Decided to see for myself what exactly the changes with Rogue Trader are.
So I rolled a new character to get a good grip on the differences in Act I.
I can say for sure that Daring is much easier than what it used to be. I didn't get challenged all that much, dare I say it at all, even by the final Chaos Marine boss. That's not a change that I don't welcome since that allowed for awkward stuff to happen in combat and I still managed to get away with the win. Which for me fits the 40k narrative that the game is going for. There were no major bugs that happened and overall I had a very pleasant experience with the 1st Act. The added in-game cinematics elevated the atmosphere and overall Owlcat have done a very good job with Rogue Trader so far.
That being said there are still things that I don't like about the game. Initially I wanted to check on my old toon which I dropped at around the end of Act II and see how much the talents have changed. I quickly scrapped that idea as lvling up 6 heroes to lvl 20+ gave me an anxiety attack and almost made me Alt+F4 the game. Leveling is still a bit more convoluted than it should be, but at least this time with the new toons I found it slightly less annoying. I
gotta admit tho just thinking about the respec option makes me want to clean the house instead. At times I could tell that I was fighting trash mobs and while it does fit the narrative I can sense this is going to be an issue later on.
But the real question is - did I have fun?
Oh, and on more thing. Operative still sucks monkeh ass.