Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
Pretty much as Lhynn said.
Definitely interested in hearing folks' thoughts on random encounter mix, frequency, etc.
Repeating Roguey's commonplace here: Keep the amount right. Example for how not to do it: Fallout Tactics (>5 random encounters per quadrant).
I'd rather go for too few than too many, because it's very annoying if you just want to reach some destination but get constantly interrupted by a random encounter.
Keep it in a range that you get on average maybe a little below one random encounter when travelling common distances.
Type should be chosen according to the region you are travelling in. Remote areas should have a higher chance of aggressive wildlife, between large settlements you might see more merchants, but also some bandits out to rob you. "Dangerous" areas will have a higher frequency, but give clues to the player what to expect. I've also no problems with wacky stuff, if the frequency is low (Fallout did it about right, I think).