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Was Dark Souls 2 the greatest game that From Software ever made?

Was Dark Souls 2 better than everything?

  • Yes

    Votes: 33 53.2%
  • Yes

    Votes: 7 11.3%
  • It was better than everything

    Votes: 6 9.7%
  • No. There has never been a better game than Dark Souls 2

    Votes: 16 25.8%

  • Total voters
    62

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,403
The only good Dark Souls is 1 and that was purely an accident.
the only masterpiece game is DS 1. DS3 was mediocre, ER just a bit better overall considering all the content it has, but also all the issues. Sekiro is fantastic action game.
DS 2? ... made by people without an idea
DS1 and Demon's Souls.

mgRpTtH.png
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,973
You've messed up pretty bad when a bloated drunkard thinks you're a slack-jawed faggot.
 

Alphard

Guest
The only good Dark Souls is 1 and that was purely an accident.
the only masterpiece game is DS 1. DS3 was mediocre, ER just a bit better overall considering all the content it has, but also all the issues. Sekiro is fantastic action game.
DS 2? ... made by people without an idea
DS1 and Demon's Souls.

mgRpTtH.png
i did not mention DeS or BB because they are consolle exclusive so i have never played them, but only heard good things about those 2 games
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
They basically had to scrap lots of stuff to release DS2, it feels like whole level got cut between Earthen Peak and Iron Keep.
Iron keep was originally supposed to be set inside a volcano. I don't think From ever revealed the original plans for how you got there.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,176
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I like Asmon in general but his souls takes are extremely normie.

Plus he seems to deftly ride popular opinions, meaning he'll say game is grate if he feels it's popular and vice versa. Prolly something streamers are almost obliged to do in order to earn living.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
893
Location
The belly of the whale
Imagine having your opinion of a game being determined by a streamer lol.
I think that would pretty much never happen. However, it's fairly amusing that I can pretty easily find a video from a streamer that Some Drunk Cat has posted videos from before shitting on a game he made a thread about and then link it to him after he posts a meme.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
Never understood the appeal of watching long ass playthroughs and streams, especially when streamers are perpetually distracted and play like shit.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
245
Location
Scotland
0077fd37cd689dd6b25b2af632879170.png

Love DeS, love Scholar, simple as. I've tried to get into DS1 but it just doesn't click for me, 2 may have spoiled it as even movement alone is much more fluid, plus parrying is a fucking joke in 1.

I usually opt for glass-cannon type builds which works perfectly in 2. The only shite thing is, it's essentially mandatory to pump ADP asap, aside from that though, the build variety, more humanoid bosses*, actual punishment for dying etc. makes the game more fun to me. The locales as well are something else. (
ad8cd5083b19c0e936cda1a3e01735c3.jpg
) inb4 "but they're not interconnected!" suck a dick.

RE: Trash mobs, you don't have to lock onto every single enemy, mentioned before but the more fluid movement in DS2 makes it easier to pick and choose targets, kite certain ones etc.

One random thing I'd like to know, how many people play these games knowing the meta? I try my hardest to avoid that shit, that goes for all games but whatever.

* That complaint is a positive to me lol, I'd rather fight bosses that essentially have my PC's moveset with the odd ability, as opposed to tentaclefaggot#233, not as epic visually but more engaging gameplay-wise for me. I've only played DeS, DS1, DS2/Scholar, BB, and DS3 but starting from BB, the visual clutter of boss fights were just retarded, 3 was worse in this regard imo.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
666
One random thing I'd like to know, how many people play these games knowing the meta? I try my hardest to avoid that shit, that goes for all games but whatever.
Dark Souls II never had a meta, that's why it was so good. Of course you had forum retards trying to pretend SL150 "quality" Soy Sword builds were meta, but in reality you would see hundreds of different builds and skill was always the main determinant. Sure, you'd see katana builds and straight sword builds most often, but even between those you still had a lot of diversity because, to take the example of katanas, a Chaos Blade build enforced a completely different playstyle than a washing pole build. Everything was viable, you'd see a lot of estocs, spears, lances, some UGSs, poison builds, shield builds, bleed builds with whips, sorcery builds, hex builds, miracle builds etc. etc. The vast amount of viable builds was possible because you had a lot of complex, interconnected mechanics such as poise or powerstancing, which were all later gradually castrated from the franchise. The decline started with Dark Souls II 1.10, got steeper with SotFS, and reached the bottom in the soulless, oversimplified turd known as DSIII, where everyone and their mother was only using Fume UGS and maybe 1-2 other weapons.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
245
Location
Scotland
The decline started with Dark Souls II 1.10, got steeper with SotFS
What was the decline there? I remember playing the original DS2 on PS4 at the time, loving it. My memory of it doesn't differ too much from Scholar, straight away the tutorial area/frog section is different but aside from that, it more or less felt like the same game. I'm so used to Scholar that I do forget the changes made.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
666
1.10 completely overhauledcucked the previous invasion system to make it casual-friendly, and cucked PVP matchmaking in general. Might not seem like much to people who didn't care about invasions/PVP in the first place, but it was the first step towards the total casualization of the franchise on all levels, from mechanics to aesthetics.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
I played every Dark Souls without looking up any guides on how to trivialize these games with best builds, even magic turned out to be actually viable for DS2 DLC, and I didn't use hyperarmor at all for my first DS3 playthrough. None of these games are perfect, but From did good job making almost everything viable and fun to use, especially with addition of powerstancing and then weapon arts.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,438
Location
Germany
1.10 completely overhauledcucked the previous invasion system to make it casual-friendly, and cucked PVP matchmaking in general. Might not seem like much to people who didn't care about invasions/PVP in the first place, but it was the first step towards the total casualization of the franchise on all levels, from mechanics to aesthetics.
Pretty sure that SOFTS saved the whole PVP aspect for me and many other invaders by introducing the Agape Ring. That thing alone makes Dark Souls 2 an infinite times better product than the original pre-whatever DS2 version. Still sucked though that you had no way of reliably farming Cracked Red Orbs.
 
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Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
Agape Ring + Blue Acolyte mod are the only things that make SotFS worth playing. I think From didn't want to allow infinitely reusable orb because players who already struggle because of diminshed max health after death would struggle even more when they get invaded by minmaxed twinks, but that (and soul memory) was just crude solution that never fixed skill and equipment disparity anyway.
 
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Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
666
Still sucked though that you had no way of reliably farming Cracked Red Orbs.
You received one for winning a duel in the arena. Perfect way to get them, and a game's way of telling you that you should first GIT GUD at 1vs1 PVP, before you start PVPing as a greatly disadvantaged invader.

And yes, invaders were always disadvantaged, but somehow after all these years you still find people whining about not being good at PVP, claiming that the fact PVP was made easier, dumber, and more casual-friendly was actually a good thing. So now you have guys like these, currently enjoying the casual, comfy goyslop experience of Soyden Ring, a game made for women, while still not being able to work through the trauma of "struggling" in Dark Souls II PVP due to not having enough PVP skill:

Agape Ring + Blue Acolyte mod are the only things that make SotFS worth playing. I think From didn't want to allow infinitely reusable orb because players who already struggle because of diminshed max health after death would struggle even more when they get invaded by minmaxed twinks, but that (and soul memory) was just crude solution to that never fixed skill and equipment disparity anyway.
There was always a solution to struggling when invaded by minmaxed twinks players who objectively were your superiors and had more skill as well as a greater understanding of the game than you, and that solution was to GIT GUD. But you literally admit to using a cheat (or a "mod that works around the in-game anti-cheat", lmao) to alter the PVP system so that you can kick and block invaders, so I guess you were a hopeless case from the start.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
I don't get the appeal of Souls PvP. It's a laggy mess with no depth and there's no reward for even doing it. May as well waste your life masturbating to anime.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,438
Location
Germany
Still sucked though that you had no way of reliably farming Cracked Red Orbs.
You received one for winning a duel in the arena. Perfect way to get them, and a game's way of telling you that you should first GIT GUD at 1vs1 PVP, before you start PVPing as a greatly disadvantaged invader.

And yes, invaders were always disadvantaged, but somehow after all these years you still find people whining about not being good at PVP, claiming that the fact PVP was made easier, dumber, and more casual-friendly was actually a good thing. So now you have guys like these, currently enjoying the casual, comfy goyslop experience of Soyden Ring, a game made for women, while still not being able to work through the trauma of "struggling" in Dark Souls II PVP due to not having enough PVP skill:

Agape Ring + Blue Acolyte mod are the only things that make SotFS worth playing. I think From didn't want to allow infinitely reusable orb because players who already struggle because of diminshed max health after death would struggle even more when they get invaded by minmaxed twinks, but that (and soul memory) was just crude solution to that never fixed skill and equipment disparity anyway.
There was always a solution to struggling when invaded by minmaxed twinks players who objectively were your superiors and had more skill as well as a greater understanding of the game than you, and that solution was to GIT GUD. But you literally admit to using a cheat (or a "mod that works around the in-game anti-cheat", lmao) to alter the PVP system so that you can kick and block invaders, so I guess you were a hopeless case from the start.
That was an absolute horrible way to get Cracked Red Eye orbs, especially if you were low level invading, trying to have as little SM and SL as possible. Most of the time you were paired against much much stronger characters. I am just glad that CE existed for this game.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
But you literally admit to using a cheat (or a "mod that works around the in-game anti-cheat", lmao) to alter the PVP system so that you can kick and block invaders, so I guess you were a hopeless case from the start.
Are you retarded? Not everyone enjoys farming arena for orbs, me included, I wish more people used Blue Acolyte because invasions are very rare in SotFS, I don't block anyone because on my last full game + DLC playhthrough I got invaded two times total.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
797
I guess some people love snap points jank this much.
 

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