ferratilis
Arcane
- Joined
- Oct 23, 2019
- Messages
- 2,874
The UI looks really nice, it fits the theme, and is easily readable. If there's one thing Owlcats always nail, it's the UI. Take notes, Larian, you dipshits!
Modern problems require modern solutions!Downloading right now. I am supposed to be on a video conference all day tomorrow, guess I will just keep it runing in the background as I play - must remember to keep the mic muted though
Victor's gonna be despondent cause the MC can't be aWhat do mean by Psyker gameplay? There were several occasions of that Psyker companion (Idira) shooting lightning at enemies.
Everyone already knows that this secondary game sucks and will always suck like all their others if they don't shake it up. Being defensive about it is totally nonsensical.It worked pretty well for the both BFG games tbh fam. Also I imagine that the devs didnt feel like producing a Homeworld-like system for space combat in a game that is focussed primarily on classic RPG gameplay.
You mean like the beta of Wrath totally improved the game?Remember an Alpha you can help them to craft the game better
Fucck!!! yea I tried. Fail complete Fail!You mean like the beta of Wrath totally improved the game?Remember an Alpha you can help them to craft the game better
The 40k RPG was split into 3 games. Dark Heresy had you as low level minions of the Inquisition where you are a normal human. A single Chaos Space Marine would be a boss. Rogue Trader (which this game is an adaptation of) has regular humans but with cool stuff so you're not as squishy. Deathwatch had you play as Space Marines. They were several magnitudes stronger than DH or RT characters. There is no way they are adapting that straight from the rulebook.Not sure including a space marine was a good idea. Does the tabletop game have such an option?
Like he should be so much stronger than your regular mortals such as senechal as to make them redundant. So they will have to balance him to make him just as weak.
Its been 11 years but i'm still butthurt about how tactical marines were rekt both in melee and at range by ig catachan devils in dawn of war 2 retribution because balance.
Psykers, navigator, eldar and mechanicus dude are fine i guess.
Wrath beta and assured us that the game is fine despite their better knowledge?
Funny how you immediately feel like justifying yourself.Wrath beta and assured us that the game is fine despite their better knowledge?
As I've said, I played as a Lich and only up to act 3 in beta and rushed the ch 1, so I din't expected the atrocious written companions and the ridiculous late game bloat.
Hmm? Wotr is like at most 10% voiced. Just major NPCs, and not even all lines. Is that 45% percent refered to Wotr because that's plainly wrong.He makes a reasonable point, actually.But after finishing watching the video and his bitching about lack of VO, your wish shall be granted.
Wrath of the Righteous was pretty damn weird in that sense, too, since there were sizable portions of the game that were basically fully voiced and other where there was hardly a single voiced line.
If you go out of your way to voice 45-50% of your game, you may as well do the extra step and do the full thing. It comes at an additional cost, sure, but there are arguments to be made about how a fully voiced game basically repays itself just with the increase in audience that this can bring.
False. How can you say for example planescape torment would be better with 0% voice acting.Games should be fully voiced or not voiced at all. Anything between 0% and 100% is worse than either.
It contradicts 100% being over the 0-100% range, as most games are voiced badly, because of bad voice acting.0% VA >>> 100% VA > between 0% and 100% VA
Yes, voice acting requires good voice actors, and this does not contradict what I said.
There's no copy protection on the alpha, it's been posted to a couple piracy forums.
Nice try, I'm not giving them free feedbackThere's no copy protection on the alpha, it's been posted to a couple piracy forums.