She is literally in the trailer.The big boobed christina hendricks look alike
She is literally in the trailer.The big boobed christina hendricks look alike
No guns or melee weapons.
Why do immortal predators use their fists, are they stupid?
Punching things is cool. I like punching things.No guns or melee weapons.
Why do undead predators use their fists, are they stupid?
Probably wanted to showcase the disciplines. Or maybe I'm too optimistic.No guns or melee weapons.
Just because you hate non-white people, having only white people doesn't make a guarantee.. *look at bethesda*All white people except for one Japanese chick and no dangerhairs. Is it wrong to suddenly feel optimistic?
She is literally in the trailer.The big boobed christina hendricks look alike
In the live action game they mentioned that Lou lives in Glacial Hotel. That's the name of the Christina Hendricks look alike.She is literally in the trailer.The big boobed christina hendricks look alike
I am 100% sure thats not her. Its a new character they created. They got rid the vast majority of characters.
All white people except for one Japanese chick and no dangerhairs. Is it wrong to suddenly feel optimistic?
Its a UK based studio. Based in London. Means wokeness taken to another dimension. They removed the two seductress characters from the previous iterations. The big boobed christina hendricks look alike and the turkish vixen in the club. I think this will end up even more woke max than the hardsuit version lol.
UNANNOUNCED PROJECT
- Acted as lead writer on crit path content, including cutscenes, branching conversations, ambient VO and more
- Designed dialogue systems and branching architecture
- Collaborated with design on the conceptualisation of optional and side content
- Worked closely with other teams (especially Level Design), the Principle Narrative Designer and the Creative Director to bring our story to life in a way that makes the best, most immersive and impactful use of the medium
- Iterated on feedback from the Creative Director, the wider team, external stakeholders and sensitivity readers, and provided feedback to other team members
- Provided feedback and direction to voice actors in the booth
Sounds more like Troika Bloodlines.Three-way struggle? Elder?
And that's a good thing.it's kinda missing that grindhouse feel as someone called it from the original Bloodlines
The Chinese Room has kept Bloodlines 2's initial planned setting of Seattle, and while Greaney noted that they "have been able to reuse a significant amount of art and level design" from Hardsuit's project, Skidmore was quick to clarify that The Chinese Room is using "a new code base with different gameplay mechanics and RPG systems." Bloodlines 2 is also still set at yuletide, but is now in the grips of a historic snowstorm, and Bloodlines 2's new trailer and concept art remind me of the OG Max Payne's grimy, modern NYC Ragnarök.
We're also getting a completely different sort of protagonist than Hardsuit Labs had planned. Bloodlines 2 was to originally star a recently-turned "thin blood" vampire. In World of Darkness rules, older is better, and the legendary bloodlines of Antediluvian vampire patriarchs have diluted over the millennia—they just don't make new-gen vamps like they used to.
"We don't want it to be just a sort of poor homage or pastiche of Bloodlines 1. We want it to be its own thing," Skidmore explained. "We're not doing what Bloodlines 1 did, which is a traditional RPG game start: the very first day you're a vampire. The actual character you are has been a vampire for quite a while. And that was to create something different from Bloodlines to give a different experience."
Bloodlines 2 will now star an "Elder" vampire awoken from an indeterminate torpor (read: long-ass vampire nap), and going off old Vampire: The Masquerade rules, you get Elder status after 300 years of undeath. Since Bloodlines 1's days, a joint Vatican-global intelligence "Second Inquisition" has hit the vampire underground hard, culling its ranks. An ancient, supremely powerful big boy vampire waking up in Seattle is a bit of an event.
Skidmore seems keen on striking a balance between having this ancient be an established character, and letting the player sketch out their vamp of choice: "You have enough that you can fill in the character a bit as you go and roleplay, but they're also an established thing that you understand as aspirational."
It was both melancholic and irreverent in tone, this trailer is none.And that's a good thing.it's kinda missing that grindhouse feel as someone called it from the original Bloodlines
Bloodlines was at it's best when it was dreary, not schlocky.