Vanguard warriorAny suggestion of some build that is reasonably fun AND well suited for the main character role?
Death World / Priest / BlademasterMy previous playthrough has been in pause for so long I'm just considering the idea of starting from zero again.
Tha said, I'm not sure if I want to go back again to the commissar/officer build I played previously. While it was extremely effective, I felt like I was mostly assisting my squad (and throwing almost every single one of my turns at them) rather than doing much myself, not ot mention because I'd like to attempt approaching the game from a different angle/role.
Any suggestion of some build that is reasonably fun AND well suited for the main character role?
That would be stepping on toes of Abelard and every party needs an true Abelard.Vanguard warriorAny suggestion of some build that is reasonably fun AND well suited for the main character role?
I wonder if you can corrupt her to become Heretic alongside you.. I still need to do my Heretic run.I'm liking this dlc so far, i'm hoping owlcat keeps up this trend of story expansion dlcs with new companions thrown in over some sideplot that has nothing to do with the main game.
Entering commorragh now so will see if the dlc content dries up after that, could be it just frontloads more things to do in chap 1-3 which are already agreed to be the game's best anyways.
But yeah so far got lots of decent onboard ship drama and some sidequests in the vanilla game got super expanded to be more an overarching plot so will see where that goes.
Then you get a killer goth hyper speed combat assassin waifu sworn to you in blood who would kill you herself before allowing any heretic or xenos to defile you (chap 3 still happens but its the thought that counts!). Cringe jokes aside, i expect death cultists to become a lot more popular in general now because dlc sells them well.
Also dunno if its the dlc companion effect but i get the impression a higher % of npcs react to having her in the party over the eldar, inquisitor, mutant noble or sister of battle in the same crew, must suck to be a death cultist introvert.
She's fun to play and well intregated into the base game. Way Better than Ulbrig imo.DLC waifus status?
You can and it is super easy to do so along with corrupting her entire cult because out of the gate they are sworn to you, if you want to make them heretics all it takes is a little push.I wonder if you can corrupt her to become Heretic alongside you.. I still need to do my Heretic run.I'm liking this dlc so far, i'm hoping owlcat keeps up this trend of story expansion dlcs with new companions thrown in over some sideplot that has nothing to do with the main game.
Entering commorragh now so will see if the dlc content dries up after that, could be it just frontloads more things to do in chap 1-3 which are already agreed to be the game's best anyways.
But yeah so far got lots of decent onboard ship drama and some sidequests in the vanilla game got super expanded to be more an overarching plot so will see where that goes.
Then you get a killer goth hyper speed combat assassin waifu sworn to you in blood who would kill you herself before allowing any heretic or xenos to defile you (chap 3 still happens but its the thought that counts!). Cringe jokes aside, i expect death cultists to become a lot more popular in general now because dlc sells them well.
Also dunno if its the dlc companion effect but i get the impression a higher % of npcs react to having her in the party over the eldar, inquisitor, mutant noble or sister of battle in the same crew, must suck to be a death cultist introvert.
Feels is pretty clever to have this ONE companion being so moldable to your whims and even change her alignments without feeling ego stroking. I hope the Adeptus Arbites doesn't work like her and have a fixed aligment..You can and it is super easy to do so along with corrupting her entire cult because out of the gate they are sworn to you, if you want to make them heretics all it takes is a little push.
If anything it's been my main takeaway of the value of having death cults of killer dominatrixes compared to your standard ecclesiarch clergy: much more vulnerable to being influenced from whoever they consider their boss, but otherwise more difficult to infiltrate and subvert from below because it's easier for heretics or xenos infiltrators to larp as or steal the identity of an imperial preacher then it is to go through all the crazy trials and mind rape you gotta do to be a death cultist.
It's good. IMO, the best DLC Owlcat ever made. New locations are gorgeous, and Astropathic Choir music is next level.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?
Off Topic, but i was wondering why you guys picked Operative that can be level up into Executioner when from what i got from my Theory crafting, there's little to no synergy outside of a few Talents scalling off INT, 3 of them, and Operative is not good as Melee Class outside of Pasqal, so the whole Bleed on Melee is wasted on it. Even as Psyker, you would be better off as Warrior or Blade Dancer because there's only one Ability that synergy with Ranged attacks.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?
Still got a ways to go, but liking the new companion thus far.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?
Tough question, as it really depends on what you want to do. They can go in many different directions and you can buy multiple disciplines. Companion Idira is a Telepath Operative. Companion Heinrix is a Warrior Biomancer/Sanctic.Soo, whatare the best classes for psyker telepath MC? or a psyker biopath? Or should I skip to a pyrokinetic one? Considering the DLC changes I mean.
The Grim Darkness Challenge comes!
Lord Captains!
To celebrate the launch of the Void Shadows DLC and the introduction of Grim Darkness (“Ironman”) Mode for Warhammer 40,000: Rogue Trader, Owlcat Games is happy to announce a large competitive event:
The Grim Darkness Challenge!
What is The Grim Darkness Challenge?
It is an intense competitive event for streamers, where, over the course of two weeks, participants will compete live in beating (or making it as far as they can in!) Warhammer 40,000: Rogue Trader on
Daring difficulty in Grim Darkness mode
- a newly introduced brutal gameplay mode where only a single save is allowed and is rewritten every time a player exits the game. All decisions and consequences in this mode are final, reloading is impossible, and if the party is defeated—the game is over!
Registration
In order to participate, you need to either be a streamer that is already a part of our partnership program Owlmates, or have a channel on Youtube or Twitch with at least 5000 subscribers and a reasonable number of views on recent videos. We’re ready to discuss corner cases (for example, some leeway may be given to non-English-speaking streamers with national audiences), but also reserve the right to deny registration without explanation if we consider it necessary.
For registration and all questions, contact Owlcat CM Starrok (Starrok on Discord or u/OwlcatStarrok on Reddit), or Owlcat CM Nathillien (Nathillien on Discord or u/OwlcatNathillien on Reddit).
Registration will remain open until October 14.
Victory conditions
- Winner is determined by beating the game or reaching the furthest Act without the player’s party ever being defeated.
- If multiple players have reached the same act or have beaten the game, tiebreakers are resolved by the number of quests completed (you can check completed quests in the journal).
- If still tied, the victory is determined in favor of the player who spent the least in-game time on their playthrough.
The challenge will begin on
00:00 GMT October 22
, and last for 2 weeks until
23:59 GMT November 4
, or until all players have successfully completed their playthroughs or were eliminated.
And remember: in the Grim Darkness of the far future, there is only one winner, and their feat will be rewarded with a unique prize!
In-game Rules
- Grim Darkness mode must be enabled;
- Daring Difficulty must be enabled;
- Void Shadows DLC must be installed and enabled;
- All free and cosmetic DLCs can be enabled;
- Any background or character-selection choices are allowed;
- Any ship type is allowed;
- Only single player is allowed;
- No mercenaries are allowed (only story companions);
- No mods can be used;
- It is prohibited to shutdown or alter the game in any way in order to prevent a death, make a different choice, or redo a skillcheck. Live with the consequences of your choices!
Technical Requirements
- After each game session, the participant must upload the following stats to the provided Discord channel:
- Time played this session;
- Total time played in campaign;
- Current Act # reached
- Number of completed quests (visible in the quest log)
- Party setup that was used most of the time for this session (companions and archetypes). Builds don't need to be uploaded, but must be available on request.
- Playthroughs must happen strictly LIVE, with the streams and their records saved in case a need arises to check them. If you have connection issues, please save the game and continue when your connection is restored.
- All participants must manually make a backup of their save after every session (by default it is located in C:\Users\ <username> \AppData\LocalLow\Owlcat Games\Warhammer 40000 Rogue Trader) to prevent unexpected progress loss due to power outages, Steam Cloud issues, bugs, and other force majeure factors.
- If continuing or finishing the playthrough is impossible due to a non-gameplay related reason (a bug, power failure, hardware or software issues, etc.), contact the organizers. We may be able to let you continue from a previous backed-up save or restart the game, depending on the circumstances.
- We strongly urge all participants to use the #GrimDarknessChallenge hashtag in their media.
Cheating and Exploits
- It is forbidden to exploit bugs and a clearly unintended use of game mechanics to gain a gameplay advantage. If you are in doubt as to whether the situation can be classified as such, contact the organizers.
- No mods or external software may be used to modify the game or save or to alter them in any way.
Participants who break any of the rules above may be disqualified at the organizers' discretion.
Good luck!
Registration
In order to participate, you need to either be a streamer that is already a part of our partnership program Owlmates, or have a channel on Youtube or Twitch with at least 5000 subscribers and a reasonable number of views on recent videos
Daring difficulty
As soon as you load a old save , you can turn the dlc on but can't turn off.Does this dlc require new start or is it compatible with older saves?
Cool-cool, I'm glad you enjoy it overall. Yeah, origin reactivity is something that was asked a lot.It's good. IMO, the best DLC Owlcat ever made. New locations are gorgeous, and Astropathic Choir music is next level.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?
New archetypes are good in abstract, and pretty strong mechanically. I'm not entirely sold on their integration though. Like Marazhai really feels like he should have the exact same build as Kibellah, but he's a Warrior.
It looks like there's more origin reactivity now, which is very welcome. Being able to influence your ship's workings is also cool.
I'd hope for an eventual rework of Heretical path so it's less buggy and awkward, but considering 70% of the players went Iconoclast and there's not a third DLC promised - this seems unlikely.
That is our game designers shenanigans. But I'll try to beat the answers out of them XDOff Topic, but i was wondering why you guys picked Operative that can be level up into Executioner when from what i got from my Theory crafting, there's little to no synergy outside of a few Talents scalling off INT, 3 of them, and Operative is not good as Melee Class outside of Pasqal, so the whole Bleed on Melee is wasted on it. Even as Psyker, you would be better off as Warrior or Blade Dancer because there's only one Ability that synergy with Ranged attacks.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?
Same goes for Officer into Vanguard.
That is our game designers shenanigans. But I'll try to beat the answers out of them XD
Also ask them to make Advanced Classes be accessible from 3 base classes (non DLC) instead of two. A lot of possible cool combinations are being killed by current system. It would be best if there were no limitations and everyone could take any advanced class.Cool-cool, I'm glad you enjoy it overall. Yeah, origin reactivity is something that was asked a lot.It's good. IMO, the best DLC Owlcat ever made. New locations are gorgeous, and Astropathic Choir music is next level.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?
New archetypes are good in abstract, and pretty strong mechanically. I'm not entirely sold on their integration though. Like Marazhai really feels like he should have the exact same build as Kibellah, but he's a Warrior.
It looks like there's more origin reactivity now, which is very welcome. Being able to influence your ship's workings is also cool.
I'd hope for an eventual rework of Heretical path so it's less buggy and awkward, but considering 70% of the players went Iconoclast and there's not a third DLC promised - this seems unlikely.
That is our game designers shenanigans. But I'll try to beat the answers out of them XDOff Topic, but i was wondering why you guys picked Operative that can be level up into Executioner when from what i got from my Theory crafting, there's little to no synergy outside of a few Talents scalling off INT, 3 of them, and Operative is not good as Melee Class outside of Pasqal, so the whole Bleed on Melee is wasted on it. Even as Psyker, you would be better off as Warrior or Blade Dancer because there's only one Ability that synergy with Ranged attacks.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?
Same goes for Officer into Vanguard.
Still working on completing but for the 2nd, think my opinion won't be a minority one when i say the archetypes are very fun and interactive.Soo, those who have already completed the DLC, how did you like it? How did you like the new Archetypes?