Jenkem
その目、だれの目?
I never doubted. The torpor will be over soon. What is time to the kindred?
Maybe you have to "re-learn" your powers since you've been sleeping too long, or maybe you were awoken using some non-standard method that fucked with your abilities, like how Samus loses all her shit at the start of every game or a PB gameSeems to be to be the same result in the end. What I have seen from the Thinbloods of HSL BL2 they were more powerful than normal vampires too! Also don't forget how overpowered the player ends up in Bloodlines. Is this really a good thing to already start off that strong? Also how would an Elder react to the modern world?
Big mistake to give to a business focused and oriented studio (take the money and deliver a poor product at the end
but they took it away from hardsuit labs... are you really calling the chinese room a "business focused" studio? have you seen the games they have released? when I think of a business focused studio I don't think of people who have made mostly artsy walking simulators, unless you think those are a huge cash cow or something.
SEATTLE – September 2, 2023 – Paradox Interactive announced that The Chinese Room, a Sumo Digital studio, is developing the highly-anticipated Vampire: The Masquerade – Bloodlines 2 during today’s PAX West keynote. The Chinese Room brings their award-winning storytelling to Bloodlines 2, creating a high-quality Vampire: The Masquerade action RPG by talented developers with triple-A experience. Fans eager to sink their teeth into Bloodlines 2 can look forward to the gameplay reveal in January 2024 and its launch in Fall 2024.
Check out the 2023 announcement trailer here: https://youtu.be/D6b6LGubq6I
Watch this introduction video for more information about The Chinese Room and the team working on Bloodlines 2: https://youtu.be/2clSTM3UvTo
The Chinese Room is known for creating ground-breaking first-person titles that have won awards from BAFTA, TIGA, and more for their emotionally rich narratives. The studio’s world-class background makes them well-equipped to tell a Vampire story set in modern Seattle reimagined for a World of Darkness action RPG.
“Vampire: The Masquerade holds a special place in our hearts. The story world’s dark setting filled with intricate narratives built on top of modern society perfectly fits our studio’s catalog,” Ed Daly, Studio Director at The Chinese Room, said. “Bloodlines 2 is our most ambitious project to date. Fans of the franchise have been eagerly awaiting this game, and we are up to the challenge. We are bringing more than 15 years of award-winning experience to the project, creating a game that honors the legacy of its predecessor while bringing its gameplay to the modern era.”
“We were immediately impressed when we saw The Chinese Room’s proposal for Bloodlines 2. They have a true passion for the source material, making them ideal partners to develop a story in the Vampire: The Masquerade setting that resonates with players,” Sean Greaney, Vice President of World of Darkness at publisher Paradox Interactive, said. “We are committed to making Bloodlines 2 a success. Bringing on a studio that shares our vision was critical to helping us achieve these goals. Fans of the franchise can rest assured knowing that Bloodlines 2 is in good hands, and we will have more to share with you in January.”
Bloodlines 2 is the successor to the cult-classic Vampire: The Masquerade – Bloodlines. Bloodlines 2 takes players to the dark underbelly of Seattle, where vampires struggle for survival and supremacy. As an Elder vampire, players meet compelling characters, maneuver complex political relationships, stalk the city streets for prey, and engage in intense combat while balancing the need for blood. Throughout the game, players must always be mindful of their surroundings or risk breaking the Masquerade – the absolute law of secrecy that keeps vampire society hidden from humanity.
To learn more about Bloodlines 2, visit the official website, follow #Bloodlines2 on all social media platforms, and join the community on the game’s Discord.
You can find the press kit here.
Guns are messy and loud. Also you cannot bite your target from a gun range.No guns or melee weapons.
Why do undead predators use their fists, are they stupid?
I never liked their thinblood idea, this sounds much better.Oh hey actual details about the story. https://www.pcgamer.com/vampire-the...different-gameplay-mechanics-and-rpg-systems/
The Chinese Room has kept Bloodlines 2's initial planned setting of Seattle, and while Greaney noted that they "have been able to reuse a significant amount of art and level design" from Hardsuit's project, Skidmore was quick to clarify that The Chinese Room is using "a new code base with different gameplay mechanics and RPG systems." Bloodlines 2 is also still set at yuletide, but is now in the grips of a historic snowstorm, and Bloodlines 2's new trailer and concept art remind me of the OG Max Payne's grimy, modern NYC Ragnarök.
We're also getting a completely different sort of protagonist than Hardsuit Labs had planned. Bloodlines 2 was to originally star a recently-turned "thin blood" vampire. In World of Darkness rules, older is better, and the legendary bloodlines of Antediluvian vampire patriarchs have diluted over the millennia—they just don't make new-gen vamps like they used to.
"We don't want it to be just a sort of poor homage or pastiche of Bloodlines 1. We want it to be its own thing," Skidmore explained. "We're not doing what Bloodlines 1 did, which is a traditional RPG game start: the very first day you're a vampire. The actual character you are has been a vampire for quite a while. And that was to create something different from Bloodlines to give a different experience."
Bloodlines 2 will now star an "Elder" vampire awoken from an indeterminate torpor (read: long-ass vampire nap), and going off old Vampire: The Masquerade rules, you get Elder status after 300 years of undeath. Since Bloodlines 1's days, a joint Vatican-global intelligence "Second Inquisition" has hit the vampire underground hard, culling its ranks. An ancient, supremely powerful big boy vampire waking up in Seattle is a bit of an event.
Skidmore seems keen on striking a balance between having this ancient be an established character, and letting the player sketch out their vamp of choice: "You have enough that you can fill in the character a bit as you go and roleplay, but they're also an established thing that you understand as aspirational."
"Eat shit, Brian 'thinblood' Mitsoda" - The Chinese Room
Yeah... I really don't have a lot of faith that they'll do this well but we'll see.Starting off as a moderately powerful vampire with some age who has absolutely no connections, no knowledge of the modern world, and no assets seems like it's doable. Relearning seems like a decent enough excuse for a tutorial. Actually reminds me of the Generation advantage in the tabletop game: You can only raise it during character creation, so it's relatively common to see a character with "maxed out" generation (for a starting character) at the cost of all their social connections (etc.) that could be bought with those same points. The real question is how you introduce the player character to computers, cars, cell phones, digital cameras, internet etc.
That's interesting. How big is the studio now?
This is basically a new studio with some Bioware, Rocksteady and someone from Hogwarts Legacy
And Twitter reveals lead writer is pronoun freak. Into the trash it goes.
24th/10/24So, maybe the real release date was October 27th, 2024?
people should have been skeptical of the original incarnation of this project, and they absolutely were not because of le ebin fingerless glove guy.
this is a significant improvement and people are whining that we aren't going to get a game written by cara ellison. it's bewildering.
what a generic name, the new writers are terriblePortland