But you'll be able to use Toaster Repair all the time with major gameplay consequences.
Predicting that Demolitions, Outdoorsman and Animal Whisperer (especially this last one) will be nearly completely useless except for the solution of a few non-essential quests.
Then why don't you argue from the angle that Animal Whisperer might be their snazzy wording for the skill that deals with everything related to animals? Being able to deal with animals in an effective manner seems to me at least as important as being a good mechanic, if not even more, in a post-apocalyptic setting. The same goes for Outdoorsman.I was arguing from the angle that Toaster Repair might be their snazzy wording for the skill that deals with mechanics stuff.
Demolitions in Wasteland determined how well you could throw grenades. Useful if that's what you want to do, right? You could also add coin crafting to that as well.Predicting that Demolitions, Outdoorsman and Animal Whisperer (especially this last one) will be nearly completely useless except for the solution of a few non-essential quests.
Then why don't you argue from the angle that Animal Whisperer might be their snazzy wording for the skill that deals with everything related to animals? Being able to deal with animals in an effective manner seems to me at least as important as being a good mechanic, if not even more, in a post-apocalyptic setting. The same goes for Outdoorsman.I was arguing from the angle that Toaster Repair might be their snazzy wording for the skill that deals with mechanics stuff.
In these cases you usually end up using just weapon skills and fluf skills for roleplay more then anything else i fear.
Eleven combat skills is fail. A lot of those are going to be superfluous. Assuming it means what I think it does, why should I put points in doctor if I have sufficient field medic?
This is kinda limiting and doesn't make much sense to me.Attributes are all passive, meaning that they won't be actively used in the world to solve issues.
Shitty shit! Too many weapon skills! Even more than in W1 - WTF? And some cool skills 've disappeared... e.g. swim, climb, electronics, gamble.
Maybe they simply use Strength for swim/climb checks - oh wait.Shitty shit! Too many weapon skills! Even more than in W1 - WTF? And some cool skills 've disappeared... e.g. swim, climb, electronics, gamble.
Yeah, I guess I understand why swim and climb disappeared. They won't put swimming and climbing in the game. Joking aside, they probably won't as perhaps it would have been too much of a bother to make all the animations and shit required for an 3D iso game with rotatable camera for climbing and swimming. It was easy in W1 as it was a top down "symbolic" perspective with text descriptions. But then again, hasn't Fargo mentioned as a C&C example salvation of boy from drowning?
True, I don't see the need for so many weapon skills. And maybe some other like you said are missing.
Which doesn't really bother me when constructing a four person party.
Predicting that Demolitions, Outdoorsman and Animal Whisperer (especially this last one) will be nearly completely useless except for the solution of a few non-essential quests.
How do any of the travel/survival skills work in RoA3? Do you just randomly encounter herbs when walking around outside? (Only have played BoD + Star Trail)Toaster Repair...
I kinda remember a Horse Riding skill in Realms of Arkania 3, a game which had a total of zero horses in it. I still put points into it for rp purposes. )