Your post made me laugh because I realized the unintentional contradiction in my post but what I meant is CDPR are the creators of the Witcher series and GOGFor example, I think CDPR is an excellent development studio and I am confident they could deliver but I am imagine they busy with fixing Cyb 2077
And in life to be fair to any reasonable judgement of a company or institution we need to look at the track record when we decide if something is good or bad or can it deliver. So yes Cyb 2077 is definitely not CDPR greatest achievement but they are fixing it and addressing the various issues. So if Cyb was the only game CDPR had released then I would question their ability to deliver any game
But its not so I look at their successes and their problematic projects and they have done more good than bad ?
But yes my point wasnt framed correctly
What linear gameplay? You realize there are three seperate threads you can pursue, with several missions per thread, and you only even have to complete two (or one?) to finish the game, right? Yea there are two or three missions with sections in them that would qualify as "corridor shooter" but 90% of it is realistically open areas with multiple ways to deal with threats depending on how you spec'd your character, even the "corridor shooter" sections can be stealth'd. Did we even play the same game?Your post made me laugh because I realized the unintentional contradiction in my post but what I meant is CDPR are the creators of the Witcher series and GOGFor example, I think CDPR is an excellent development studio and I am confident they could deliver but I am imagine they busy with fixing Cyb 2077
And in life to be fair to any reasonable judgement of a company or institution we need to look at the track record when we decide if something is good or bad or can it deliver. So yes Cyb 2077 is definitely not CDPR greatest achievement but they are fixing it and addressing the various issues. So if Cyb was the only game CDPR had released then I would question their ability to deliver any game
But its not so I look at their successes and their problematic projects and they have done more good than bad ?
But yes my point wasnt framed correctly
You can fix bugs, performance and gameplay. You can't fix linear gameplay and boring writing.
Also, just because they can, doesn't mean they will.
What linear gameplay? You realize there are three seperate threads you can pursue, with several missions per thread, and you only even have to complete two (or one?) to finish the game, right? Yea there are two or three missions with sections in them that would qualify as "corridor shooter" but 90% of it is realistically open areas with multiple ways to deal with threats depending on how you spec'd your character, even the "corridor shooter" sections can be stealth'd. Did we even play the same game?Your post made me laugh because I realized the unintentional contradiction in my post but what I meant is CDPR are the creators of the Witcher series and GOGFor example, I think CDPR is an excellent development studio and I am confident they could deliver but I am imagine they busy with fixing Cyb 2077
And in life to be fair to any reasonable judgement of a company or institution we need to look at the track record when we decide if something is good or bad or can it deliver. So yes Cyb 2077 is definitely not CDPR greatest achievement but they are fixing it and addressing the various issues. So if Cyb was the only game CDPR had released then I would question their ability to deliver any game
But its not so I look at their successes and their problematic projects and they have done more good than bad ?
But yes my point wasnt framed correctly
You can fix bugs, performance and gameplay. You can't fix linear gameplay and boring writing.
Also, just because they can, doesn't mean they will.
Sounds fascinating.I come bearing tiny gifts of Bloodlines 2 drama from stuff made available by one drunk person at a media event in Brighton, UK. This was back in August. I don't really have anything better than this as a "source" so if you want to tell me to fuck myself, I completely understand, but I see we're having fun with the CDPR 4Chan post so why not this as well.
1. The Chinese Room is in fact the new studio for Bloodlines 2. This wasn't The Chinese Room's choice. This was Sumo, their parent company's choice. Some in the studio aren't happy with this due to being treated like a boutique studio who can turn around some disaster into an RPG but they're trying hence why they're going on a hiring spree for a new branch they've opened up.
2. Hardsuit Labs sent Bloodlines 2 in a over a thousand zipped files that were randomly numbered. Some say it was because Hardsuit Labs were disorganized. Others say they did it as a "fuck you." Either way, the final verdict on Hardsuit's game from Paradox was "not fun." Others say it was a "total disaster."
3. The Chinese Room are going to try to re-use whatever assets they can. The writing, the missions, the characters are all being done from scratch. I don't know if they're going to keep some of the characters that have been shown off to the public but basically, it's safe to expect a different story set in Seattle.
4. Like any project hand-over, most of it had to be thrown out. The lighting from Hardsuit's version was, "completely fucking broken."
5. Hardsuit did """"""""finish"""""""" the game. It was technically playable from beginning to end and content complete.
6. The Chinese Room has got like ~2ish years to get this game out the door. Mostly junior staff are working on it.
3. The Chinese Room are going to try to re-use whatever assets they can. The writing, the missions, the characters are all being done from scratch. I don't know if they're going to keep some of the characters that have been shown off to the public but basically, it's safe to expect a different story set in Seattle.
5. Hardsuit did """"""""finish"""""""" the game. It was technically playable from beginning to end and content complete.
3. The Chinese Room are going to try to re-use whatever assets they can. The writing, the missions, the characters are all being done from scratch. I don't know if they're going to keep some of the characters that have been shown off to the public but basically, it's safe to expect a different story set in Seattle.
5. Hardsuit did """"""""finish"""""""" the game. It was technically playable from beginning to end and content complete.
It was much worse than the original from 2004 why are you suprised3. The Chinese Room are going to try to re-use whatever assets they can. The writing, the missions, the characters are all being done from scratch. I don't know if they're going to keep some of the characters that have been shown off to the public but basically, it's safe to expect a different story set in Seattle.
5. Hardsuit did """"""""finish"""""""" the game. It was technically playable from beginning to end and content complete.
It was much worse than the original from 2004 why are you suprised3. The Chinese Room are going to try to re-use whatever assets they can. The writing, the missions, the characters are all being done from scratch. I don't know if they're going to keep some of the characters that have been shown off to the public but basically, it's safe to expect a different story set in Seattle.
5. Hardsuit did """"""""finish"""""""" the game. It was technically playable from beginning to end and content complete.
Look at the fucking facial animations.
I dont think they can even finish a mobile game.Still don't get who the fuck thought it'd be a good idea to give a game of this calibre to someone like Hardsuit. Based on their track record, I'd give them something easier at first to test their mettle.
dear esther and the kidney stones was top notch. can't wait for the results.
In late July 2017, The Chinese Room's directors, Dan Pinchbeck and Jessica Curry, laid off the entire staff—at that point eight people—and ditched their Brighton office for home. They cited the lack of ability to pay their staff during the interim between projects as the reason for the closure, and expressed their intentions that the studio itself was still running without the development team, with Pinchbeck and Curry working on prototyping and acquiring funds on their own time. The company released a VR title, So Let Us Melt, for Google Daydream in September, which was the final project of the former studio. At the time, Pinchbeck, Curry, and Andrew Crawshaw were working alone on the studio's next project, 13th Interior, which was to push away from the "walking simulator" model the studio had been known for.
In August 2018, Sumo Group, the parent company of Sumo Digital, acquired The Chinese Room for GB£2.2 million, making it the fourth UK-based studio under Sumo Digital. Co-founder Pinchbeck took the role of creative director for The Chinese Room, while Curry continued as an independent composer for the studio.
Still don't get who the fuck thought it'd be a good idea to give a game of this calibre to someone like Hardsuit. Based on their track record, I'd give them something easier at first to test their mettle.
Avellone went over this in his medium article. It was entirely because Mitsoda and Avellone were attached and pitching it.
However, what some people may be unaware of, Paradox did not approach the actual developer, Hardsuit Labs… Hardsuit Labs (who also haven’t done RPGs to my knowledge) were the ones who pitched the project to Paradox.
I worked on Bloodlines 2 for almost 2 and a half years, from 2016 to mid-2018, then my contract came to an end. They didn’t use anything I wrote during that time, which was a number of major characters and side missions, check my LinkedIn. This made me sad, but it’s not my choice.
Would be nice if it leaked if truly playable.I come bearing tiny gifts of Bloodlines 2 drama from stuff made available by one drunk person at a media event in Brighton, UK. This was back in August. I don't really have anything better than this as a "source" so if you want to tell me to fuck myself, I completely understand, but I see we're having fun with the CDPR 4Chan post so why not this as well.
1. The Chinese Room is in fact the new studio for Bloodlines 2. This wasn't The Chinese Room's choice. This was Sumo, their parent company's choice. Some in the studio aren't happy with this due to being treated like a boutique studio who can turn around some disaster into an RPG but they're trying hence why they're going on a hiring spree for a new branch they've opened up.
2. Hardsuit Labs sent Bloodlines 2 in a over a thousand zipped files that were randomly numbered. Some say it was because Hardsuit Labs were disorganized. Others say they did it as a "fuck you." Either way, the final verdict on Hardsuit's game from Paradox was "not fun." Others say it was a "total disaster."
3. The Chinese Room are going to try to re-use whatever assets they can. The writing, the missions, the characters are all being done from scratch. I don't know if they're going to keep some of the characters that have been shown off to the public but basically, it's safe to expect a different story set in Seattle.
4. Like any project hand-over, most of it had to be thrown out. The lighting from Hardsuit's version was, "completely fucking broken."
5. Hardsuit did """"""""finish"""""""" the game. It was technically playable from beginning to end and content complete.
6. The Chinese Room has got like ~2ish years to get this game out the door. Mostly junior staff are working on it.
More .
Anybody know Avellone's rate? Probably way more than I can afford, but curious.
To be clear, me and Brian Mitsoda don’t get along. This is because he is way too tall, and I hate his fingerless gloves. He probably hates me because I am short and I do not wear gloves that aren’t made from human skin. Despite our height differences and choice of gloves, however, I have a lot of respect for him.