Nano
Arcane
- Joined
- Mar 6, 2016
- Messages
- 4,817
Wow, I'm taller than Avellone? Nice!And 5'7/170 cm and 6'4/193 cm guys can definitely not like each other based on height alone.
I wonder how our cock sizes compare.
Wow, I'm taller than Avellone? Nice!And 5'7/170 cm and 6'4/193 cm guys can definitely not like each other based on height alone.
The Chinese Room have no experience making larger games like this. Do people think Paradox would make the same mistake twice in handing the project over to an inexperienced and incompetent studio and hoping that throwing money on them would magically help them make a fully fledged RPG?
I'm comparing it to an actual RPG. And having three main story splits is what I consider minimum effort for any self-respecting RPG. The fact that you can complete all three in one playthrough also throws C&C out the window.
But hey, if you think that this is a good RPG, by all means, play it. I'm just saying that this standard will be the final nail in the coffin for a sequel to VtMB (as if the current version before the key developer left wasn't raising red flags already).
I'm comparing it to an actual RPG. And having three main story splits is what I consider minimum effort for any self-respecting RPG. The fact that you can complete all three in one playthrough also throws C&C out the window.
But hey, if you think that this is a good RPG, by all means, play it. I'm just saying that this standard will be the final nail in the coffin for a sequel to VtMB (as if the current version before the key developer left wasn't raising red flags already).
Ah yes, the nebulous "ACTUAL" RPG. Let's stop the generalizations and say, for instance: "Vampire The Masquerade: Bloodlines". How exactly, given the C&C in Cyberpunk, can CDPR fuck up the sequel any more than the original, by your own metric? Are your rose colored glasses so thick that you think Vampire The Masquerade: Bloodlines had better C&C than Cyberpunk? The two games were, comparably, in the EXACT same state on launch. Arguably Cyberpunk was in better shape since you could actually complete the first mission in that game without it soft locking you. Troika bit the dust and ex-developers worked on bug fixes for a while to throw together a barely functioning game. The bloodlines you know is the result of nigh-decades of work on various unofficial patches. Whereas after the first month Cyberpunk was fully playable, albeit in an un-optimized state with abysmal FPS drops. I love both games and play them both once a year, but if you're going to describe one of these games as "linear": it ain't Cyberpunk.
I'm comparing it to an actual RPG. And having three main story splits is what I consider minimum effort for any self-respecting RPG. The fact that you can complete all three in one playthrough also throws C&C out the window.
But hey, if you think that this is a good RPG, by all means, play it. I'm just saying that this standard will be the final nail in the coffin for a sequel to VtMB (as if the current version before the key developer left wasn't raising red flags already).
Ah yes, the nebulous "ACTUAL" RPG. Let's stop the generalizations and say, for instance: "Vampire The Masquerade: Bloodlines". How exactly, given the C&C in Cyberpunk, can CDPR fuck up the sequel any more than the original, by your own metric? Are your rose colored glasses so thick that you think Vampire The Masquerade: Bloodlines had better C&C than Cyberpunk? The two games were, comparably, in the EXACT same state on launch. Arguably Cyberpunk was in better shape since you could actually complete the first mission in that game without it soft locking you. Troika bit the dust and ex-developers worked on bug fixes for a while to throw together a barely functioning game. The bloodlines you know is the result of nigh-decades of work on various unofficial patches. Whereas after the first month Cyberpunk was fully playable, albeit in an un-optimized state with abysmal FPS drops. I love both games and play them both once a year, but if you're going to describe one of these games as "linear": it ain't Cyberpunk.
Yeah Bloodlines was a buggy mess, so was F:NV. And yet I've finished Cyberpunk and feel like I've seen 80% of it in a single playthrough, where as I can keep coming back to Bloodlines over and over again and find something new.
Doesn't even matter because CDPR probably isn't developing it anyway (since 4chan is the source if this info), regardless of how much you want them to.
I'm comparing it to an actual RPG. And having three main story splits is what I consider minimum effort for any self-respecting RPG. The fact that you can complete all three in one playthrough also throws C&C out the window.
But hey, if you think that this is a good RPG, by all means, play it. I'm just saying that this standard will be the final nail in the coffin for a sequel to VtMB (as if the current version before the key developer left wasn't raising red flags already).
Ah yes, the nebulous "ACTUAL" RPG. Let's stop the generalizations and say, for instance: "Vampire The Masquerade: Bloodlines". How exactly, given the C&C in Cyberpunk, can CDPR fuck up the sequel any more than the original, by your own metric? Are your rose colored glasses so thick that you think Vampire The Masquerade: Bloodlines had better C&C than Cyberpunk? The two games were, comparably, in the EXACT same state on launch. Arguably Cyberpunk was in better shape since you could actually complete the first mission in that game without it soft locking you. Troika bit the dust and ex-developers worked on bug fixes for a while to throw together a barely functioning game. The bloodlines you know is the result of nigh-decades of work on various unofficial patches. Whereas after the first month Cyberpunk was fully playable, albeit in an un-optimized state with abysmal FPS drops. I love both games and play them both once a year, but if you're going to describe one of these games as "linear": it ain't Cyberpunk.
Yeah Bloodlines was a buggy mess, so was F:NV. And yet I've finished Cyberpunk and feel like I've seen 80% of it in a single playthrough, where as I can keep coming back to Bloodlines over and over again and find something new.
Doesn't even matter because CDPR probably isn't developing it anyway (since 4chan is the source if this info), regardless of how much you want them to.
I actually don't want them to, I would rather they concentrate on fixing Cyberpunk first. I will admit I played Bloodlines like 9 times the first year after I bought it, while I only played Cyberpunk 5 times in its first year. The setting and characters make it incredibly immersive.
I SEE YOUR SPIDERMAN COSTUME! You thought you could hide it from us under your normal clothes, probably ashamed you got costume cucked by fat mexican beetlejuice!Guess it may forever be a mystery if Brian was throwing out Chris's submissions because it didn't fit his vision or if it was some petty revenge over Alpha Protocol. He certainly wasn't throwing out the work submitted by his Hardsuit harem.
they think a studio that only made terrible walking sims is the right fit for bloodlines 2 lmao
If Chinese Room has been selected then I will have no confidence that we will ever see Bloodlines in a fitting state. As you mentioned they not experienced enough to deliver a game as large and complex as Bloodlines. I dont think they incompetent because I played both Amnesias and they were fun. But these are simple adventure games and not even remotely on the same scale as a RPG
So... the current crew's got even less relevant experience working together?If Chinese Room has been selected then I will have no confidence that we will ever see Bloodlines in a fitting state. As you mentioned they not experienced enough to deliver a game as large and complex as Bloodlines. I dont think they incompetent because I played both Amnesias and they were fun. But these are simple adventure games and not even remotely on the same scale as a RPG
None of those people will be working on this. As I posted up above, everyone in the studio except the two founders were laid off in 2017. Unless you feel like trying to stalk down every individual employee they have now (and they're currently working on two games so it'd be difficult to tell who's working on what, though I'm 99% sure the Bioware guy is on Bloodlines), there's really no record here to go by.
So... the current crew's got even less relevant experience working together?If Chinese Room has been selected then I will have no confidence that we will ever see Bloodlines in a fitting state. As you mentioned they not experienced enough to deliver a game as large and complex as Bloodlines. I dont think they incompetent because I played both Amnesias and they were fun. But these are simple adventure games and not even remotely on the same scale as a RPG
None of those people will be working on this. As I posted up above, everyone in the studio except the two founders were laid off in 2017. Unless you feel like trying to stalk down every individual employee they have now (and they're currently working on two games so it'd be difficult to tell who's working on what, though I'm 99% sure the Bioware guy is on Bloodlines), there's really no record here to go by.
So obvious question that probably has an obvious answer: is Harebrained Schemes still in business? And if so, why are they now not the lead dev studio for VtMB2?
1. They were acquired by Paradox in 2018
2. They produced Shadowrun Returns, Shadowrun: Dragonfall, and Shadowrun: Hong Kong.
3. They're based in Seattle.
4. They don't seem to have a major project at the moment.
So obvious question that probably has an obvious answer: is Harebrained Schemes still in business? And if so, why are they now not the lead dev studio for VtMB2?
1. They were acquired by Paradox in 2018
2. They produced Shadowrun Returns, Shadowrun: Dragonfall, and Shadowrun: Hong Kong.
3. They're based in Seattle.
4. They don't seem to have a major project at the moment.
They're working on two different projects and one was specifically referred to as a horror game in a job listing. They would be unsuited for Bloodlines 2 because they don't have the staff for it and Paradox bought them to make Battletech-esque games, not first person games with action combat.
Eidos Montreal did well enough with DXD. I haven't played anything by Arkane except for Arx Fatalis, but I feel like I remember reading reasonably good things about Dishonored years ago.So obvious question that probably has an obvious answer: is Harebrained Schemes still in business? And if so, why are they now not the lead dev studio for VtMB2?
1. They were acquired by Paradox in 2018
2. They produced Shadowrun Returns, Shadowrun: Dragonfall, and Shadowrun: Hong Kong.
3. They're based in Seattle.
4. They don't seem to have a major project at the moment.
They're working on two different projects and one was specifically referred to as a horror game in a job listing. They would be unsuited for Bloodlines 2 because they don't have the staff for it and Paradox bought them to make Battletech-esque games, not first person games with action combat.
That's a shame. Hmmm, one could say that VtMB is considered horror. They're probably the best Paradox-owned studio to tackle the IP, given their RPG experience. Then again, I can't really think of any studio right now that could make a first-person ARPG well.
Eidos Montreal did well enough with DXD. I haven't played anything by Arkane except for Arx Fatalis, but I feel like I remember reading reasonably good things about Dishonored years ago.
So obvious question that probably has an obvious answer: is Harebrained Schemes still in business? And if so, why are they now not the lead dev studio for VtMB2?
1. They were acquired by Paradox in 2018
2. They produced Shadowrun Returns, Shadowrun: Dragonfall, and Shadowrun: Hong Kong.
3. They're based in Seattle.
4. They don't seem to have a major project at the moment.
They're working on two different projects and one was specifically referred to as a horror game in a job listing. They would be unsuited for Bloodlines 2 because they don't have the staff for it and Paradox bought them to make Battletech-esque games, not first person games with action combat.
So obvious question that probably has an obvious answer: is Harebrained Schemes still in business? And if so, why are they now not the lead dev studio for VtMB2?
1. They were acquired by Paradox in 2018
2. They produced Shadowrun Returns, Shadowrun: Dragonfall, and Shadowrun: Hong Kong.
3. They're based in Seattle.
4. They don't seem to have a major project at the moment.
They're working on two different projects and one was specifically referred to as a horror game in a job listing. They would be unsuited for Bloodlines 2 because they don't have the staff for it and Paradox bought them to make Battletech-esque games, not first person games with action combat.
Eidos Montreal did well enough with DXD. I haven't played anything by Arkane except for Arx Fatalis, but I feel like I remember reading reasonably good things about Dishonored years ago.
I think that Deus Ex: Human Revolution is a decent game (haven't played the sequels), but it still doesn't compare with the original Deus Ex which was a real masterpiece. As for Arkane, they can make a good action game in WoD universe, but not a good RPG because they don't have the experience needed for this. I hate it to say, but Obsidian seems to me the best studio suited for the job.
DX:HR was indeed decent, but it was in my opinion then and still now fundamentally an MGS3 clone that might as well have been its own franchise. DXD gave me the same feels at times as the original DX (partially due to level design, partially because they allowed the player to express themselves through Jensen more clearly instead of having him constantly act like a sanctimonious prick), and I believe it to be a much more worthy play than DX:HR.I think that Deus Ex: Human Revolution is a decent game (haven't played the sequels), but it still doesn't compare with the original Deus Ex which was a real masterpiece. As for Arkane, they can make a good action game in WoD universe, but not a good RPG because they don't have the experience needed for this. I hate it to say, but Obsidian seems to me the best studio suited for the job.
Fuck Obsidian. Stop posting and make vampire porn RPG plsEidos Montreal did well enough with DXD. I haven't played anything by Arkane except for Arx Fatalis, but I feel like I remember reading reasonably good things about Dishonored years ago.
I think that Deus Ex: Human Revolution is a decent game (haven't played the sequels), but it still doesn't compare with the original Deus Ex which was a real masterpiece. As for Arkane, they can make a good action game in WoD universe, but not a good RPG because they don't have the experience needed for this. I hate it to say, but Obsidian seems to me the best studio suited for the job.
A dream scenario is if Obsidian got the rights for VtMB right after completing FO:NV. But that didn't happen and they ended up making POE and Outer Worlds... with the release of Grounded I'd say Obsidian is maneuvering for a broader audience. They have worked with Paradox in the past so it's not completely out of the question, if they weren't already working on Avowed.