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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,618
Location
Asp Hole
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FriendlyMerchant

Guest
What tier did you preorder at in 2018?
Blood Moon edition, the one w/ the deluxe content and season pass... had my Steam set to Argentina at the time so it was like 12 bucks. Which is why I won't refund it.
Well did. If you wanna to buy any woke game, at least pay in Turkish Lira or Argentine peso.
Argentinian peso is the cheapest these days. Though it is quite expensive for this game. I'd suggest looking for one of the sales where you can get the game for ₪0.00.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,159
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I played Realms Beyond in some shape or form. I can't say that about this game, which I have pre-ordered. Yes, I will keep saying that I got it when it was priced wrong on a third key seller site..
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,092
Location
Nantucket
Haven't checked this thread since the gameplay footage released. Why is The Chinese Room developing this and how do you go from a remake of Dear Esther and Amnesia Machine for Pigs to developing VTMB2?

I tried to piece things together and I'm now even more confused. Any answer to this would be greatly appreciated. 2.2 million pounds for a studio ain't shit.
In August 2018, Sumo Group, the parent company of Sumo Digital, acquired The Chinese Room for £2.2 million, making it the fourth UK-based studio under Sumo Digital. Co-founder Pinchbeck took the role of creative director for The Chinese Room, while Curry continued as an independent composer for the studio. Pinchbeck described the acquisition as "the end of a chapter" for the studio as they determined their next project.[11] From late summer 2018, The Chinese Room began re-staffing, adding veteran developers Ed Daly as studio director and John McCormack as art director.[12] Dear Esther launched on iOS on 30 September 2019.[13] On 12 June 2020 The Chinese Room released its first Apple Arcade title Little Orpheus to positive reviews.[14] As of October 2020 the studio is working on an unannounced new title.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,701
I cant believe this topic is still going when the last official word about the game was on page 107 or some shit.

Maybe they'll release the game if we reach 1000 pages.
I have a feeling that this thread is going to be a lot less fun once the game comes out and that's saying something

Chances of Bloodlines 2 being a good game: no idea, too many different factors, different developer, no news. Impossible to guess. Default would be to say it's gonna be bad, but could be surprised.

Chances of the end product being well-received by the codex: practically non-existent. This is a current year AAA production made by modern devs and writers, with modern characters. It has no chance in hell.
 

Vincente

Arbiter
Joined
Oct 16, 2018
Messages
790
Location
Location
I cant believe this topic is still going when the last official word about the game was on page 107 or some shit.
15 or something pages ago, when Wester talked about a possible release window and saying they were "satisfied with the ongoing product"
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
347
My money is still on a VTMB "Remake" before any sort of sequel will be attempted again. And of course that remake will suck, sully the game's good name, and shepard in a small group of numales and transmission enthusiasts as the new target demo.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
347
If I'm right, The Chinese Room (you know when you see a word too many times it temporarily loses coherency, wtf sort of studio name is The Chinese Room?) would easily be able to take on a remake.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,655
Haven't checked this thread since the gameplay footage released. Why is The Chinese Room developing this and how do you go from a remake of Dear Esther and Amnesia Machine for Pigs to developing VTMB2?

I tried to piece things together and I'm now even more confused. Any answer to this would be greatly appreciated. 2.2 million pounds for a studio ain't shit.
In August 2018, Sumo Group, the parent company of Sumo Digital, acquired The Chinese Room for £2.2 million, making it the fourth UK-based studio under Sumo Digital. Co-founder Pinchbeck took the role of creative director for The Chinese Room, while Curry continued as an independent composer for the studio. Pinchbeck described the acquisition as "the end of a chapter" for the studio as they determined their next project.[11] From late summer 2018, The Chinese Room began re-staffing, adding veteran developers Ed Daly as studio director and John McCormack as art director.[12] Dear Esther launched on iOS on 30 September 2019.[13] On 12 June 2020 The Chinese Room released its first Apple Arcade title Little Orpheus to positive reviews.[14] As of October 2020 the studio is working on an unannounced new title.
Sumo bought them to make action-adventures https://rpgcodex.net/forums/threads...-from-paradox-interactive.126124/post-7578021
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,618
Location
Asp Hole
I cant believe this topic is still going when the last official word about the game was on page 107 or some shit.

Maybe they'll release the game if we reach 1000 pages.
I have a feeling that this thread is going to be a lot less fun once the game comes out and that's saying something

There are three outcomes. The game will either be

  1. So shit that it will provide comedy gold for the next decade
  2. So painfully mediocre that it's quickly forgotten, not bad enough to incite mockery but not good enough to be satisfying as a game
  3. Codex GOTY
  4. Super-secret option: it's never released

My money's on 2.

Haven't checked this thread since the gameplay footage released. Why is The Chinese Room developing this and how do you go from a remake of Dear Esther and Amnesia Machine for Pigs to developing VTMB2?

I tried to piece things together and I'm now even more confused. Any answer to this would be greatly appreciated. 2.2 million pounds for a studio ain't shit.
In August 2018, Sumo Group, the parent company of Sumo Digital, acquired The Chinese Room for £2.2 million, making it the fourth UK-based studio under Sumo Digital. Co-founder Pinchbeck took the role of creative director for The Chinese Room, while Curry continued as an independent composer for the studio. Pinchbeck described the acquisition as "the end of a chapter" for the studio as they determined their next project.[11] From late summer 2018, The Chinese Room began re-staffing, adding veteran developers Ed Daly as studio director and John McCormack as art director.[12] Dear Esther launched on iOS on 30 September 2019.[13] On 12 June 2020 The Chinese Room released its first Apple Arcade title Little Orpheus to positive reviews.[14] As of October 2020 the studio is working on an unannounced new title.

Why did they get chosen? Because they work for peanuts. Haven't you noticed the pattern already? Cheap, casual newcomer companies after another.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
It's going to be a wokefest, so my money's on 1.

No way a project that has been a circus for this long, made by one collective of incompetent liberals, and then remade by another equally incompetent Marxist commune, isn't going to be comedy gold.

And even if by some miracle they manage to cobble together a competent product, they still have to somehow avoid all the festering shit present in the newest edition of WoD.
 

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