Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Bloodlines was not an immersive sim design-wise though. :P
DX had many simulated systems which led to creative manipulations and solutions for emergent gameplay. I don't remember VTMB having such systems. In that game options come from your stats in dialogue, stealth, disciplines, lock picking, hacking etc.
VTMB is still closer to Deus Ex than any other first person rpg.
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,952
Location
Oneoropolis
The Outer Worlds did fine because:
It did anything fine?
commercially i mean

6Th497u.jpg
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Bloodlines was not an immersive sim design-wise though. :P

Anybody can expand more on this? Probably Roguey ? I've never heard of this before.

An Obsidian developer told me that Mitsoda during his time at Obsidian was an arrogant prima donna and this is reflected in his intentions for Alpha Protocol (can't kill anyone because they're all going to show up in the sequel because of course there's going to be a sequel, how can there not), though I never saw this behavior on his Iron Tower subforum.

Doublebear part two will be amusing. :M

Never knew Josh Sawyer hated him though.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,952
Location
Oneoropolis
trade Brian for Hideo Kojima

I believe Kojima is 10-50 times more expensive employee.

And most definitely a bigger prima donna, to boot

Say about Kojima whatever you want but he managed to start a new studio and release a AAA game within 4 years. Bloodlines 2 is in it's 5th year with no release in sight.

Well, his marketing was extreme, he even visited Russian TV show as a subject of "genius" meme.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,482
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Obsidian will hire him. They made a Fallout 3 clone, a Skyrim clone is in development... so why not make a Vampire clone?

Way to go, Obsidian!
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Infinitron ?

I said that because I saw this post on Neogaf referencing a discussion on discord

https://www.neogaf.com/threads/bloo...n-mitsoda-fired.1561801/page-3#post-259789547

I know it seems like rumors, but they seemed pretty certain about it.

Sawyer did not leave Black Isle with the other Obsidian folks at first, he stayed and kept working on Van Buren until it was canceled, BUT regardless, I asked some more:

So Mitsoda was one of the few let go when the Fallout Fantasy project was ended (in 2001, I think?). I don't know much about this project.

When Fallout 3/Van Buren was hiring writers and designers (once Fallout 3 was becoming a reality after BG3: Black Hound was axed in 2002, I think, and Black Isle suddenly was without a project so they everyone was moved on to Fallout 3/Van Buren), word is Mitsoda was one of the ones who applied either on his own (before he went to Troika) or from Troika, apparently (although I suppose it's possible he re-applied after the layoffs from the Fallout Fantasy project and if rejected, went on to Troika and if so, good for him), but he did apply at that time and made it to the final round of applicants.

But that said, they were pretty clear Sawyer's firm no on Mitsoda caused him to get rejected from the Van Buren/Black Isle applicants. I don't know who was hired in Mitsoda's place, but it didn't matter much I suppose considering it sounded like the Van Buren game was on the chopping block because it was PC-only even before the team knew (if it had been something that could have gone to consoles, then it likely would have been kept and continued to try and be funded).

At Obsidian, you're right that Sawyer came after Mitsoda, and I don't think that was the situation at Obsidian for the reasons you state. It also doesn't sound like they worked on the same project when they were at Obsidian (or at least not primarily). Chances are that without Sawyer there is what allowed Mitsoda to be hired since Sawyer was out of the picture. BUT asking more:

Sawyer was the one who prevented Mitsoda from remaining at Obsidian once Mitsoda was being removed from Alpha Protocol - the approach internally was since Mitsoda wasn't working out on Alpha Protocol with the "organizational changes" and restructuring on that doomed title (Mitsoda "not working out" apparently was a judgment by the executive producer, whoever that was, but it was said that it was because Mitsoda wouldn't do any narrative changes and resisted changes to the old script despite the overhaul of the game), it was still felt Mitsoda might be able to move to Obsidian's other project (I think this was Aliens?), but it turned out the team (headed by Sawyer) had already intervened with the executive producer and said they would not want him on their project, so he had to leave Obsidian completely. It sounded pretty rough.

Tagging Roguey What do you think?
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,537
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interesting if that's true, but I just thought you were implying that Roguey's source at Obsidian (the one who said he was a prima donna) was Josh Sawyer. Pretty sure it was somebody else.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
Sounds like his arrogance is about having strong opinions about his work rather than general arrogant behavior. And butthurt "collaborative" devs stabbed him in the back over the years :P
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
It keeps niggling at me that this is less about redundancies—companies would usually at least hint in that direction with the public statements if so—than about wanting to make changes they expected Mitsoda/Cluney to be in the way of. I know it's hard to imagine a world in which those two are not Left enough, but we are so in that world, and they are in Seattle.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Duraframe300 FWIW, I know this part in a follow-up post of his is true. There was a brief time when Avellone and Mitsoda were working on Alpha Protocol together.

Edit: On Alpha Protocol, there was one additional comment someone said - while a lot of restruturing happened and people were let go when Alpha Protocol was rebooted halfway through, Mitsoda was one of the people they kept for a time to try and make the original story work, so that's a positive thing.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
This is the first time in my life I'm really glad never to have played Bloodbornelines. At least I won't experience another beloved franchise ruined.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Duraframe300 FWIW, I know this part in a follow-up post of his is true. There was a brief time when Avellone and Mitsoda were working on Alpha Protocol together.

Edit: On Alpha Protocol, there was one additional comment someone said - while a lot of restruturing happened and people were let go when Alpha Protocol was rebooted halfway through, Mitsoda was one of the people they kept for a time to try and make the original story work, so that's a positive thing.

Holy shit if that is true. Must mean Sawyer was petty enough to kill Mitsoda's career twice in a row by once campaigning against him and the second time by essentially making him redundant.

Mitsoda must have murdered Sawyer's dog or something during Torn.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Holy shit if that is true. Must mean Sawyer was petty enough to kill Mitsoda's career twice in a row by once campaigning against him and the second time by essentially making him redundant.

Mitsoda must have murdered Sawyer's dog or something during Torn.
Found a source for my statement, from Sawyer himself in February 2008: https://forums.obsidian.net/topic/4...real-3-project/?do=findComment&comment=833935

Mitosda is the creative lead on Project Georgia. Avellone is the lead designer.

Brian and Annie also posted in this thread.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Sounds like his arrogance is about having strong opinions about his work rather than general arrogant behavior. And butthurt "collaborative" devs stabbed him in the back over the years :P

I asked Nick (from Iron Tower Studios) about what it was like to work with Brian in the other thread in site news, whether he'd had any bad personal experiences etc. He never reported any issues.

Obviously he may not have worked with Brian as closely as some of the people at Obsidian or Hard Suit, but it still suggests these reports of him being a prima donna should be taken with a pinch of salt.

I would normally avoid commenting on someone's personality behind their back, but since the silence would be ambiguous now... no, I haven't noticed anything like that. We've had our differences in technical details, and sometimes I've felt that design changes were revealed to us (the ITS part of the team) at a later stage than they should've been, but I have no development or personal drama to report, Brian always tried to keep it professional.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom