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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

ArchAngel

Arcane
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Mar 16, 2015
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21,339
Warhammer lore is dumb why would you want to be taller and stronger if you want to be a better at combat. I rather use tech to make myself double speed, reflexes, bionic mind process stuff faster. Floyd mayweather moving double speed would beat up a super brian shaw.
Space Marines are also faster and smarter. You just want to be half the power of a SM.
 

Shadenuat

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Russia
Warhammer lore is dumb why would you want to be taller and stronger if you want to be a better at combat. I rather use tech to make myself double speed, reflexes, bionic mind process stuff faster. Floyd mayweather moving double speed would beat up a super brian shaw.
Marines are going through neural conditioning as well that allow them to think and react faster. They were initiative 4 (human 3, eldar 4, aspect warrior exarches wyches etc. 5) in old editions. Currently their speed just shows in extra attacks in melee though, as they have basic mov 6 (eldar 7, banshees harlies 8, daemonette 10).
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Mov 6 is right, they don't rally cover ground faster. Initiative is more of the reflexes stat, but that got killed in favour of the plain "charger hits first", as well as removing nuance from Power Fists.

I mentioned it before, but the point of the Space Marine mechanically is they have all the advantages. Strong and tough as an Ork, quick and skilled as an Eldar. Other races only get to do one or the other. Or in the case of 3-across-the-board humans, neither.
 

Cryomancer

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Stop talking about magic

I'm talking about ammo vs ""cover"", magical or not. IMO a bolter depending on the ammo should pierce concrete cover and kill someone behind it with no proble.

how the fuck he found about orkz AND tyranids AND how astartes wuz made on planet separated from imperium?

Was just an extremely example that in wh40k has less than 0.00000000000000000000000001% chances of happening. I know that unless Tzneech is toying with him and giving all information that he need for a machination, he has no chance of getting all information needed to do it.

My point was not to write a believable story. Only to speculate how powerful someone could get under extreme unlikely circumstance.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,564
But for destructive cover, will psykers be able to CREATE force fields and other forms of cover?
Not in RT, but yes in other pnp games, such as making walls of frozen time for DH Ascension.

As already discussed, 40k space magic, especially from 'umies, is really useless for combat. As in roll a D6 to see which of your body parts get sucked into the warp useless. The exceptions to this are not going to be playable characters in this game.

Unless you're using the psyker rules for RT and beyond, which had a "safe" setting for casting powers ensuring results with zero side-effects... Which I'm not sure if it's possible in this adaptation due the Warp bar that changes on its own.
 

Sykar

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Dec 2, 2014
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Turn right after Alpha Centauri
Oh and by the by: how is the AI going to measure the difference between "unconscious" and "dead". Sometimes, for seasoned warriors it's hard to tell. And you don't always have the time for the mandatory shot to the heart+shot to the head spiel.
Gimmicks like these a headache you don't really need. When a character is down, a character is down. The AI should only think of it as damage mitigation. Much like a human would.
throw a fucking fireball, like we do to finish bunch of downed trolls. enemies live one encounter so they don't need to save resources.
Casterfag
And we look cool while doing so!
gandalf-glasses-the-hobbit.jpg

:cool:
 

The_Mask

Just like Yves, I chase tales.
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I like some of the art. And bee tee dubs... the guy running the YouTube community is a king amongst men. That guy posts the good stuff.

Owlcat Games
acum 8 ore
Enjoying all the advantages of belonging to the Imperium’s upper echelons, knowing from an early age what power and influence are — that is the fate of the noble born Rogue Trader. But with great authority comes the temptation to abuse it... and noble origins will not ensure nobility of spirit.
 

Cryomancer

Arcane
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psykers ARE NOT DND CASTERS!

I know. Where I said otherwise? Even fantasy is a lot different. But they use otherworldly energies to change the reality. I played inquisitor martyr and darktide as an psyker and will gonna play this game as one too.

" shit so badly just sell your soul to grandpa.

the price is too high. Before someone mentions daemon princes, in a planet full of the most powerful sorcerers and psykers called prospero, in over 10k years, only one become a daemon prince. Magnus the red. And he dint chose it. He was manipulated during Horus heresy.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
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The Prosperites were also suffering greatly from mutation, a trait that carried through to the Thousand Sons. Selling yourself to Chaos usually happens in a moment of desperation, when it has become the only viable option, because the forces of Chaos have engineered it that way.

Your idea of a sorceror that uses biomantic powers to reshape themselves into a more powerful form isn't outside the realms of in setting possibility, but such magic would most likely backfire and begin twisting the sorceror's body in unwanted ways, and sounds like a fast track to becoming a Chaos Spawn. For mankind, all psychic power is borrowed power, and the Warp will come to collect.
 

Joyvankek

Learned
Joined
Dec 4, 2021
Messages
296
As already discussed, 40k space magic, especially from 'umies, is really useless for combat. As in roll a D6 to see which of your body parts get sucked into the warp useless. The exceptions to this are not going to be playable characters in this game.

Magic is really more for mundane but critically important use like Astropaths and the like.

For everything else, there's a boltgun.
Imagine being a Alpha or Alpha+ psyker.
Then succumbing to your own fears, as your lose control of your own power.
Putting you and everyone around you in your own nightmare that you turned into reality by your own powers.
Then we got people like Malcador and other stable psykers of that level. Though lore happens to be contradictory with itself on this front. Mainly, what's the most powerful stable asignment humans can get.

Also trained psykers for higher organization tend to fare much better than your usual psyker.
Inquisition, mainly Ordo Maleus tend to have astonishing results. Also chaos sorcery is a thing.
You can actually unleash some mayhem and not just randomly die.
But the line is thin, and if you over do it even just a little bit, well... it's back to who's head gonna explode next.
Or which thrilling new body part you will get.

I disagree psyker powers are just as fun as bolters are. Especially will all the side effects they can bring. They make magic much more exciting.
 
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Cryomancer

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As for psyker vs weapons(pyromancy vs flamethrower for eg), unless you are using orc weaponry, guns are much safer but an psyker never ran out of ammo.

As for Prosperites, now in the planet of sorcerers(Sortiarius), they suffer way more from mutations and the population of the planet is almost 100% composed by slaves, used for bizarre mutation experiments and hard manual labor and even if a slave manages to flee, he will probably become food of some bizarre mutant creature,

Talking about bizarre mutant creatures, can a syster of silence undo some mutation made using psyker powers?

And what type of planet we will gonna to see in this game set in koronus expanse?

And how the imperium deal with heresy with planets outside of the imperium by their ignorance? Eg - Lets suppose that the imperium finds an planet hwich uses "abominable intelligence", that tolerate the existence of mutants worships another deity which isn't the big E or anything like that? Will they go full "burn the heretic" or try to persuade them and if fail, go full exterminatus?

Other question. Since mutilations will be part of the game, mechanical limbs will be too?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
As for psyker vs weapons(pyromancy vs flamethrower for eg), unless you are using orc weaponry, guns are much safer but an psyker never ran out of ammo.

As for Prosperites, now in the planet of sorcerers(Sortiarius), they suffer way more from mutations and the population of the planet is almost 100% composed by slaves, used for bizarre mutation experiments and hard manual labor and even if a slave manages to flee, he will probably become food of some bizarre mutant creature,

Talking about bizarre mutant creatures, can a syster of silence undo some mutation made using psyker powers?

And what type of planet we will gonna to see in this game set in koronus expanse?

And how the imperium deal with heresy with planets outside of the imperium by their ignorance? Eg - Lets suppose that the imperium finds an planet hwich uses "abominable intelligence", that tolerate the existence of mutants worships another deity which isn't the big E or anything like that? Will they go full "burn the heretic" or try to persuade them and if fail, go full exterminatus?

Other question. Since mutilations will be part of the game, mechanical limbs will be too?
You ask too many questions.

I don't mean that in a 'STFU' way, I mean that these are questions that don't need answers. You don't need to delve into every nook and cranny of the setting and remove all the mystery and flavour in the pursuit of ultimate knowledge.

Sisters of Silence are not psykers. They cannot "undo" a mutation. Nothing can.

The Imperium demands all worlds convert to their faith, on threat of fire and sword. There is no negotiation. Exterminatus would be excessive.

Bionics don't look to be really supported, characters either come with them or don't by the looks.
 

InD_ImaginE

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Pathfinder: Wrath
literally your EVERY shot might be your last.

still not an ammo :smug: cant run out if i die first suckers

that being said WH40k is being run on hyperspace ammo arsenal, when MORE DAKKA is always the answer i don't think ammo play much of a factor
 

Cryomancer

Arcane
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I ask a lot of questions cuz the setting is extreme interesting and when I have interest in something, I wanna learn more about it. You don't see me asking much about Golarion or Starfinder cuz this settings are boring. And is a matter of time till games wokeshop decides to ruin this setting too. Like resuscitating the big E and making him an socialist who believes that the strongest Primarch and the weakest and most cripple soldier must be equal and the history being about how bigoted people don't wanna """""progress""""". If wh50k don't become a wokefest, I would be surprised.
 

Peachcurl

Arcane
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Jan 3, 2020
Messages
10,709
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(╯°□°)╯︵ ┻━┻
And how the imperium deal with heresy with planets outside of the imperium by their ignorance? Eg - Lets suppose that the imperium finds an planet hwich uses "abominable intelligence", that tolerate the existence of mutants worships another deity which isn't the big E or anything like that? Will they go full "burn the heretic" or try to persuade them and if fail, go full exterminatus?
The Imperium demands all worlds convert to their faith, on threat of fire and sword. There is no negotiation. Exterminatus would be excessive.
Depends who is involved. I'm sure a more zealous sub-faction may consider those transgression too dangerous to risk anything but immediate exterminatus. For example, if a puritan inquisitor is in control.

And ignorance is not part of that equation. If someone has a deadly plague that would infect you, his ignorance of that status is of no interest.
 

InD_ImaginE

Arcane
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Pathfinder: Wrath
Depends who is involved. I'm sure a more zealous sub-faction may consider those transgression too dangerous to risk anything but immediate exterminatus. For example, if a puritan inquisitor is in control.

wouldnt they just bring some IG and MAHREEEN in, kill the population and repopulate?

extreminatus is a waste of resource
 

Peachcurl

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(╯°□°)╯︵ ┻━┻
Depends who is involved. I'm sure a more zealous sub-faction may consider those transgression too dangerous to risk anything but immediate exterminatus. For example, if a puritan inquisitor is in control.
wouldnt they just bring some IG and MAHREEEN in, kill the population and repopulate?

extreminatus is a waste of resource
Depends on how contagious they believe it to be. E.g., if it's genuine Chaos worship, "just" killing the population may not be a solution.

Killing the population of a planet with 'conventional' measures is also extremely difficult.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Remember that an Exterminatus renders the planet uninhabitable, so yes, it's generally preferred to go in with the troops.

And I wouldn't worry about GW ruining the setting. They already did that with detailing the HH and then 9e.
 

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