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Warhammer Warhammer 40,000: Rogue Trader Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

InD_ImaginE

Arcane
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Pathfinder: Wrath
It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference

I just can't see any way that an Ork could possibly work with humans in any meaningful sense
It's since the first edition of Warhammer 40k (35 years ago) that some group of orks are willing to fight for humans after payment.

Not canon if I don't think it is
 

Yosharian

Arcane
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May 28, 2018
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10,513
Location
Grand Chien
It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference

I just can't see any way that an Ork could possibly work with humans in any meaningful sense
It's since the first edition of Warhammer 40k (35 years ago) that some group of orks are willing to fight for humans after payment.
Is that what motivates Orks?
 

CthuluIsSpy

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Dec 26, 2014
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On the internet, writing shit posts.
It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference

I just can't see any way that an Ork could possibly work with humans in any meaningful sense
It's since the first edition of Warhammer 40k (35 years ago) that some group of orks are willing to fight for humans after payment.
Is that what motivates Orks?
Yes? Orks like two things, loot and fighting.
Promise them guns, ammunition, bling and a good battle and they might be interested
 

Humbaba

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Aug 12, 2021
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SADAT HQ
It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference

I just can't see any way that an Ork could possibly work with humans in any meaningful sense
Patently wrong, since Blood Axes and Freebootaz work with humies all the time.
 

Peachcurl

Arcane
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Jan 3, 2020
Messages
10,777
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(╯°□°)╯︵ ┻━┻
It's not about how cool or intelligent they are, it's about the fact that everything about Orks is fundamentally alien to a human frame of reference

I just can't see any way that an Ork could possibly work with humans in any meaningful sense
Patently wrong, since Blood Axes and Freebootaz work with humies all the time.
Nah, it's an exception to the rule that people love to integrate (into their game, novel, you name it) because Orks are da best.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,045
because Orks are da best.

Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
 

CthuluIsSpy

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Messages
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On the internet, writing shit posts.
because Orks are da best.

Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
Eh, I dunno about that. I think the tone of the setting is a lot less grim than it used to be. Just look at the art work. Less Blanche Smith, more by the numbers digital deviant art shit.
I think it's because they're pushing Space Marines even harder now, to suck in the main stream audience. You know, the ones into Master Chief, Gears of War and Starcraft.
 

Peachcurl

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(╯°□°)╯︵ ┻━┻
because Orks are da best.

Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
Eh, I dunno about that. I think the tone of the setting is a lot less grim than it used to be. Just look at the art work. Less Blanche Smith, more by the numbers digital deviant art shit.
I think it's because they're pushing Space Marines even harder now, to suck in the main stream audience. You know, the ones into Master Chief, Gears of War and Starcraft.
Bell curve of grimness. We're a bit behind peak. ;)
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,485
Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
Not sure what you mean. The most common races are Space Marines, Orks, Eldars and Chaos (Space Marines). Sometimes Tyranids get in. It is less about "tone of the setting" and more that Rogue Trader doesn't fit Orks as companions. If we're talking about who gets less exposition then Necros, Tau and Dark Eldars are the rare occurrences by comparison.
 

Tyranicon

A Memory of Eternity
Developer
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Messages
8,045
because Orks are da best.

Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
Eh, I dunno about that. I think the tone of the setting is a lot less grim than it used to be. Just look at the art work. Less Blanche Smith, more by the numbers digital deviant art shit.
I think it's because they're pushing Space Marines even harder now, to suck in the main stream audience. You know, the ones into Master Chief, Gears of War and Starcraft.

Less grim maybe, but also less satiric. Everything is serious business all the time now. Just look at any of their animated stuff or the video games. Orks by their nature are comedic relief.

Ork used to be THE xenos race, almost a flagship faction for GW besides the space marines. But in recent years that seems to have changed and I'm seeing less Orky happenings than I used to, especially in third party media. This is perhaps because orks are a little bit too comedic for the current tone of the setting.
Not sure what you mean. The most common races are Space Marines, Orks, Eldars and Chaos (Space Marines). Sometimes Tyranids get in. It is less about "tone of the setting" and more that Rogue Trader doesn't fit Orks as companions. If we're talking about who gets less exposition then Necros, Tau and Dark Eldars are the rare occurrences by comparison.

I've been seeing 'nids and Necrons way more than Orks.

Besides the actual tabletop, all the other 40k-related media have way less Ork content, and they tend to be separated into their own thing.

The only recent 40k game that had a Orks in the spotlight was specifically an ork thing, and it looked like this.

shootas-blood-and-teef-physical-edition.jpg
 

Harthwain

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Messages
5,485
I've been seeing 'nids and Necrons way more than Orks.

Besides the actual tabletop, all the other 40k-related media have way less Ork content, and they tend to be separated into their own thing.
It may appear that way, because Necrons and Tyranids suddenly got a bit more games featuring them, but I don't think that's because Games Workshop has something against Orks. It's more like developers wanted to show off less used xeno races and faction (such as Necrons vs Adeptus Mechanicus). We also got a bunch of Necromunda-related stuff.

The only recent 40k game that had a Orks in the spotlight was specifically an ork thing, and it looked like this.
Depends what you mean by "recent".

 

Peachcurl

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(╯°□°)╯︵ ┻━┻
And Chaos. Especially Nurgle.
Oh yeah, Nurgle seems to have won the lottery recently. Good on ol' Papa, I guess (I cannot begrudge the jovial chap anything, really), but I do wonder about GeeDubs motivation here. If, indeed, they happen to have a comprehensible motivation this time.
Here's my guess for their reasoning
- Khorne: Pure aggression, nothing much to tell a story. Just used as occasional fluff.
- Tzeentch: Too complicated.
- Slanesh: Uh oh. Politically inconvenient for the moment.
- Nurgle: Funny but also grim. Plus it gets some cheap publicity as a side effect of Covid et al.
 

Storyfag

Perfidious Pole
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17,994
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Stealth Orbital Nuke Control Centre
And Chaos. Especially Nurgle.
Oh yeah, Nurgle seems to have won the lottery recently. Good on ol' Papa, I guess (I cannot begrudge the jovial chap anything, really), but I do wonder about GeeDubs motivation here. If, indeed, they happen to have a comprehensible motivation this time.
Here's my guess for their reasoning
- Khorne: Pure aggression, nothing much to tell a story. Just used as occasional fluff.
- Tzeentch: Too complicated.
- Slanesh: Uh oh. Politically inconvenient for the moment.
- Nurgle: Funny but also grim. Plus it gets some cheap publicity as a side effect of Covid et al.
It's very logical. So probably not what GeeDubs had in mind.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,045
nurgle is easiest to implement. just make game about zombies and shit.

Case in point: Darktide is literally Left4Dead with 40k aesthetics.

Game's kind of shit but the bolter is so fucking good that I'm waiting for them to add content so I can play more.

It only has like 15 rounds per mag but it straight up deletes anything that's not a boss, even on Damnation.

:shredder:
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,695
Location
Asspain
If they include all the major xenos races I'll buy the game just for having the ambition to do that. I can't think of a single game besides Dawn of War I that did that, and they had to do it in installments and still missed the 'nids.
Battlefleet Gothic: Armada 2 has in the base game:

-Empire (Divided in Navy, Astartes and Mechanicus each one with different ships)
-Chaos (With a subfaction per god)
-Eldar (Corsairs and Craftworld)
-Dark Eldar
-Orks
-Necrons
-Tyranids
-Tau

Also has a bitching soundtrack, memorable voice acting and the four campaigns are what-if scenarios that change the galaxy forever.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
nurgle is easiest to implement. just make game about zombies and shit.

Case in point: Darktide is literally Left4Dead with 40k aesthetics.

Game's kind of shit but the bolter is so fucking good that I'm waiting for them to add content so I can play more.

It only has like 15 rounds per mag but it straight up deletes anything that's not a boss, even on Damnation.

:shredder:
I like the Psyker implementation. Overuse leads to instant death which is cool and as it should be.
 

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