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Owlcat was founded by former strategy game developers from Nival (creators of Heroes of Might & Magic 5 among other titles). So yes, they do like that stuff.
Same dudes made silent storm, and what strategy minigame did it have?Owlcat was founded by former strategy game developers from Nival (creators of Heroes of Might & Magic 5 among other titles). So yes, they do like that stuff.
I liked the kingdom shit in Kingmaker too. If only because it had a nice turn off switch.I liked kingdom shit in kingmaker. If only because it was tied to the rest restriction.
Crusade mode can suck it though.
The problem with Owlcat's minigame is that there are only two ways of playing them : the right one and the wrong one, both are tedious, and the wrong railroad you into game over. Most options are trap and every successful playthrough tends to be the same. Spam bulletin board and use Setsuna shy.
You're being fabulously optimistic here if you think players can disassociate themselves from their characters to the point where they can roleplay romances. You have to make companions interesting for the player to bother with their stories and whatsonot. You have to make them attractive (and by that I don't mean just pretty) in order to make them romance material for the player. That's how people are (most of them, anyway). Roleplay options in romance (if that's your thing) are provided by backgrounds.I suppose many players do associate their PC with themselves to an extent and basically roleplay a fantasy version of themselves, but come on, roleplay is more than that.
The NPC does not need to be attractive to the player, but provide interesting roleplay options for the varied PCs the player might want to play.
The problem with Owlcat's minigame is that there are only two ways of playing them : the right one and the wrong one
Can't they just be turned off in the options?It wouldn't be a Owlcat RPG without a MiniGame that you download a mod to remove.
Them's fighting words.behead anyone defending owlcat's time-wasting mini games
If you don't like it then go back to playing RPGs where you are a random lowlife adventurer.
Kingdom & crucade management *are* the main content, a part of it, and the games would loose a lot by excluding those."Don't like this terribly designed thing? Well, don't play a game whose main content you enjoy!"
Following your logic, why aren't you up in arms that you don't need to manually move your character to an outhouse or a bush to take a shit every 24 in-game hours?Them's fighting words.behead anyone defending owlcat's time-wasting mini games
If you are playing an RPG where you are the king, or the commander general of a crusade then you should in fact do some kingly and commander generally things. If you don't like it then go back to playing RPGs where you are a random lowlife adventurer. Don't let the door hit you on the way out.
With that being said:
Are owlcats minigames good? By no means.
Is it the very essence of endorsing to demand their removal instead of improvement? Certainly.
You're being fabulously optimistic here if you think players can disassociate themselves from their characters to the point where they can roleplay romances. You have to make companions interesting for the player to bother with their stories and whatsonot. You have to make them attractive (and by that I don't mean just pretty) in order to make them romance material for the player. That's how people are (most of them, anyway). Roleplay options in romance (if that's your thing) are provided by backgrounds.
Way to fail your reading check. I'll help:"Don't like this terribly designed thing? Well, don't play a game whose main content you enjoy!"
SO CRITICIZE THEM FOR BEING TERRIBLE INSTEAD OF SAYING THEY SHOULD BE REMOVED.If they want to include management mini games, they should be good. If they are not good, they should be criticized for being terrible.
I could just as easily say that kingdom management was incredibly poor, crusade management was a big step up (I think it would actually have been good if the balance hadn't been so poor. Because HOMM is good, even on maps where you don't get a town) and so predictably the next one will be another step up and actually be good. And if not this one then maybe the next, or the one after that.As for your "Are they good? No, but that's no argument for removal!" we are now at three Owlcat games, the first two having had terrible minigames which I would much, much rather have been without. Let's say that predictably happens the third time.
Yes. There are games where this matters, and you'll note that "campfire supplies" is a thing in many RPGs. Games that focus more on this aspect tend to be called "survival" games and they often require you to keep track of exactly what you eat (1 smoked fish is not the same as 1 can of pickled onions).
- You're playing races that sit and eat around campfires, so there's definitely calories being taken in.
Way to fail your reading check
SO CRITICIZE THEM FOR BEING TERRIBLE INSTEAD OF SAYING THEY SHOULD BE REMOVED.
Grunker said:crusade management literally plays itself, it's that easy
behead anyone defending owlcat's time-wasting mini games
Jaedar said:crusade management was a big step up
Try to play it without mage general.The problem with Owlcat's minigame is that there are only two ways of playing them : the right one and the wrong one
crusade management literally plays itself, it's that easy
behead anyone defending owlcat's time-wasting mini games
Try to play it without mage general.The problem with Owlcat's minigame is that there are only two ways of playing them : the right one and the wrong one
crusade management literally plays itself, it's that easy
behead anyone defending owlcat's time-wasting mini games
But why insist on the kingdom management minigame? There are other ways already in the game that portray that aspect of your kingdom:Yes. There are games where this matters, and you'll note that "campfire supplies" is a thing in many RPGs. Games that focus more on this aspect tend to be called "survival" games and they often require you to keep track of exactly what you eat (1 smoked fish is not the same as 1 can of pickled onions).
But if I'm playing the role of someone who is the king, I expect to do kingly things. It is part of the fantasy and novelty of playing that character, in the same way eating is part of the fantasy of being a lone survivor in the apocalypse.
It's fine if you don't wanna play games where your character is more than a regular adventurer, but there are lots of games like that so please don't come to one of the few with loftier ambitions and demand it be made more generic to suit your tastes. Say that owlcat's minigames are shit if you want, because I agree on that. But when you call them retards for adding them you are shooting yourself in the foot at best, or trying to sabotage future games made with my tastes over yours at worst. And I do feel entitled to tell you to fuck off in the latter case, especially on the codex. Because the games industry at large followed the route of removing elements that were abrasive to many instead of trying to fix them, and that way lay banal shit boring games.
I'll wait for you to ponder the irony of calling me out of shitflinging when you started with "behead everyone who disagrees with me"I'll wait while you ponder the irony of calling me out for a reading fail.
I stand by it as an appropriate response to the notion that owlgame minigames should be cut. There are lots of RPGs that go for a more barebones approach to the genre. Don't play the only RPG that dares to aim more loftily and say it needs to stick to the dirt just because it broke its foot trying to stand up.Nice one that you don't respond to the bulk of my post - you know the core of your post, "go play another game", was the height of retardation, Jaedar, come on.
I think kingdom management was really bad. Crusade management just has massive balance issues. I still think the game would be lesser if I hadn't gotten to kill every demon in a week through the power of necromancy on my lich run. I remain hopeful that owlcat will get it right this time, especially since it seems they just copied the ship combat from the ttrpg wholesale.You: I really want a kingdom game with good management.
Me: OK, but Owlcat games ain't that.
You: They could be that.
Me: What gives you just any amount of faith in that considering they've been the epitomy of terrible time wasters so far?
You: I guess I just think that though bad, they weren't that bad.
Me: OK well you're wrong then.