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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,851
I ask a lot of questions cuz the setting is extreme interesting and when I have interest in something, I wanna learn more about it. You don't see me asking much about Golarion or Starfinder cuz this settings are boring. And is a matter of time till games wokeshop decides to ruin this setting too. Like resuscitating the big E and making him an socialist who believes that the strongest Primarch and the weakest and most cripple soldier must be equal and the history being about how bigoted people don't wanna """""progress""""". If wh50k don't become a wokefest, I would be surprised.
Read the Geedub’s official army codexes and the holy trinity of Dan Abnett, Sandy Mitchell and Graham McNeill. Some include Aaron Dembsky-Bowden but I don’t. Abnett writes exclusively about Imperium vs Chaos, ADB loves Chaos.
 

Cryomancer

Arcane
Glory to Ukraine
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Jul 11, 2019
Messages
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Frostfell
If someone has a deadly plague that would infect you, his ignorance of that status is of no interest.

That is different cuz they if they can't warp travel can't "infect" other planets and their infection can be "cured" via showing to them the might of the empire, but I guess that you are right. Depends on the level of the transgression, the inquisitor in question and the resources of such planet.

hey already did that with detailing the HH and then 9e.

How exactly did they ruined the setting in HH? And which chances they did with 9e?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
hey already did that with detailing the HH and then 9e.

How exactly did they ruined the setting in HH? And which chances they did with 9e?

The setting of 40k is about the 41st millennium. The Emperor and his Primarchs, their Great Crusade, and the Horus Heresy is further back in their history than Ancient Egypt is to ours. The Heresy is ancient history and myth to the 41st millennium, full of larger than life characters who may or may not have been what the stories claim and may or may not have even existed. Even the nature of the Emperor and whether or not he's alive is up for debate.

Detailing the events of the Heresy in excruciating detail ruined that.

As for 9e: Roboute Guilliman. The Ynnari and their quest for the seven Dragonballs. Primaris Marines. Cawl. All the other Primarchs, including the traitors. The only good thing to come out of the 9e plot advancements was the Eye cutting off half the galaxy to create a region where the Imperium's grip would be less absolute, and then they did fucking nothing with that except give it to Dante and ignore it.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,079
their infection can be "cured" via showing to them the might of the empire
that's... not how chaos works...
if it's taken roots already then only total purge. no half-measures. you can reconquer impreial worlds from chaos, but taking chaos world for imperium is doomed from the start. it's like living in a haunted house built on top of the injun graveyard in the middle of the forest from evil dead except planet scale. even soil and mundane items are corrupted.
 
Last edited:

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,967
Pathfinder: Wrath
Now I am curious, does Chaos MAHREEN have the capability to do Extriminatus of their own? Considering they have ships and all
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,967
Pathfinder: Wrath
Now I am curious, does Chaos MAHREEN have the capability to do Extriminatus of their own? Considering they have ships and all
Yes. Most famously using the Planetkiller, but not limited to that. There was also this nasty, nasty virus bombing of Loyalist legions at the outset of the Horus Heresy.
I mean this is Victor level question of thinking way too much here, but if CSM are capable of it is there any reason they don't just warp to Forge World and bomb shit out narrative-wise? Or they just handwave it in general?
 

Peachcurl

Arcane
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Messages
10,709
Location
(╯°□°)╯︵ ┻━┻
Now I am curious, does Chaos MAHREEN have the capability to do Extriminatus of their own? Considering they have ships and all
Yes. Most famously using the Planetkiller, but not limited to that. There was also this nasty, nasty virus bombing of Loyalist legions at the outset of the Horus Heresy.
I mean this is Victor level question of thinking way too much here, but if CSM are capable of it is there any reason they don't just warp to Forge World and bomb shit out narrative-wise? Or they just handwave it in general?
They key point, I think, is that Chaos factions (esp. traitor marines, dark mechanicus) have less reason to use Exterminatus weapons. The only "reason" they'd have is either pure insanity or a cheap military victory. Otherwise, they are much more interested in taking over an imperial planet than eradicating it. If they can't entirely cleanse the imperial cult, that's even better, because it generates the struggle and suffering that their Gods crave.
 

Storyfag

Perfidious Pole
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Joined
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Messages
17,798
Location
Stealth Orbital Nuke Control Centre
Now I am curious, does Chaos MAHREEN have the capability to do Extriminatus of their own? Considering they have ships and all
Yes. Most famously using the Planetkiller, but not limited to that. There was also this nasty, nasty virus bombing of Loyalist legions at the outset of the Horus Heresy.
I mean this is Victor level question of thinking way too much here, but if CSM are capable of it is there any reason they don't just warp to Forge World and bomb shit out narrative-wise? Or they just handwave it in general?
A Forge World or a Hive World would have orbital fortresses and perhaps mobile elements of the Imperial Navy guarding it. Also surface-to-space weaponry. The proper deployment of an Exterminatus requires sufficient control of the orbitals, and thus is usually preceded by a space battle.
 

The_Mask

Just like Yves, I chase tales.
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Owlcat Games
acum 12 minute
You have already uncovered some of the mysteries of the Koronus Expanse, but now it is time to turn your attention to the less explored, yet no less exciting places you may encounter on the journey through Warpspace in the Warhammer 40,000: Rogue Trader closed alpha.

https://roguetrader.owlcat.games/news...


l7ifKI4XrW1o1vA-hcufpeW0-J63VQp9jeOJ_VbqBC49iQzt31m_qIgtrw-SCAEu_IZoa3FIyUYe=s640-nd-v1
 

Infinitron

I post news
Patron
Staff Member
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Messages
99,685
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Owlcat Games
acum 12 minute
You have already uncovered some of the mysteries of the Koronus Expanse, but now it is time to turn your attention to the less explored, yet no less exciting places you may encounter on the journey through Warpspace in the Warhammer 40,000: Rogue Trader closed alpha.

https://roguetrader.owlcat.games/news...

copy-pasting a link from youtube smh

https://roguetrader.owlcat.games/news/en/20

SECRETS OF THE KORONUS EXPANSE​



You have already uncovered some of the mysteries of the Koronus Expanse, but now it is time to turn your attention to the less explored, yet no less exciting places you may encounter on the journey through Warpspace in the Warhammer 40,000: Rogue Trader closed alpha.

Kiava Gamma​

The industrial world of Kiava Gamma hosts the largest manufactorum in the von Valancius trade domain. Unlike forge worlds, which are planets ruled over directly by the Adeptus Mechanicus, the planet and its gargantuan production facility are overseen by one of the noble families that owe fealty to the Rogue Trader. Industrial worlds are a vital strategic resource contributing to the survival of Humanity. In the crucibles of these manufacturing complexes, metal is melted down and forged to serve the needs of the Imperium. Across untold generations of industrial labour, reactors burn and foundries thunder, turning out refined materials and technologies to realise the Emperor's designs.

1.jpg

Elements of the Adeptus Mechanicus can still be observed on Kiava Gamma. The skilled masters of the manufactorum are Magi of the Cult Mechanicus, as cold and consistent as the pieces of machinery they tend. Tech-Priests maintain tireless vigilance over all vital systems of the factory, their communication wholly conducted in sequences of binharic cant. The manufactorum operates as a gargantuan, well-oiled mechanism – from its immense cooling fans to the tiniest cogs, every piece of machinery is under the control of the augmentic-infused adherents of the Machine God. Litanies and prayers to the machine spirits are offered up day and night within the ferrocrete and plasteel walls of the manufactorum. The factory functions as a living organism, and the servants of the Omnissiah are the blood flowing through its veins.
Kiava Gamma has not been visited by the Rogue Trader for many years. During this time, the planet’s vox-array ceased communicating, and the governor – a member of one of Dargonus’s most noble families – stopped responding to vox-transmissions. For a period, all that could be seen from orbit was the evaporating steam from the world’s gigantic cooling mechanisms. The great machines of Kiava Gamma had fallen silent.
Soon, however, the manufactorum came to life again in a new and twisted form – the cathedrals of the forge, corrupted by malevolent entities, resumed their work, now serving the mysterious and terrible plan of an unholy power. Monstrous rituals began in the bowels of the manufactorum, deep underground, hidden from the eyes and minds of the Imperium’s servants.
2.jpg

Upon accepting the title of Rogue Trader, you must respond to disturbing rumours coming from Kiava Gamma. Also, your duty requires you to offer assistance to an agent of the Holy Inquisition, Heinrix van Calox, and deliver him to Kiava Gamma to continue his investigation of the Cult of the Final Dawn. The task entrusted to the honourable Rogue Trader and your companions is to find out what has happened on Kiava Gamma and to reclaim the great world by any means necessary.

Drifting Voidship​

A colossal creation of the Adeptus Mechanicus, this venerable spacecraft was the last to escape the growing horrors on Kiava Gamma. The loyal subjects of the Emperor knew of the betrayal taking place and sought to warn other worlds. However, fate had other plans. During a desperate and perilous flight from the industrial world, one of the vile abominations of the great enemy managed to infiltrate the vessel.
3.jpg

The monstrosity was able to make its way to the lower decks, where it brutally dealt with the crew and crawled into the essence of the holy ship. Those on-board began to hear bewitching voices coming from the walls, calling them to submit to the dark powers of Chaos, causing confusion and forcing them to tear their flesh with their bare hands and leave unholy inscriptions on the bulkheads. The servant of Chaos infested the mind of each and every one, gradually subduing and dementing the crew. The most persistent of the Adeptus Mechanicus, venerating the Omnissiah, desperately tried to banish the unholy creature and purge the machine spirit of its infestation, but even they began to hear echoes of their god in the monster's heinous lies and allowed evil to change their mechanical flesh. Succumbing to the daemon's influence, the Tech-Priests depressurized most of the compartments, sacrificing thousands of suffering souls to Chaos.
The vessel spirit has been twisted by vile heresy, and insanity has spread throughout the very essence of the ship, driving all who set foot on board to madness. The images that fleetingly appear in the minds of those on board are echoes of the atrocious tragedy that played out here. An abominable mixture of smells, frightening sounds, and bloody visions fill the morbid halls. And the malevolent reaper continues its harvest, lurking somewhere among the bulkheads and compartments in the bowels of the ship.
4.jpg

The Omnissiah's grace has forsaken this drifting space hulk. The immobilised and de-energised behemoth hangs frozen in the cold void while the frenzy within continues to slowly devour its spirit and flesh. What remains of the vessel’s Tech-Priests now roam the ship as mutilated husks, revelling in their madness and conducting corrupted rituals of penance and cleansing, slowly advancing towards their unholy death in the void. Anyone who dares to board this vessel must have a strong spirit to resist Chaos and its corruption and to overcome the evil that teems in this accursed place. However, even the most redoubtable Rogue Trader is not immune to the insidious influence of this scourge.

Dargonus​

Located in the very heart of the Koronus Expanse, Dargonus is the capital world and administrative centre of the von Valancius trade dynasty. As a newly minted Rogue Trader, you have come into a legacy of astounding wealth – the majestic palace of the von Valancius family, estates, and other demesnes on Dargonus, as well as an impressive fleet, now belong to you. But along with unimaginable riches and power, Theodora von Valancius also bequeathed to you vile political intrigues and frequent xenos raids, not to mention the planet’s noble elite – enormously rich, powerful, and intent on pursuing only their selfish goals. Like a pack of hungry wolves ready to tear each other apart at any second, these nobles are forever in search of ways to increase their influence by any means necessary.
5.jpg

The unusual manner in which the Warrant of Trade was passed to its new bearer has set many sharp tongues wagging across Dargonus. Even in the most forsaken corners of the planet, the lowest hive levels, people are obsessively discussing this unknown quantity who is now their overlord. The common people wonder what the rule of their new leader will mean for them, and the nobility revel in dark speculation about your role in your predecessor’s death. Maintain the fragile but stable order of things that has existed for centuries, or actively join in the aristocracy’s predatory game and brutally suppress emerging conspiracies – the choice is entirely yours. Your subjects will closely observe your every move.
The extravagant decorations of your ancestral palace leave none in doubt of your dynasty’s status. Dozens of generations of Rogue Traders have roamed the Sea of Souls in pursuit of priceless artefacts to venerate their glory. The von Valancius collection is a true marvel worthy of the High Lords themselves.
6.jpg

Your long-awaited arrival grants the lowly subjects of Dargonus the chance to behold the most magnificent sight of their entire lives. The pinnacle of all events, the Magnae Accessio, is the official ceremony by which the Rogue Trader of the Von Valancius dynasty is initiated and takes possession of the Warrant of Trade. A grand celebration of the new Rogue Trader's coming into their legacy. Not only will the upper echelons of Dargonus society be in attendance, but the Expanse’s other Rogue Traders, your rivals, will also come to pay their respects. However, greedy nobles and ambitious Traders may be the least of your concerns – even the far-flung Koronus Expanse cannot hide from the endless reach of the Imperium. Your every decision is being watched and weighed. Will your actions find favour or bring the full force of Imperial might down upon you? It remains to be seen.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,120

I saw this image and all I could say was: perfection. I thought Pathfinder: Wrath of the Righteous looked great already, but this is another level. They're really going down the miniatures style painting route. It looks very traditional.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,067
Location
Frostfell
Anyway, I asked for ChatGPT to make some Warhammer characters in Pathfinder 1e system.

HE generated a freaking HALF orc space marine :heresy

And when I asked for a Librarian, he made an half ELF.

Here's a character sheet for a Space Marine in Pathfinder 1e:

Name: Brother-Sergeant Maximus Race: Half-Orc Class: Fighter 10

Stats:

  • Strength: 20
  • Dexterity: 16
  • Constitution: 18
  • Intelligence: 10
  • Wisdom: 12
  • Charisma: 8
Skills:

  • Acrobatics: +11
  • Climb: +17
  • Intimidate: +11
  • Perception: +10
  • Survival: +10
Feats:

  • Power Attack
  • Cleave
  • Great Cleave
  • Weapon Focus (firearms)
  • Rapid Reload
  • Toughness
  • Armor Proficiency (heavy)
  • Shield Proficiency
  • Endurance
  • Diehard
Equipment:

  • Power Armor (enchanted full plate armor with protective spells)
  • Bolter (enchanted musket that deals high damage and has a high rate of fire)
  • Chainsword (enchanted longsword with the "keen" ability)
Abilities:

  • Ferocity (from the Half-Orc race)
  • Weapon Training (from the Fighter class)
  • Bravery (from the Fighter class)
  • Armor Training (from the Fighter class)
  • Improved Critical (from the Weapon Focus feat)
  • Fast Musket (from the Rapid Reload feat)
  • Improved Bull Rush (from the Power Attack feat)
  • Weapon Specialization (from the Fighter class)
  • Greater Weapon Focus (from the Fighter class)
  • Greater Weapon Specialization (from the Fighter class)
  • Improved Sunder (from the Cleave feat)
  • Supreme Cleave (from the Great Cleave feat)
  • Improved Critical (from the Chainsword's "keen" ability)
This character sheet represents a powerful and resilient Space Marine with incredible combat abilities. The Space Marine's Power Armor provides significant bonuses to AC and damage reduction, while the Bolter and Chainsword allow them to deal high damage in ranged and melee combat. With a high Strength, Constitution, and Dexterity, this Space Marine can easily overpower their enemies and withstand their attacks.

Name: Librarian Marcus Race: Half-Elf Class: Fighter 2 / Sorcerer 5 / Mystic Theurge 8

Stats:

  • Strength: 14
  • Dexterity: 14
  • Constitution: 14
  • Intelligence: 18
  • Wisdom: 10
  • Charisma: 8
Skills:

  • Knowledge (arcana): +22
  • Spellcraft: +22
  • Diplomacy: +2
  • Intimidate: +2
Feats:

  • Toughness
  • Arcane Armor Training
  • Eschew Materials
  • Combat Casting
  • Spell Focus (evocation)
  • Greater Spell Focus (evocation)
  • Improved Initiative
  • Scribe Scroll
Equipment:

  • Power Armor (enchanted full plate armor with protective spells)
  • Force Staff (enchanted quarterstaff that allows the casting of force spells)
  • Bolt Pistol (enchanted pistol that deals force damage)
  • Psychic Hood (enchanted helmet that provides bonuses against psychic attacks)
Abilities:

  • Ferocity (from the Half-Elf race)
  • Weapon Training (from the Fighter class)
  • Bravery (from the Fighter class)
  • Armor Training (from the Fighter class)
  • Sorcerer Spells (from the Sorcerer class)
  • Mystic Theurge Spells (from the Mystic Theurge class)
  • Spellcasting (from the Sorcerer and Mystic Theurge classes)
  • Arcane Bond (from the Sorcerer class)
  • Bloodline (from the Sorcerer class)
  • Combat Casting (from the Combat Casting feat)
  • Metamagic (from the Sorcerer and Mystic Theurge classes)
  • Channel Energy (from the Mystic Theurge class)
  • Arcane Spell Failure Reduction (from the Arcane Armor Training feat)
  • Improved Counterspell (from the Spell Focus feat)
  • Greater Counterspell (from the Greater Spell Focus feat)
This character sheet represents a powerful Space Marine Librarian with both combat and spellcasting abilities. The Space Marine's Power Armor provides significant bonuses to AC and damage reduction, while the Force Staff and Bolt Pistol allow them to deal force damage in melee and ranged combat. With a high Intelligence and proficiency in Knowledge (arcana) and Spellcraft, this Space Marine Librarian can cast a variety of spells and use metamagic to enhance their spells' effects. With the Psychic Hood, this Space Marine Librarian can also protect themselves and their allies from psychic attacks.

And finally, asked for ChatGPT to make Magnus the Red. He is so strong that ChatGPT could't generate his stats. Just kidding, after a couple of seconds, ChatGP generated :

Name: Magnus the Red Race: Daemon Primarch Class: Wizard 20 / Archmage 10

Stats:

  • Strength: 28
  • Dexterity: 20
  • Constitution: 28
  • Intelligence: 30
  • Wisdom: 26
  • Charisma: 24
Skills:

  • Knowledge (arcana): +42
  • Spellcraft: +42
  • Linguistics: +30
  • Perception: +26
  • Sense Motive: +26
Feats:

  • Spell Focus (evocation)
  • Greater Spell Focus (evocation)
  • Spell Penetration
  • Greater Spell Penetration
  • Craft Wondrous Item
  • Scribe Scroll
  • Quicken Spell
  • Silent Spell
  • Still Spell
  • Combat Casting
  • Toughness
  • Iron Will
  • Great Fortitude
  • Lightning Reflexes
Equipment:

  • Power Armor (enchanted full plate armor with protective spells)
  • Force Staff (enchanted quarterstaff that allows the casting of force spells)
  • Tome of Magnus (enchanted book that provides additional spellcasting abilities)
  • Psychic Hood (enchanted helmet that provides bonuses against psychic attacks)
  • Ring of Spell Turning (enchanted ring that allows the turning of spells back on the caster)
Abilities:

  • Daemon Primarch Traits (including significant bonuses to stats and damage reduction)
  • Wizard Spells (from the Wizard class)
  • Archmage Spells (from the Archmage class)
  • Spellcasting (from the Wizard and Archmage classes)
  • Arcane Bond (from the Wizard class)
  • Arcane School (from the Wizard class)
  • Metamagic (from the Wizard and Archmage classes)
  • Spell Mastery (from the Wizard class)
  • High Arcana (from the Archmage class)
  • Channel Energy (from the Archmage class)
  • Signature Spell (from the Archmage class)
  • Spell Resistance (from the Daemon Primarch traits)
  • Telepathy (from the Daemon Primarch traits)
  • Mind Blade (from the Daemon Primarch traits)
This character sheet represents a god-like being with incredible magical powers and physical abilities. Magnus the Red's Daemon Primarch traits provide significant bonuses to all stats and damage reduction, while his Wizard and Archmage abilities allow him to cast a wide variety of spells and use metamagic to enhance their effects. With the Tome of Magnus, this character can also access additional spellcasting abilities beyond the standard wizard spell list. The Power Armor provides significant bonuses to AC and damage reduction, while the Force Staff allows him to deal force damage in melee combat. With the Psychic Hood and Ring of Spell Turning, Magnus the Red can also protect himself and turn spells back on his enemies.

I honestly think that his WIS is too high. The big E complained that he is too unwise, reckless, arrogant and so on multiple times. Is interesting to think that your character in PF:WoTR becomes stronger than a Primarch Daemon prince in Wh40k, an setting very over the top.

This game seems to be lousily based in Dark Heresy, are attributes, skills and so on similar to Dark Heresy tabletop game?

=======================

Saw the update. This game is gorgeous

2.jpg
 
Last edited:

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
You asked ChatGPT to make characters. It's just going to throw random fucking numbers around because it doesn't understand what the numbers mean.

Similarly, you asked it to make Pathfinder characters, so it'll randomly pick pathfinder races.

You could've at least asked it to make Dark Heresy characters, or use an OSR system that's more generically applicable like Stars Without Number.

The stats in Rogue Trader align with the stats in the FFG RPGs, including the general design of the tens digit being the only really meaningful one, and training being in increments of +5. Abilities are along the lines of "Get + your AGI bonus in damage" or what have you, where your AGI bonus is the tens digit of your AGI.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,067
Location
Frostfell
Here is.

Name: Magnus the Red Race: Chaos Space Marine (Primarch) Career: Psyker (Primaris) Rank: 9

Stats:

  • Weapon Skill: 60
  • Ballistic Skill: 45
  • Strength: 80
  • Toughness: 80
  • Agility: 60
  • Intelligence: 95
  • Perception: 70
  • Willpower: 95
  • Fellowship: 50
Skills:

  • Awareness: 60
  • Common Lore (Imperium): 60
  • Forbidden Lore (Psykers): 90
  • Forbidden Lore (Warp): 90
  • Psyniscience: 80
  • Scholastic Lore (Occult): 90
  • Speak Language (High Gothic): 50
Talents:

  • Psy Rating 8
  • Psyker (Primaris) Discipline Focus: Biomancy, Divination, Pyromancy, Telekinesis
  • Signature Wargear (Force Staff)
  • Warp Instability
Equipment:

  • Force Staff (Melee; 2d10+12 I; Pen 6; Force; Unwieldy)
  • Psychic Hood (Adds +20 to Willpower when resisting psychic powers)
  • Custom Armor (Armor Value 10; All body parts are covered; Engraved with esoteric symbols; Grants +5 bonus to Willpower tests)
Notes:

  • Magnus the Red is an incredibly powerful psyker, with a Psy Rating of 8 and access to a range of powerful psychic abilities.
  • His custom armor and psychic hood make him highly resistant to psychic attacks and other forms of mental manipulation.
  • His signature weapon, the Force Staff, is a potent melee weapon that can generate powerful force fields and energy blasts.
  • His talents and abilities reflect his status as a Chaos Space Marine Primarch, and his unique connection to the Warp and the forces of Chaos.
  • His Warp Instability talent represents the risk of catastrophic psychic failure, which can result in injury, madness, or even death.

Which stats and skills present in Dark Heresy is present in this game?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Which stats and skills present in Dark Heresy is present in this game?

Genuine question: Does it matter? The game's not going to be a 1:1 implementation regardless, and FFG RPGs are janky. It's not like the ruleset matters, I've ran Warhammer 40,000 RPGs using Powered By The Apocalypse, of all things.

I'd rather they focused on designing a system that is transparent, easy to understand and build within, and allows for good build variety over trying to slavishly replicate the TTRPG that got replaced a few years ago anyway.
 

Cryomancer

Arcane
Glory to Ukraine
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Messages
17,067
Location
Frostfell
Yep. I know that would't be a 1 to 1, is just that some things presents in the TT I saw in gameplays. I expect something lousily inspired by tabletop. Not even trying to be faithful. But lets be real, if PF1e melts game journo's brains, imagine a faithful adaptation of Dark Heresy...

But I disagree that the ruleset doesn't matter. It matters a lot. Playing Dark Sun in 4e and in AD&D 2e are vastly different experiences. And using GM6 Lynx in ArmA 3 and in Dirty bomb are vastly different experiences, because one has a """ruleset""" that focus in realism, other in arcadeish. Game mechanics in video games and rulesets in TT games are very important. BG2 is loved here, if was 4e, no one would like it.
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
Which stats and skills present in Dark Heresy is present in this game?

Genuine question: Does it matter? The game's not going to be a 1:1 implementation regardless, and FFG RPGs are janky. It's not like the ruleset matters, I've ran Warhammer 40,000 RPGs using Powered By The Apocalypse, of all things.

I'd rather they focused on designing a system that is transparent, easy to understand and build within, and allows for good build variety over trying to slavishly replicate the TTRPG that got replaced a few years ago anyway.
This.
Im really hoping they learned lessons from trying to duplicate a table top system.
My guess is yes because wh40k is a skirmish table top game and not a table top rpg system. Its designed around squad or brigade systems so there is no stumbling stone of "gotta make it like how people roleplay."
Then again Im giving a lot of credit where it is or is not due because its a totally new system for them to make a game around.
That said, the fact that they have abandoned rtwp (nothing against it but stop applying it to turn-based systems!!!) from the get-go seems a good sign.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,846
My guess is yes because wh40k is a skirmish table top game and not a table top rpg system. Its designed around squad or brigade systems so there is no stumbling stone of "gotta make it like how people roleplay."

This game is based off the 2009 Rogue Trader RPG ruleset from Fantasy Flight Games. Although from what I've seen so far, and the fact that they use "inspired by" instead of "same fucking ruleset," might mean that they diverge from the rulebook significantly. People who played the alpha and are familiar with the 2009 core book might know better.

Paging Parsimonious cook

It's rather confusing since the first edition of the tabletop wargame is also called Rogue Trader.
 
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My guess is yes because wh40k is a skirmish table top game and not a table top rpg system. Its designed around squad or brigade systems so there is no stumbling stone of "gotta make it like how people roleplay."

This game is based off the 2009 Rogue Trader RPG ruleset from Fantasy Flight Games. Although from what I've seen so far, and the fact that they use "inspired by" instead of "same fucking ruleset," might mean that they diverge from the rulebook significantly. People who played the alpha and are familiar with the 2009 core book might know better.

Paging Parsimonious cook

It's rather confusing since the first edition of the tabletop wargame is also called Rogue Trader.

Yes, I can assure you that the game is based on the Fantasy Flight Games series of PnP games, the Rogue Trader in particular. The basic elements of the whole series are based on the Dark Heresy (first edition), though the subsequent games developed the system somewhat.

The FFG PnP games have pretty much nothing to do with the table top 40K systems (be it "standard" 40K, Epic, Necromunda or Battlefleet Gothic) in terms of mechanics (other than terminology such as Weapon Skill and such). This is only right, because as Skorpion mentioned, it doesnt translate well into actual role playing on the level that the PnP games do (however that doesnt mean that you cannot combine the systems - Rogue Trader itself has special rules for massed ground combat, but you could substitute them for a table top battle using Epic rules. I have personally seen people using the old Necromunda rules and miniatures for combat in Dark Heresy and I can imagine people bringing in BFG rules for space combat in Rogue Trader too).

As far as implementation of the PnP Rogue Trader rules in the game goes:

  • the basics such as stat line for characters are taken 1:1 from the PnP system
  • the character progression and psychic powers are significantly simplified, only some skills are present in the game, talents are not in the game at all, instead there is a "career paths" system that is IMO a bit too simplified (looking at it as someone who played and GMed the PnP games for years), but I can live with it

Therefore, its not like Owlcat made a new system or anything like that - they took the PnP rules and instead of making a 1:1 port, they kept the very basics and simplified the rest.

As far as the lore implementation is concerned - and here I need to stress that the FFG line of PnP games introduced tons of quality lore for the Calixis sector and Koronus Expanse (Koronus being the standard setting for the PnP Rogue Trader as well for the CRPG, Calixis sector is the gateway to Koronus and the nearest Imperial sector to it) - Owlcat did an amazing job, as I said quite a few times ITT. It is obvious that their writers familiarized themselves with the setting very well and are able to actively work with it, instead of just slavishly dropping names from the rulebooks.

As a huge fan of the PnP games and 40K in general I am really glad that the first CRPG adaptation of the setting turned out this good.
 
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