Viata
Arcane
It amazes me that people still expect a good game despite all the shit this game's development has suffered.
Semiurge
Editing the post as I was responding to it, sneaky bugger.
But as I was going to say, no news is good news. The only news that could've dropped right now would've been delays or cancellation.
People will shit on it when it releases, regardless of quality. I just hope its at least as good as Vampyr, and that modders pick it up.It amazes me that people still expect a good game despite all the shit this game's development has suffered.
It amazes me that people still expect a good game despite all the shit this game's development has suffered.
Good enough to play once. If you haven't, try it.Was Vampyr even good?
As dead as every codexers (including me) sexlife, extinct.I'll be damned if I'm going back and reading through this mess. Any news about this or is it still dead?
EDIT: rip
Speak for urselfAs dead as every codexers (including me) sexlife, extinct.I'll be damned if I'm going back and reading through this mess. Any news about this or is it still dead?
EDIT: rip
jesus are those all third party things or do they count their mainline GSGs as games under developmentProfits are up and they have 15 games in the pipeline (Bloodlines 2, Hunter, 2 from Harebrained, Age of Wonders 4, 10 others I have no idea about).
That's everything they're funding that's a new game. They're currently making DLC for 11 currently existing gamesjesus are those all third party things or do they count their mainline GSGs as games under development
here i thought they just cancelled a ton of stuff. maybe their the sims killer is still being developed as well?That's everything they're funding that's a new game. They're currently making DLC for 11 currently existing gamesjesus are those all third party things or do they count their mainline GSGs as games under development
They did. The previous CEO went on a ridiculous spending spree, this is them working within their budgets and climbing their way back up within reason. Paradox has over 700 employees and they don't make AAA games, so that's plenty of DLC and projects to go around.here i thought they just cancelled a ton of stuff. maybe their the sims killer is still being developed as well?That's everything they're funding that's a new game. They're currently making DLC for 11 currently existing gamesjesus are those all third party things or do they count their mainline GSGs as games under development
I'll be damned if I'm going back and reading through this mess. Any news about this or is it still dead?
EDIT: rip
A game that has you playing as a vampire, while the narrative shits on you for playing as a vampire, a game where you have short burst shadow teleportation, yet your movement is still impeded by iron barred doors - no.Was Vampyr even good?
Semiurge
Editing the post as I was responding to it, sneaky bugger.
But as I was going to say, no news is good news. The only news that could've dropped right now would've been delays or cancellation.
No news is bad news. Everyone involved, Paradox and whoever is developing this pos, need to either shit or get off the pot.
Was Vampyr even good?
A game that has you playing as a vampire, while the narrative shits on you for playing as a vampire, a game where you have short burst shadow teleportation, yet your movement is still impeded by iron barred doors - no.
It's full of weird shit like this. One that prticularly irked me was the vampire hunters, who automatically knew you were a vampire despite not witnessing anything. You could talk to random people and they had no idea.
As noted in today's Q&A, the cancellation of Hardsuit's Bloodlines 2 demoralized Paradox so severely that they decided to go ultra-conservative on announcements for everything they're doing from now on. None of that stuff will be applicable to what will actually get released.I'm surprised they haven't released any kind of news. You don't need video, screenshots or even concept art. Just do twitter/steam posts of VtMB2 fluff on characters, locations, features, etc.
I don't understand if the radio silence approach is some kind of marketing 3.0 tactic, or if whoever's involved just doesn't care.
At the very least, it signals to me that things are so much in flux that they don't want to eat their words later.
Is that a livestream Q&A? Would be pretty interested in reading it if a text copy is available.As noted in today's Q&A, the cancellation of Hardsuit's Bloodlines 2 demoralized Paradox so severely that they decided to go ultra-conservative on announcements for everything they're doing from now on. None of that stuff will be applicable to what will actually get released.I'm surprised they haven't released any kind of news. You don't need video, screenshots or even concept art. Just do twitter/steam posts of VtMB2 fluff on characters, locations, features, etc.
I don't understand if the radio silence approach is some kind of marketing 3.0 tactic, or if whoever's involved just doesn't care.
At the very least, it signals to me that things are so much in flux that they don't want to eat their words later.
Bethesda Softworks made sports games before shifting to RPGs.Aside from Westwood, that before the EA acquisition made a habit of shifting between widely different genres and being successful at it, I can't really think of many examples.there are plenty of devs that shifted from one genre to another and made beloved games. you guys are being negative.
Harebrained Schemes made mobile trash before Shadowrun, inXile made action crap before the Kickstarter revolution, Vavra went from Mafia to Kingdom Come Deliverance.
Yeah, no transcript though a lot of this is my own interpretation. What was said wasIs that a livestream Q&A? Would be pretty interested in reading it if a text copy is available.As noted in today's Q&A, the cancellation of Hardsuit's Bloodlines 2 demoralized Paradox so severely that they decided to go ultra-conservative on announcements for everything they're doing from now on. None of that stuff will be applicable to what will actually get released.I'm surprised they haven't released any kind of news. You don't need video, screenshots or even concept art. Just do twitter/steam posts of VtMB2 fluff on characters, locations, features, etc.
I don't understand if the radio silence approach is some kind of marketing 3.0 tactic, or if whoever's involved just doesn't care.
At the very least, it signals to me that things are so much in flux that they don't want to eat their words later.
Are they indicating that the new devs won't be using any of Hardsuit's stuff? Starting over from zero is pretty drastic. Makes you wonder what happened.
I believed they started from scratch based on this game dev's thoughts and Cricket McBangle's post.No direct reference to Bloodlines 2 but they did say that from now on there will be a much shorter time frame between announcement and release, that they'll announce a game only when they're certain of the quarter it's going to be released,
I saw in the report that profit was helped to a large extent by foreign currency arbitrage (weak Swedish currency, and they earn most of their money abroad) and that they cut the staff from 721 to 656 in 2022. A 10% staff cut probably helped save on salaries, although the cost of producing their output dropped by 14% (breakdown of salaries vs other stuff is not included).Paradox released their latest financial report. Profits are up and they have 15 games in the pipeline (Bloodlines 2, Hunter, 2 from Harebrained, Age of Wonders 4, 10 others I have no idea about). No direct reference to Bloodlines 2 but they did say that from now on there will be a much shorter time frame between announcement and release, that they'll announce a game only when they're certain of the quarter it's going to be released, and they have 3-6 releases currently planned for 2023.
It is against Codex policy to lock threads, joindate:2020.Made you look. There is no concrete evidence of this turd's progress. Now lock this thread down.
CURRENT JOB: Principal Narrative Designer, TCR, on <REDACTED>