Space Satan
Arcane
IGWhat did she play?I encountered my wife that wayHas someone ever encountered a girl playing a tabletop Wh40k?
IGWhat did she play?I encountered my wife that wayHas someone ever encountered a girl playing a tabletop Wh40k?
actually unexpected choice as guardfags tend to either be dudes larping as ww1/2 german forces with krieg/steel legion or larping as communists with 2 too many commissarsIGWhat did she play?
No, casual games like Bejeweled have lots of girls. Games like these historically don't do well with girls because it doesn't appeal to them. I don't know why. I do know that the attempts to shove every kind of "representation" in these games hasn't done much to improve that.Yes but world of computer games has a lot of girls and they want to sell to them as well.And that’s a good thing. The wargame with plastic miniatures made for the 99.99% male audience doesn’t have many women or faggots. News at eleven. Has someone ever encountered a girl playing a tabletop Wh40k?https://archive.ph/hWvLW
Warhammer 40,000 Rogue Trader could solve one of the franchise’s biggest problems
By Cat Bussell published about 13 hours ago
Boy’s club
(Image credit: Owlcat Games)
Warhammer 40,000 sure has a lot of loud, shouty men. From the augmented super-soldiers of Warhammer 40k: Space Marine to the stoic Imperial Navy captains of Battlefleet Gothic: Armada 2, it’s no surprise that the setting can be rather offputting to some.
It’s strange how SJWs want to change and butcher every setting according to their degenerate tastes. If I don’t like a setting, I’ll walk away from it instead of demanding it to be changed.
so thats the reason its taking so long to go into betaSpeaking of the cartoon visuals, they must've gotten a lot of negative feedback (I remember codex really hated it too) because I'm seeing it less and less.
Good, it didn't fit with the setting at all. I hope they axed it from the game entirely.
Why are you so butthurt about the Imperium?Imperial citizens on the left of course.
you are fucking retarded.stupid uneducated opinion
Imagine being this upset about not being able to join ChaosExcept for the fact that I mean it when I shit on the Imperium of Man which is a terrible civilization which deserves to crash and burn to the ground just like all the others.
Well it is not the one humans in 40k deserve but it one they need.Except for the fact that I mean it when I shit on the Imperium of Man which is a terrible civilization which deserves to crash and burn to the ground just like all the others.
I'm only pasting this one because Argenta is in it. :D The feature is something we already know.
Owlcat Games
acum 46 de minute
When you damage and kill enemies, your party accumulates Momentum. Gather enough and you will be able to launch devastating abilities called Heroic Acts. And if things aren't going well and Momentum is very low - Desperate Measures are a viable, but costly, alternative.
https://archive.ph/hWvLW
Warhammer 40,000 Rogue Trader could solve one of the franchise’s biggest problems
By Cat Bussell published about 13 hours ago
Boy’s club
(Image credit: Owlcat Games)
Warhammer 40,000 sure has a lot of loud, shouty men. From the augmented super-soldiers of Warhammer 40k: Space Marine to the stoic Imperial Navy captains of Battlefleet Gothic: Armada 2, it’s no surprise that the setting can be rather offputting to some.
This is a great shame, since, at its best, Warhammer 40k stands as some of the most compelling satire that the United Kingdom has ever produced. It lampoons everything from fascism, colonialism, imperialism, and classism all in one convenient grimdark package, courtesy of the developers and writers at Games Workshop. Like any great dystopia, the theocratic authoritarian regime of the Imperium of Man is darkly compelling, but the franchise loses something by failing to represent women and minorities in its games.
The Imperium spans billions of worlds, and yet the stories told about it seem to focus on a very specific subset of humanity. Stories are all the more meaningful when we see ourselves in them, and that’s equally true for stories in dark settings. By failing to embrace diversity, Warhammer 40k games are shooting themselves in the foot.
Unfortunately, the recent surge of Warhammer 40k games has done very little to rectify the franchise’s representation problem. With the exception of satisfying coop shooter Darktide, Warhammer 40k games seem to struggle when it comes to the representation of women. Take strategic XCOM-alike Warhammer 40,000: Chaos Gate - Demonhunters. Though two of your three advisors are women, every single soldier is male on account of Games Workshop’s purile rule forbidding women from joining the ranks of genetically enhanced warriors.
Contrast this with the likes of Halo: Infinite, where the Spartan supersoldiers are refreshingly diverse (not to mention customizable) and you’ll begin to see the problem. With the representation of women slowly but surely becoming better in video games, Warhammer 40,000 looks more and more backwards by comparison.
Suns and starships
(Image credit: Owlcat Games)
I’ve adored Warhammer 40k ever since I first encountered it at university. However, this love affair was not to begin through the setting’s nauseatingly macho Space Marines, rather it would come through a Tabletop Roleplaying game called Rogue Trader. In this game, you play as the crew of one of Warhammer 40k’s massive interstellar spaceships. One of you takes on the role of the eponymous Rogue Trader, a spaceship captain with the dystopian sci-fi equivalent of a letter of marque, giving them the mandate to explore the cold void of space.
Owlcat Games, developers of lavish and well-received fantasy tabletop adaptation Pathfinder: Wrath of the Righteous, have since turned their attention to Rogue Trader, aiming to craft their own take on space exploration and empire building in the grim darkness of the 41st Millennium.
The Alpha alone is enough to convince me that this game is very much a step in the right direction for Warhammer 40k titles. Not only does the RPG’s character creator allow you to build a space captain to suit your own narrative interests, but the supporting characters are diverse and fascinating, reminiscent of the likes of Mass Effect in their charm and depth.
What’s more, these supporting characters include women and people of color. What’s more, there was even some dialogue that hinted at the possibility of same-gender relationships in the game. This would be a massive step forward for Warhammer 40k which, across its vast expanse of lore and content has only ever afforded LGBTQ+ narratives limited space on the narrative periphery, at best, refraining from framing its characters beyond the constraints of heteronormativity.
Representation matters
(Image credit: Sega)
I love the prospect of space exploration against the backdrop of a gritty and uncompromising setting. Dystopias, especially, are at their most compelling when the full range of human experience and expression is illuminated against that very backdrop.
This was one of the best facets of Cyberpunk 2077 and why Citizen Sleeper and The Last Worker offered such memorable takes on the excesses of capitalism. Dystopias are compelling because of the people in them and because of the ways in which those people respond to the horrors around them. After all, Half-Life 2 would have been far worse if it were just about Gordon Freeman.
It is my hope that Warhammer 40,000 Rogue Trader will inspire other developers who wish to use Games Workshop’s license to be more creative with their characters. The Imperium of Man is vast and offers a near-limitless well of humanity to draw from. If more writers and developers choose to take advantage of this, then the games they craft will be all the richer for it.
https://archive.ph/hWvLW
Warhammer 40,000 Rogue Trader could solve one of the franchise’s biggest problems
By Cat Bussell published about 13 hours ago
Boy’s club
(Image credit: Owlcat Games)
Warhammer 40,000 sure has a lot of loud, shouty men. From the augmented super-soldiers of Warhammer 40k: Space Marine to the stoic Imperial Navy captains of Battlefleet Gothic: Armada 2, it’s no surprise that the setting can be rather offputting to some.
This is a great shame, since, at its best, Warhammer 40k stands as some of the most compelling satire that the United Kingdom has ever produced. It lampoons everything from fascism, colonialism, imperialism, and classism all in one convenient grimdark package, courtesy of the developers and writers at Games Workshop. Like any great dystopia, the theocratic authoritarian regime of the Imperium of Man is darkly compelling, but the franchise loses something by failing to represent women and minorities in its games.
The Imperium spans billions of worlds, and yet the stories told about it seem to focus on a very specific subset of humanity. Stories are all the more meaningful when we see ourselves in them, and that’s equally true for stories in dark settings. By failing to embrace diversity, Warhammer 40k games are shooting themselves in the foot.
Unfortunately, the recent surge of Warhammer 40k games has done very little to rectify the franchise’s representation problem. With the exception of satisfying coop shooter Darktide, Warhammer 40k games seem to struggle when it comes to the representation of women. Take strategic XCOM-alike Warhammer 40,000: Chaos Gate - Demonhunters. Though two of your three advisors are women, every single soldier is male on account of Games Workshop’s purile rule forbidding women from joining the ranks of genetically enhanced warriors.
Contrast this with the likes of Halo: Infinite, where the Spartan supersoldiers are refreshingly diverse (not to mention customizable) and you’ll begin to see the problem. With the representation of women slowly but surely becoming better in video games, Warhammer 40,000 looks more and more backwards by comparison.
Suns and starships
(Image credit: Owlcat Games)
I’ve adored Warhammer 40k ever since I first encountered it at university. However, this love affair was not to begin through the setting’s nauseatingly macho Space Marines, rather it would come through a Tabletop Roleplaying game called Rogue Trader. In this game, you play as the crew of one of Warhammer 40k’s massive interstellar spaceships. One of you takes on the role of the eponymous Rogue Trader, a spaceship captain with the dystopian sci-fi equivalent of a letter of marque, giving them the mandate to explore the cold void of space.
Owlcat Games, developers of lavish and well-received fantasy tabletop adaptation Pathfinder: Wrath of the Righteous, have since turned their attention to Rogue Trader, aiming to craft their own take on space exploration and empire building in the grim darkness of the 41st Millennium.
The Alpha alone is enough to convince me that this game is very much a step in the right direction for Warhammer 40k titles. Not only does the RPG’s character creator allow you to build a space captain to suit your own narrative interests, but the supporting characters are diverse and fascinating, reminiscent of the likes of Mass Effect in their charm and depth.
What’s more, these supporting characters include women and people of color. What’s more, there was even some dialogue that hinted at the possibility of same-gender relationships in the game. This would be a massive step forward for Warhammer 40k which, across its vast expanse of lore and content has only ever afforded LGBTQ+ narratives limited space on the narrative periphery, at best, refraining from framing its characters beyond the constraints of heteronormativity.
Representation matters
(Image credit: Sega)
I love the prospect of space exploration against the backdrop of a gritty and uncompromising setting. Dystopias, especially, are at their most compelling when the full range of human experience and expression is illuminated against that very backdrop.
This was one of the best facets of Cyberpunk 2077 and why Citizen Sleeper and The Last Worker offered such memorable takes on the excesses of capitalism. Dystopias are compelling because of the people in them and because of the ways in which those people respond to the horrors around them. After all, Half-Life 2 would have been far worse if it were just about Gordon Freeman.
It is my hope that Warhammer 40,000 Rogue Trader will inspire other developers who wish to use Games Workshop’s license to be more creative with their characters. The Imperium of Man is vast and offers a near-limitless well of humanity to draw from. If more writers and developers choose to take advantage of this, then the games they craft will be all the richer for it.
I know Owlcat didn't write this, but I have a strong suspicion they might agree with it.
Well, they could make us all feel a lot better about it if they fucking responded with something like "We understand the lore of 40k and we're going to make the game in the vein." This isn't Dungeons and Dragons, which is basically now a never-ending LGBTQ+ parade of degenerate weirdos and leftist horseshit. It's a completely different setting and aesthetic; they could give some indication that they understand this.https://archive.ph/hWvLW
Warhammer 40,000 Rogue Trader could solve one of the franchise’s biggest problems
By Cat Bussell published about 13 hours ago
Boy’s club
(Image credit: Owlcat Games)
Warhammer 40,000 sure has a lot of loud, shouty men. From the augmented super-soldiers of Warhammer 40k: Space Marine to the stoic Imperial Navy captains of Battlefleet Gothic: Armada 2, it’s no surprise that the setting can be rather offputting to some.
This is a great shame, since, at its best, Warhammer 40k stands as some of the most compelling satire that the United Kingdom has ever produced. It lampoons everything from fascism, colonialism, imperialism, and classism all in one convenient grimdark package, courtesy of the developers and writers at Games Workshop. Like any great dystopia, the theocratic authoritarian regime of the Imperium of Man is darkly compelling, but the franchise loses something by failing to represent women and minorities in its games.
The Imperium spans billions of worlds, and yet the stories told about it seem to focus on a very specific subset of humanity. Stories are all the more meaningful when we see ourselves in them, and that’s equally true for stories in dark settings. By failing to embrace diversity, Warhammer 40k games are shooting themselves in the foot.
Unfortunately, the recent surge of Warhammer 40k games has done very little to rectify the franchise’s representation problem. With the exception of satisfying coop shooter Darktide, Warhammer 40k games seem to struggle when it comes to the representation of women. Take strategic XCOM-alike Warhammer 40,000: Chaos Gate - Demonhunters. Though two of your three advisors are women, every single soldier is male on account of Games Workshop’s purile rule forbidding women from joining the ranks of genetically enhanced warriors.
Contrast this with the likes of Halo: Infinite, where the Spartan supersoldiers are refreshingly diverse (not to mention customizable) and you’ll begin to see the problem. With the representation of women slowly but surely becoming better in video games, Warhammer 40,000 looks more and more backwards by comparison.
Suns and starships
(Image credit: Owlcat Games)
I’ve adored Warhammer 40k ever since I first encountered it at university. However, this love affair was not to begin through the setting’s nauseatingly macho Space Marines, rather it would come through a Tabletop Roleplaying game called Rogue Trader. In this game, you play as the crew of one of Warhammer 40k’s massive interstellar spaceships. One of you takes on the role of the eponymous Rogue Trader, a spaceship captain with the dystopian sci-fi equivalent of a letter of marque, giving them the mandate to explore the cold void of space.
Owlcat Games, developers of lavish and well-received fantasy tabletop adaptation Pathfinder: Wrath of the Righteous, have since turned their attention to Rogue Trader, aiming to craft their own take on space exploration and empire building in the grim darkness of the 41st Millennium.
The Alpha alone is enough to convince me that this game is very much a step in the right direction for Warhammer 40k titles. Not only does the RPG’s character creator allow you to build a space captain to suit your own narrative interests, but the supporting characters are diverse and fascinating, reminiscent of the likes of Mass Effect in their charm and depth.
What’s more, these supporting characters include women and people of color. What’s more, there was even some dialogue that hinted at the possibility of same-gender relationships in the game. This would be a massive step forward for Warhammer 40k which, across its vast expanse of lore and content has only ever afforded LGBTQ+ narratives limited space on the narrative periphery, at best, refraining from framing its characters beyond the constraints of heteronormativity.
Representation matters
(Image credit: Sega)
I love the prospect of space exploration against the backdrop of a gritty and uncompromising setting. Dystopias, especially, are at their most compelling when the full range of human experience and expression is illuminated against that very backdrop.
This was one of the best facets of Cyberpunk 2077 and why Citizen Sleeper and The Last Worker offered such memorable takes on the excesses of capitalism. Dystopias are compelling because of the people in them and because of the ways in which those people respond to the horrors around them. After all, Half-Life 2 would have been far worse if it were just about Gordon Freeman.
It is my hope that Warhammer 40,000 Rogue Trader will inspire other developers who wish to use Games Workshop’s license to be more creative with their characters. The Imperium of Man is vast and offers a near-limitless well of humanity to draw from. If more writers and developers choose to take advantage of this, then the games they craft will be all the richer for it.
I know Owlcat didn't write this, but I have a strong suspicion they might agree with it.
Of course. Was there ever any doubt? You have Exhibit A and Exhibit B their two previous games as proof. Anyone who believed otherwise is a fool.
What’s more, there was even some dialogue that hinted at the possibility of same-gender relationships in the game. This would be a massive step forward for Warhammer 40k