None of those people except the founder and his wife are employed at the company anymore.
We can all agree that developers, like any other organization, carry around a certain degree of institutional experience - either through the employees on their payroll, the internal procedures developed and put into effect by management or through their internal archive of files, protocols, projects, cases etc.
So it begs the question, why put a developer that has only ever made walking sims in charge of the project? Now, I could be wrong and they manage to pull through and deliver a functional product, maybe even a good game, but the chances of that happening are very low, especially when they have virtually no experience actually making games with gameplay, let alone open-world, non-linear RPGs/immersive sims.