hivemind
Cipher
- Joined
- Feb 6, 2019
- Messages
- 2,386
It's since the first edition of Warhammer 40k (35 years ago) that some group of orks are willing to fight for humans after payment.It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference
I just can't see any way that an Ork could possibly work with humans in any meaningful sense
It's since the first edition of Warhammer 40k (35 years ago) that some group of orks are willing to fight for humans after payment.It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference
I just can't see any way that an Ork could possibly work with humans in any meaningful sense
Is that what motivates Orks?It's since the first edition of Warhammer 40k (35 years ago) that some group of orks are willing to fight for humans after payment.It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference
I just can't see any way that an Ork could possibly work with humans in any meaningful sense
Yes? Orks like two things, loot and fighting.Is that what motivates Orks?It's since the first edition of Warhammer 40k (35 years ago) that some group of orks are willing to fight for humans after payment.It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference
I just can't see any way that an Ork could possibly work with humans in any meaningful sense
Patently wrong, since Blood Axes and Freebootaz work with humies all the time.It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference
I just can't see any way that an Ork could possibly work with humans in any meaningful sense
Nah, it's an exception to the rule that people love to integrate (into their game, novel, you name it) because Orks are da best.Patently wrong, since Blood Axes and Freebootaz work with humies all the time.It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference
I just can't see any way that an Ork could possibly work with humans in any meaningful sense
because Orks are da best.
Eh, I dunno about that. I think the tone of the setting is a lot less grim than it used to be. Just look at the art work. Less Blanche Smith, more by the numbers digital deviant art shit.because Orks are da best.
Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
Bell curve of grimness. We're a bit behind peak.Eh, I dunno about that. I think the tone of the setting is a lot less grim than it used to be. Just look at the art work. Less Blanche Smith, more by the numbers digital deviant art shit.because Orks are da best.
Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
I think it's because they're pushing Space Marines even harder now, to suck in the main stream audience. You know, the ones into Master Chief, Gears of War and Starcraft.
Not sure what you mean. The most common races are Space Marines, Orks, Eldars and Chaos (Space Marines). Sometimes Tyranids get in. It is less about "tone of the setting" and more that Rogue Trader doesn't fit Orks as companions. If we're talking about who gets less exposition then Necros, Tau and Dark Eldars are the rare occurrences by comparison.Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
Eh, I dunno about that. I think the tone of the setting is a lot less grim than it used to be. Just look at the art work. Less Blanche Smith, more by the numbers digital deviant art shit.because Orks are da best.
Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
I think it's because they're pushing Space Marines even harder now, to suck in the main stream audience. You know, the ones into Master Chief, Gears of War and Starcraft.
Not sure what you mean. The most common races are Space Marines, Orks, Eldars and Chaos (Space Marines). Sometimes Tyranids get in. It is less about "tone of the setting" and more that Rogue Trader doesn't fit Orks as companions. If we're talking about who gets less exposition then Necros, Tau and Dark Eldars are the rare occurrences by comparison.Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
It may appear that way, because Necrons and Tyranids suddenly got a bit more games featuring them, but I don't think that's because Games Workshop has something against Orks. It's more like developers wanted to show off less used xeno races and faction (such as Necrons vs Adeptus Mechanicus). We also got a bunch of Necromunda-related stuff.I've been seeing 'nids and Necrons way more than Orks.
Besides the actual tabletop, all the other 40k-related media have way less Ork content, and they tend to be separated into their own thing.
Depends what you mean by "recent".The only recent 40k game that had a Orks in the spotlight was specifically an ork thing, and it looked like this.
Oh yeah, Nurgle seems to have won the lottery recently. Good on ol' Papa, I guess (I cannot begrudge the jovial chap anything, really), but I do wonder about GeeDubs motivation here. If, indeed, they happen to have a comprehensible motivation this time.And Chaos. Especially Nurgle.
Here's my guess for their reasoningOh yeah, Nurgle seems to have won the lottery recently. Good on ol' Papa, I guess (I cannot begrudge the jovial chap anything, really), but I do wonder about GeeDubs motivation here. If, indeed, they happen to have a comprehensible motivation this time.And Chaos. Especially Nurgle.
It's very logical. So probably not what GeeDubs had in mind.Here's my guess for their reasoningOh yeah, Nurgle seems to have won the lottery recently. Good on ol' Papa, I guess (I cannot begrudge the jovial chap anything, really), but I do wonder about GeeDubs motivation here. If, indeed, they happen to have a comprehensible motivation this time.And Chaos. Especially Nurgle.
- Khorne: Pure aggression, nothing much to tell a story. Just used as occasional fluff.
- Tzeentch: Too complicated.
- Slanesh: Uh oh. Politically inconvenient for the moment.
- Nurgle: Funny but also grim. Plus it gets some cheap publicity as a side effect of Covid et al.
nurgle is easiest to implement. just make game about zombies and shit.