Still sucked though that you had no way of reliably farming Cracked Red Orbs.
You received one for winning a duel in the arena. Perfect way to get them, and a game's way of telling you that you should first GIT GUD at 1vs1 PVP, before you start PVPing as a greatly disadvantaged invader.
And yes, invaders were always disadvantaged, but somehow after all these years you still find people whining about not being good at PVP, claiming that the fact PVP was made easier, dumber, and more casual-friendly was actually a good thing. So now you have guys like these, currently enjoying the casual, comfy goyslop experience of Soyden Ring, a game made for women, while still not being able to work through the trauma of "struggling" in Dark Souls II PVP due to not having enough PVP skill:
Agape Ring + Blue Acolyte mod are the only things that make SotFS worth playing. I think From didn't want to allow infinitely reusable orb because players who already struggle because of diminshed max health after death would struggle even more when they get invaded by minmaxed twinks, but that (and soul memory) was just crude solution to that never fixed skill and equipment disparity anyway.
There was always a solution to struggling when invaded by
minmaxed twinks players who objectively were your superiors and had more skill as well as a greater understanding of the game than you, and that solution was to GIT GUD. But you literally admit to using a cheat (or a "mod that works around the in-game anti-cheat", lmao) to alter the PVP system so that you can kick and block invaders, so I guess you were a hopeless case from the start.