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Warcraft III: Reforged - now with lowest user metacritic score of all time

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,190
I still can't believe the main menu runs on google chrome.

Web apps are a plague. Soon even toilets will use chromium or node.js to run "apps" depending on five billion java script libraries just to flush water.
Soon?
Smart-toilets-could-detect-congestive-heart-failure.jpg
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.

Dakka

Savant
Joined
Oct 3, 2017
Messages
225
Location
Hell
I heard that the best measure of civilization is the distance between where you live and the final resting place of your bowel movements. So of course Google is on the right track, but they need to partner with SpaceX next so we can all send our poop to space. Hell, Reforged can take a ride too.
 

Dakka

Savant
Joined
Oct 3, 2017
Messages
225
Location
Hell

Silly Germans

Guest
Fools,
all that quality shit is recycled. I leave it to you to figure out where it ends up again.
 

Citizen

Guest
So I decided to play warcraft on pre-reforged patches for built-in widescreen support and stuff, encountered shitton of bugs in sp campaign: npcs doing crazy shit, dropping items in cutscenes, heroes can't equip items. I googled for solution and found this: https://us.forums.blizzard.com/en/warcraft3/t/bugs-in-warcraft-3-since-1-31-update/6906 :lol::lol::lol:

It turned out that wc3 singleplayer was already dead before reforged even arrived, what a joke. So now if I wanted to replay SP campaigns I either had to go back to good ol' 1.26/1.27 versions with screen tearing and 4:3 aspect ratio, or find an elusive patch 1.29.2 which is considered less bugged (at least for campaigns) and works nice on big screens. I had to find an archived copy of torrent file on a russian torrent tracker to find it and for now it works okay, no major bugs encountered.

Modern blizzard is such a fucking embarrassment, and I remember Blizzard being basically a quality mark of videogame world :mixedemotions:
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,385
Location
bulgaristan
Codex Year of the Donut
Don't forget the colorful palette used in WoW which to this day is a negative influence on art direction.
I disagree, I think thats the main reason the game's visuals haven't aged like your mom. Cartoony graphics have longevity, while also not requiring a big artist budged for the developer, nor a big hardware budget from the player. WoW is played in Russia and China too, the few hundred dollars for a graphics card there used to be more than a month's wages at the game's height.
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
So I decided to play warcraft on pre-reforged patches for built-in widescreen support and stuff, encountered shitton of bugs in sp campaign: npcs doing crazy shit, dropping items in cutscenes, heroes can't equip items. I googled for solution and found this: https://us.forums.blizzard.com/en/warcraft3/t/bugs-in-warcraft-3-since-1-31-update/6906 :lol::lol::lol:

It turned out that wc3 singleplayer was already dead before reforged even arrived, what a joke. So now if I wanted to replay SP campaigns I either had to go back to good ol' 1.26/1.27 versions with screen tearing and 4:3 aspect ratio, or find an elusive patch 1.29.2 which is considered less bugged (at least for campaigns) and works nice on big screens. I had to find an archived copy of torrent file on a russian torrent tracker to find it and for now it works okay, no major bugs encountered.

Modern blizzard is such a fucking embarrassment, and I remember Blizzard being basically a quality mark of videogame world :mixedemotions:

Blizzard is dead and buried. It's Activison Blizzard now.

unknown.png
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,957
Don't forget the colorful palette used in WoW which to this day is a negative influence on art direction.
I disagree, I think thats the main reason the game's visuals haven't aged like your mom. Cartoony graphics have longevity, while also not requiring a big artist budged for the developer, nor a big hardware budget from the player. WoW is played in Russia and China too, the few hundred dollars for a graphics card there used to be more than a month's wages at the game's height.

Lineage 2 came out before WoW, has in my opinion a much prettier art direction, and isn't overly colorful. It ultimately comes down to artistic direction and quality, not color. The RTSes were designed for readability, but that's a separate topic from WoW's (imo quite terrible) artstyle.

2004 in Korea:

dahlia_03.jpg


d1ub2g0-f8f21448-fb84-4cbb-bdd1-3d8af670b5af.jpg


2004 in the West:

WoWScrnShot_083019_133729.jpg


Even if you hate the weeb influence, just look at the environments and tell me which one you prefer. If you say "WoW", I'd honestly be surprised, but I know there are a few people out there with taste that bad.
 

Citizen

Guest
More gold from blizzard forums:

Kynmarcher said:
If you paid attention to the news surrounding Reforged, you’d know that feedback was not favourable to how they ‘altered’ the game as much as they did. Originally the plan was for much more in depth changes to cinematics, animations and the like.

But the feedback was pretty clear. Folks wanted WC3 with a new coat of paint. They didn’t want a remake. So while the bones of the Culling cinematic and the map is there, the rest of the game remained as close to the original as possible. A few changes here and there to camera angles, but ultimately, they tried to stay as true to the base WC3 experience as they could.

So, if you want someone to blame for the fact that Reforged has been changed from Blizzcon to what it is now… look in the mirror. You lot asked for the game to remain unchanged, they listened.

GesDSu5.gif
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,385
Location
bulgaristan
Codex Year of the Donut
It ultimately comes down to artistic direction and quality, not color.
Color is part of art direction. Its why Morrowind, which is in all other ways visually creative, looks ugly. It just came out during the rust&brown era, so its color scheme is awful. You can argue it serves to portray the mood of the setting, but I think black&red would better suit it. Fuck, purple even, for the devious underground magickings. Its a high fantasy setting, go high with the colors, don't be a turd.
I feel similarly towards WoW. Its mood is more playful and fancy, so its colors being brighter and imitating a comic book rather than real life suits it. Escorting a robot chicken to safety from pirates is a plot that needs bright colors.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,957
Right, I guess my point is the colorful aspect is separate from the *quality* of WoW's art direction, which I would argue is quite poor. I think it's something that works a bit better in 2D art, if I'm being honest. It's the same sort of fucked up abortion that goes on when you see 3D renditions of 2D comics. Where it tends to work better is when you have 3D renditions of live action versions of comics (i.e, toned down) or going full stylistic and replicating the comics into a 2D form (see, Comix Zone).

Then again, Lineage is based on a manga series, and they did the transition swimmingly, so I guess I come back to the fact that I just think WoW's artists were not particularly smart when it came to execution. What's funny is that there are screenshots of pre-alpha versions of the game floating around where some of the character art looks better. Maybe this comes down to taste and I just completely disagree with what you find appealing, or what the designers found appealing. I dunno, though, because I quite liked Warcraft 2, and the art in the manuals, while nothing to write home about, was quite nice.
 
Joined
Mar 18, 2009
Messages
7,630
It turned out that wc3 singleplayer was already dead before reforged even arrived, what a joke. So now if I wanted to replay SP campaigns I either had to go back to good ol' 1.26/1.27 versions with screen tearing and 4:3 aspect ratio

https://www.hiveworkshop.com/threads/renderedge-widescreen-fix.293641/
It works great on 1.27, getting no screen tearing either. Though I imagine you could simply force V-Sync from graphics card panel, just like you can force AA?
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Don't forget the colorful palette used in WoW which to this day is a negative influence on art direction.
I disagree, I think thats the main reason the game's visuals haven't aged like your mom. Cartoony graphics have longevity, while also not requiring a big artist budged for the developer, nor a big hardware budget from the player. WoW is played in Russia and China too, the few hundred dollars for a graphics card there used to be more than a month's wages at the game's height.

Lineage 2 came out before WoW, has in my opinion a much prettier art direction, and isn't overly colorful. It ultimately comes down to artistic direction and quality, not color. The RTSes were designed for readability, but that's a separate topic from WoW's (imo quite terrible) artstyle.

2004 in Korea:

dahlia_03.jpg


d1ub2g0-f8f21448-fb84-4cbb-bdd1-3d8af670b5af.jpg


2004 in the West:

WoWScrnShot_083019_133729.jpg


Even if you hate the weeb influence, just look at the environments and tell me which one you prefer. If you say "WoW", I'd honestly be surprised, but I know there are a few people out there with taste that bad.
To be fair, Lineage 2 looked fantastic for the time it released. It was one of the best looking games I played at the time, and hell it still looks pretty darn good.
Especially considering this was a game that would regularly have 2-300+ people on the screen at a time, especially during raids or sieges.
weeb influence
It's korean, which is probably why it doesn't look like anime trash
 

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