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World of Darkness Vampire: The Masquerade – Swansong - narrative RPG from The Council devs - now on Steam

Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270


Matthew Dawkins of Onyx Path Publishing will be a co-writer in Swansong.


holy shit i regret everything i said about this game



D2_dotwXcAAsyZt

it's going to be pure vampire kino, preordered the game just for the slight chance that rudi might appear
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Messages
11,843
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I know vampires are supposed to be edgy, but these designs are kind of cringe matrix-era edgy.
I don't know if the retro-ironic styling is intentionally goofy or not, and don't especially care. To me it's part of the fun.

I'd feel bad for anyone who had this haircut in real life
BUT I wouldn't want Blade to be any other way.
 

MartinK

Learned
Joined
Aug 14, 2020
Messages
178
IDK about post 5E, but before that they regenerated the haircut (as well as other hair) they had the moment of embrace every night. Losing weight and gaining muscles was also impossible. There was a discipline that cold fix this, but the most played sect had near zero access to it.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,822
I know vampires are supposed to be edgy, but these designs are kind of cringe matrix-era edgy.
I don't know if the retro-ironic styling is intentionally goofy or not, and don't especially care. To me it's part of the fun.

I'd feel bad for anyone who had this haircut in real life
BUT I wouldn't want Blade to be any other way.

Blade pulls it off though. I think the trick to the 90s retro look is you need a certain mix of camp and playing it straight to work.

Not getting that feel from this game. It seems to take itself too seriously.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Blade pulls it off though. I think the trick to the 90s retro look is you need a certain mix of camp and playing it straight to work.
Not getting that feel from this game. It seems to take itself too seriously.
Personally, I never felt the Blade films were actively trying to look as goofy as they did. I feel like the costume and set designs were supposed to be COOL!, straight up. There were jokes in the dialogue to be sure but the setting and characters took themselves very seriously. I don't disagree that the tone here is different ... bottom line, to me the silly costumes are not a bad thing at all.

On a side note to the side note ... if you get a chance, look up Wesley Snipes and how insane he was on the set of Blade. Like, he didn't answer when people called him by his name; he only answered to the name of the character. It's hilarious to read about. Talk about taking things too seriously!
 
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Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,069
Location
Germany
What kind of gameplay does this have ? I am clueless to the term "narrative rpg". Is it like Wolf among us or just a point and click adventure ?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,166
Blade pulls it off though. I think the trick to the 90s retro look is you need a certain mix of camp and playing it straight to work.
Not getting that feel from this game. It seems to take itself too seriously.
Personally, I never felt the Blade films were actively trying to look as goofy as they did. I feel like the costume and set designs were supposed to be COOL!, straight up. There were jokes in the dialogue to be sure but the setting and characters took themselves very seriously. The tone here is different to be sure ... bottom line, to me the silly costumes are not a bad thing at all here.

On a side note to the side note ... if you get a chance, look up Wesley Snipes and how insane he was on the set of Blade. Like, he didn't answer when people called him by his name; he only answered to the name of the character. It's hilarious to read about. Talk about taking things too seriously!
he also made vampire themed parties
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,843
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
What kind of gameplay does this have ? I am clueless to the term "narrative rpg". Is it like Wolf among us or just a point and click adventure ?
Watch gameplay videos of The Council if you want a sense of it. The Council is more or less an adventure game, that navigates like a 3rd person RPG, with lots (and lots) of dialogue and very deep choice & consequence. There are "dialogue battles" with substantial branching and millions of skill checks (which in the Council are sadly easily beatable by a proliferation of skill boost potions). Lastly to mention are many very good puzzles, not dumbed down at all, only authentically smart people need apply - at the same time no roadblocks - it's OK to get puzzles wrong and take a penalty, then proceed with the story.

We don't really know how much Swansong's blueprint will follow this model but it's a good starting place to mount your expectations.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
Watch gameplay videos of The Council if you want a sense of it. The Council is more or less an adventure game, that navigates like a 3rd person RPG, with lots (and lots) of dialogue and very deep choice & consequence. There are "dialogue battles" with substantial branching and millions of skill checks (which in the Council are sadly easily beatable by a proliferation of skill boost potions). Lastly to mention are many very good puzzles, not dumbed down at all, only authentically smart people need apply - at the same time no roadblocks - it's OK to get puzzles wrong and take a penalty, then proceed with the story.

We don't really know how much Swansong's blueprint will follow this model but it's a good starting place to mount your expectations.
Stop right there Council freak. I want my Swansong to be more of immersive sim than adventure game. Having stealth as one class ability is a good sign.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
The guy is obviously white

Vampire-The-Masquerade-Swansong-vinyl-soundtrack.jpg


the guy doesn't look white to me, just look at him in his preorder outfit. honestly though my first post was a little facetious, i don't really care if the guy is white or not. it's not like i'm buying the game anyway as it's only coming to the epic gay store.
You have to understand that some of the Codex posts from Brazil.
 

Nutria

Arcane
Patron
Joined
Mar 12, 2017
Messages
2,261
Location
한양
Strap Yourselves In
The Council is more or less an adventure game, that navigates like a 3rd person RPG, with lots (and lots) of dialogue and very deep choice & consequence.

If you haven't played it, this might sound like it's some stupid gimmick, but really Zombra is describing it accurately and it's a good thing. My only problem was the batshit crazy stuff like George Washington being turned into an Asterix character. The Council was really good about having gameplay mechanics integrated into its story, so I'm holding out some hope that this will turn out well.
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
The Council is more or less an adventure game, that navigates like a 3rd person RPG, with lots (and lots) of dialogue and very deep choice & consequence.

If you haven't played it, this might sound like it's some stupid gimmick, but really Zombra is describing it accurately and it's a good thing. My only problem was the batshit crazy stuff like George Washington being turned into an Asterix character. The Council was really good about having gameplay mechanics integrated into its story, so I'm holding out some hope that this will turn out well.
Storywise and mechanically The Council was exceptional for a modern adventure game. My main complaint is simply the fact that the Uncanny Valley wasn't deep enough for them and instead they dove headfirst into the Marianas Trench of the Uncanny Ocean.
The_Council_5.jpg

Also, lmao French aristocrats are gay af. Look at yoself nibba fruity looking powered nose and lipstick poop lovin' nibba.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
The Council is more or less an adventure game, that navigates like a 3rd person RPG, with lots (and lots) of dialogue and very deep choice & consequence.

If you haven't played it, this might sound like it's some stupid gimmick, but really Zombra is describing it accurately and it's a good thing. My only problem was the batshit crazy stuff like George Washington being turned into an Asterix character. The Council was really good about having gameplay mechanics integrated into its story, so I'm holding out some hope that this will turn out well.
Storywise and mechanically The Council was exceptional for a modern adventure game. My main complaint is simply the fact that the Uncanny Valley wasn't deep enough for them and instead they dove headfirst into the Marianas Trench of the Uncanny Ocean.
The_Council_5.jpg

Also, lmao French aristocrats are gay af. Look at yoself nibba fruity looking powered nose and lipstick poop lovin' nibba.
Main character avoided uncanny valley with his cartoonish face proportions, but for the others devs went with realistic face structures and it looked unnerving as fuck.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,654
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
52-p_holm.jpg
59-p_mortimer.jpg


Hot take: The Council as a reactionary French nationalist work, depicting late 18th century France as a plaything of Anglo-Saxon Enlightenment Protestant reformers who are literally demonic
 
Joined
Sep 18, 2013
Messages
1,258
IDK about post 5E, but before that they regenerated the haircut (as well as other hair) they had the moment of embrace every night. Losing weight and gaining muscles was also impossible. There was a discipline that cold fix this, but the most played sect had near zero access to it.

Still the same in 5E. Thin-blood Alchemy has an option to make permanent bodily changes but it's practically an unknown ability.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,196
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Let's tell a Vampire story, but where do we start? With the hugely popular TTRPG, Vampire: The Masquerade as a base, how do you go about turning the rules and systems into a video game.

Join us as Eliott Hipeau, lead quest designer, walks us through the pillars that Swansong is built on and how important they are when developing our Narrative RPG.

Vampire: The Masquerade - Swansong is coming to Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, PC on May 19th, and later to Nintendo Switch.
 
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