Nothing wrong with that in itself
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,117
You mean dialogue trees??? The only thing unusual about the dialogue system in Bloodlines is that they mixed up the fonts.
Well, hopefully this time you'll be able to use the mouse button. It was weird how a PC game forced you to select dialogue options with the number keys.
I used mouse for selection dialogue options in Bloodlines.
 

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