JarlFrank is taking care of it.
No need, he'll soon be gone.
Yes, because that is the problem with AAA games. Small budgets...
Link, plz?Apparently, even though i am a tall, straight, white male in the US I am underprivileged on that chart. Guess being mentally ill is good for something!
Black Cat and I told him to go out and meet some girls, to learn how to talk and have fun with women before trying to date one... it was too much for him.Don't link shit to faggots. If he didn't ignore felipepepepe for some dumbshit retarded reason he would have seen it.
People on Internet forums giving lifestyle-advice is pretty ironic, to be fair.
I don't think we know that just yet.This just occurred to me, so apologies if someone already answered it, but do we know how gory this game will be? I don't remember seeing a lot of violence on that pre-alpha video.
The console market is something that Fargo plans to think about after Wasteland II has shipped. Microsoft, Sony, Nintendo are all saying that indies are more important to them, but the details still haven't been fully revealed. “It's been happening, and I've heard from Microsoft,” Fargo said. He recalls how it used to be when dealing with Microsoft. “I used to want to publish directly on the Xbox, and it was 'OK, how many retail SKUs are you going to put out?' I always felt there was there this huge disconnect – why do I have to put products on a retail shelf in order to be on XBLA?”
Now the situation is completely different. “You're hearing Microsoft reaching out, they're saying 'Hey, we want you on the machine,' they're making the calls,” Fargo said. “You can use the hardware as a development kit, making it more accessible, because indies can't afford to buy [development kits]. It used to be that if you shipped on Sony first you could never be on the Xbox. Now they're like 'Well, we're flexible, maybe there's features...' There's a different dialog there.
“They've come full circle in a matter of ninety days on every part of it, including the ability to be on the platform at all. Sony was already there. They go one step further with their Dev Pub fund, where they actually give developers money upon delivery of a game. You're actually hearing executives at both those companies – and Nintendo, I should say – talk about why indies are important. Someone called it the Cambrian explosion of creativity, I love that phrase.”
Fargo pointed out that digital distribution has led to games that can be improved over time incrementally, a big change from the past. “In the PC world, even in tablets, you can ship things that are unfinished, refine it and make it right. In the console business there were no policies that allowed that to happen. So there were whole types of games and experiences that you wouldn't have gotten to do,” said Fargo.
“You look at DOTA 2, Minecraft, League of Legends – how much better have they gotten over time because of that iteration cycle? You didn't get that on console before. You look at DOTA 2in its present state, it would have been a virtual impossibility to have nailed that on day one. So you have to have that cycle. You get a better game if you allow that to happen.”
“We don't imagine that we ship a game and it's over the next day. Those days are over,” Fargo said. “How scary would it be to go back ten years ago when we would make a game likeFallout, and you would just work on it, you wouldn't show anybody anything, and then you'd just ship it and keep your fingers crossed that you nailed the right things. We'll look back on those days and say 'Those were the crazy old days!'
Marketing Wasteland II is not something Fargo is planning for, particularly. “I'm not worried about it,” Fargo said. “Word of mouth will carry the day. There'll be enough initial people that will respond positively towards it. Shadowrun's a good example, I don't know where they are now but they were number one or two in the Steam store for a week solid. I think word of mouth's the most important thing – these days, it's everything. We're all pretty jaded from advertising.”
Weight your words Fargo, men in rage strike those that wish them best...The console market is something that Fargo plans to think about after Wasteland II has shipped.
@sacibengala @BrianFargo Violent, reactive, surprising enemies with surprising powers, and my favorite: the dot matrix printer text display.
Well, no shit. I bet nobody saw this coming...Microsoft reached out to Fargo - HERE COMES THE CONSOLE PORT
While DotA 2 is a good example. I think more and more devs will use stuff like that (and this article) as an excuse to get unfinished games out the door and then make them 'finished' via patches. They are doing it already but holy cow I do not want a rise in the adoption of the method, multiplayer games okay sure but a single player RPG ? Not keen.
Black Cat giving lifestyle-advice is pretty ironic, to be fair.
DotA was a mod for I don't know how many years. By the time I started playing it, it was in version 5.xx and they released a version and damn near every .01 increment. DotA2 is just a result of Valve seeing dollar signs, so I don't know that it's a fair example for Fargo to use for gradual iteration.
Microsoft reached out to Fargo - HERE COMES THE CONSOLE PORT
http://www.thealistdaily.com/news/the-indie-revolution/
The console market is something that Fargo plans to think about after Wasteland II has shipped. Microsoft, Sony, Nintendo are all saying that indies are more important to them, but the details still haven't been fully revealed. “It's been happening, and I've heard from Microsoft,” Fargo said. He recalls how it used to be when dealing with Microsoft. “I used to want to publish directly on the Xbox, and it was 'OK, how many retail SKUs are you going to put out?' I always felt there was there this huge disconnect – why do I have to put products on a retail shelf in order to be on XBLA?”
Now the situation is completely different. “You're hearing Microsoft reaching out, they're saying 'Hey, we want you on the machine,' they're making the calls,” Fargo said. “You can use the hardware as a development kit, making it more accessible, because indies can't afford to buy [development kits]. It used to be that if you shipped on Sony first you could never be on the Xbox. Now they're like 'Well, we're flexible, maybe there's features...' There's a different dialog there.
“They've come full circle in a matter of ninety days on every part of it, including the ability to be on the platform at all. Sony was already there. They go one step further with their Dev Pub fund, where they actually give developers money upon delivery of a game. You're actually hearing executives at both those companies – and Nintendo, I should say – talk about why indies are important. Someone called it the Cambrian explosion of creativity, I love that phrase.”
or maybe he's using Realms of Arkania HD as a role model for development
Fargo pointed out that digital distribution has led to games that can be improved over time incrementally, a big change from the past. “In the PC world, even in tablets, you can ship things that are unfinished, refine it and make it right. In the console business there were no policies that allowed that to happen. So there were whole types of games and experiences that you wouldn't have gotten to do,” said Fargo.
“You look at DOTA 2, Minecraft, League of Legends – how much better have they gotten over time because of that iteration cycle? You didn't get that on console before. You look at DOTA 2in its present state, it would have been a virtual impossibility to have nailed that on day one. So you have to have that cycle. You get a better game if you allow that to happen.”
“We don't imagine that we ship a game and it's over the next day. Those days are over,” Fargo said. “How scary would it be to go back ten years ago when we would make a game likeFallout, and you would just work on it, you wouldn't show anybody anything, and then you'd just ship it and keep your fingers crossed that you nailed the right things. We'll look back on those days and say 'Those were the crazy old days!'
Marketing Wasteland II is not something Fargo is planning for, particularly. “I'm not worried about it,” Fargo said. “Word of mouth will carry the day. There'll be enough initial people that will respond positively towards it. Shadowrun's a good example, I don't know where they are now but they were number one or two in the Steam store for a week solid. I think word of mouth's the most important thing – these days, it's everything. We're all pretty jaded from advertising.”
Please keep your MOBA crap out of my prestigious Wasteland 2 thread. Thank you.I mean as a good example of DotA 2 early days = fucking awful nothing like DotA 1 and HoN was better. Now it's good.DotA was a mod for I don't know how many years. By the time I started playing it, it was in version 5.xx and they released a version and damn near every .01 increment. DotA2 is just a result of Valve seeing dollar signs, so I don't know that it's a fair example for Fargo to use for gradual iteration.
And yeah I played DotA from 5.54b onwards
Multiplayer Online Battle Arena.What's a moba?