It was both melancholic and irreverent in tone, this trailer is none.And that's a good thing.it's kinda missing that grindhouse feel as someone called it from the original Bloodlines
Bloodlines was at it's best when it was dreary, not schlocky.
They had to show off combat so people wouldn't think of it as yet another Chinese Room walking sim.Big mistake to give to a business focused and oriented studio (take the money and deliver a poor product at the end), and this shows in the trailer which just focuses on combat rather than characters, atmosphere, and story like the original trailers for VTBL2 (which made the original distinct and special).
8? 13 Fledgling, 12-11 Neonate, 10-9 Ancillae I believe...What generation is an Elder usually at?
Are you really a part of the world if you join it hundreds of centuries later, awoken from torpor?already part of the world
I bet they did this part to justify why you won't find regular people out on the streets.Bloodlines 2 is also still set at yuletide, but is now in the grips of a historic snowstorm, and Bloodlines 2's new trailer and concept art remind me of the OG Max Payne's grimy, modern NYC Ragnarök.
Maybe they pull a Gothic 3, start you off as a complete late game monster to tease the powers, then revert you to a lvl 1 bum.First impression anyways.
In the trailer, there's three characters in there, but there's one lady with a veil, and she's based on an actual person who lived, who died I think in 1901. And for us it's like, "Well, what if she's a vampire?" So we've taken that person; you can look up on Wikipedia Lou Grand, she was a famous madam. And in our story, she's a very powerful and intriguing figure. So that's a great thing about new places that's untapped, to bring all these news stories from it.
For clarity, when The Chinese Room started on the project in 2021, we're building our own vision; it's our own narrative, our own sort of world and gameplay and everything. So things you would have heard before, now it's a new thing. As I said, instead of starting as Thin Blood, it's a game about being an elder and exploring that side of VTM. Because elders are quite rare, so that for us in a really, really cool thing to do, and also a nice contrast to the first Bloodlines game as well, where literally the start of the game was the scream as you became a vampire. And we went, "Okay, that's kind of done. What if we did an elder vampire?" So very much our own vision, if that makes sense.
Yeah, so when we were looking at the class, we were looking at the sort of play styles that people would want to have, right? Do you want to be a sort of high-action play style who rely more on their skills with a controller or do you want to be a more strategic vampire that stalks their prey and et cetera? So we try to offer all these different play styles through the clans to allow audiences to come in and go, "This is the way I like to play in these kind of games."
So there's some things that have really evolved, there's some things that have remained the same. And TCR has been able to use some degree of the art assets, the level design, etc, but the vision for the game, as Alex says, the story and narrative behind the game, that's TCR's.
It's very much our vision. I've been on the project a year, but when The Chinese Room took it over in 2021, we did for our vision sort of start from scratch. So it is a new codebase, a new world, a new story, because we're a different developer, and we're building to our strengths and what we see as that fateful translation of VTM. But the things that have continued over from the Hardsuit Labs version is quite a lot of character art and environment art, especially since we chose to also base it in Seattle, because that gave us a big leg up. We thought it's a really cool place to explore, and to explore a city that's dominated by the Camarilla compared to Los Angeles and Bloodlines 1.
On the one hand, I'm intrigued. I'm curious what level of Disciplines we'll be seeing here. On the other, I'm worried we'll be nerfed from the start. Do any of the interviews mention if we'll get to pick the Clan of our player character?As I said, instead of starting as Thin Blood, it's a game about being an elder and exploring that side of VTM. Because elders are quite rare, so that for us in a really, really cool thing to do, and also a nice contrast to the first Bloodlines game as well, where literally the start of the game was the scream as you became a vampire. And we went, "Okay, that's kind of done. What if we did an elder vampire?" So very much our own vision, if that makes sense.
What the fuck are those shitty spaghetti arm anime punches in the trailer? What the hell?
They will reveal all the playable clans ''between today and end of 2023''Do any of the interviews mention if we'll get to pick the Clan of our player character?
Bloodlines was PunkBloodlines was irreverential in both its looks, themes and music, this looks and sounds operatic, some self-indulgent posh larp bullshit.
Why would they acknowledge the first game at all? I'm willing to bet only a handful of people working on the sequel was apart of Troika when the first VTMB was made and they don't have the rights to sell it so they don't care about it.In that studio reveal video, they don't acknowledge the first game in any way, and they mostly talk about cinematic aspects of WoD. Decline.
Let me explain my point better.Are you really a part of the world if you join it hundreds of centuries later, awoken from torpor?