Häyhä
Arbiter
the usual suspects
Nice comb-over.
I'm sure he was in reality head-over-heels excited about getting some virtual lovin' from Mitsoda.
the usual suspects
the usual suspects
If people did more things like that, the world would be a better place. I'm sure it isn't going to be that though.Startup, huh? "I'm going to make my own VTMB2, with blackjack and hookers!"
A true gamer moment
Tagging Roguey What do you think?
Obviously he may not have worked with Brian as closely as some of the people at Obsidian or Hard Suit, but it still suggests these reports of him being a prima donna should be taken with a pinch of salt.
the usual suspects
Jennifer Unkle said:I realized yesterday that the former narrative lead for Bloodlines 2 also popped up in my Bloodlines 1 stream, as the grave keeper who cat called me and prompted the most awkward sex scene I've ever witnessed.
Jennifer Unkle said:I mean yeah, there's a lot that's awkward or bad in that game, but I feel like the lead writer inserting himself as a character who lusts after the player is a whole extra tier of uncomfortable.
'Uh-huh, yeah right, like someone like xer would be offended by the overtures of Romero in real life. Or could afford to be, that is. The only possibility is that Romero's hunky appearance awakens something uncomfortable in xer, which xe tries to resist in a futile effort to protect xerself from rejection, even from fictive characters.
Waiting as in expecting it, desiring it or both?I have been waiting for Mitsoda to get cancelled for Romero for a looooooooong time (probably not this time though, this is still a relative nobody).
Do these people completely lose themselves in the games, can't they tell the difference between reality and fiction? So what if some writer injected himself into a game to stroke his ego (Romero was probably just a self-ironic joke), why should anyone be bothered by his dumb move, unless the writer in question
troubles them on a personal level?
I've often thought that someone should tell them that they are only games, nothing more. You can't save the world by eliminating unsavory characters from works of fiction, their presence does not normalize behaviour thought to be immoral, they exist as proxies so we can project our feelings into them. We need both heroes and villains because they both represent unanswered urges and driving forces in our minds. I bet that these trigger-flakes wouldn't agree that violent games normalize violence in real life, so how could sexist/racist characters do so? Anyone old enough to play "mature" games should already be somewhat immune to such influences so that they won't automatically ape everything they see, anyone with agency can and will question what is presented to them.
As far as Brian goes, any low in life is just a precursor to a new (and better) high. I wish him the best.
He's scared that the spider eggs are going to hatch any second now.Brian's just nervous because that other guy has a beehive on his head.
Of course, it just stands out to me that, of the prominent figures, he was the least militant and obnoxious with it, and got snuffed. The comrade who's in it naively as long as it's convenient and then shot in the head. Where's my tinfoil emoji?
He lived in Seattle alongside Annie all these years, it's:fabulously optimistic: to have thought he wouldn't get corrupted by that Soyhole like she was.