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Wasteland Wasteland 2 Thread - Director's Cut

Athelas

Arcane
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Jun 24, 2013
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Unsurprisingly, next-generation consoles buckle before the demanding powerhouse that is the Unity engine:

Outside of combat, however, is where things didn't shine so well. To begin with, the game had a very jaggy look to it. It ran in 720p, but just had this look of being really low resolution compared to what RPGamers who played the PC version would be used to. The developers mentioned that they were hoping to get the game running in 1080p before launch later this summer.
(...)
Overall, the game looked to be in sort of an odd condition. It was completely playable as it was, but the graphical quality and imprecise non-combat controls made it very much not the version to play if one had access to the PC version.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.idigitaltimes.com/wastel...ease-adds-perks-quirks-and-ui-overhaul-451722

Wasteland 2 Xbox One And PS4 Release Adds Perks, Quirks And UI OVerhaul

Wasteland 2 launched last summer and basically ruined my life for a few weeks. I crunched dozens of hours of playtime into a fairly short window and walked away from the game feeling like I barely scratched the surface. Despite my 50+ hours of playtime I didn’t finish it. Didn’t come close, actually. I would love a reason to pick it up again. And, according to Thomas Beekers of inXile Entertainment, I’m not alone.

“It was something people asked for. A lot,” said Beekers. “There’s not that many game of this type on consoles.”

While Wasteland 2 jumping to consoles isn’t fresh news, E3 2015 offered me my first opportunity to go hands on with the game. As expected, the core remains the same. Colossal story depth, solid turn based combat mechanics and enough RPG customization to make even the most immersive pen-and-paper diehard happy. A game this good doesn’t need a lot of work, but Beekers explained that a drive to polish the experience led to the console builds.

“We were working on upgrading the game, bringing it to Unity 5,” Beekers said. “From a certain standpoint it’s easier to port from Unity 5 but we did have to do a lot of work on the controller interface. But, once that’s done we can bring it back to the PC so it’s a win-win-win.”

My run through put me in a basic firefight with some raiders. I noticed right away that the environment seemed a bit different and, afterwards, Beekers shed light on whyWasteland 2 vets won’t feel right at home.

“A lot of the combat has been improved as well. You’ll have more cover, more height differentials, things like that,” he said. “We redid all the areas, we redid all the character models, we did a bunch of extra voice acting. On the system side we added perks and quirks.”

Perks are what you’d expect, simple stat and gameplay boosts that can stack against each other and deliver things like more crit damage or defense. Quirks, however, are more permanent and unique. You can only choose one perk for your character and inXile explained on their dev blog that the decisions facing players on the Quirks screen won’t be easy.

“When we approached quirk design for Wasteland 2, we wanted to achieve a few different goals. It was important for us to avoid quirks that you have to pick in order to play your character the right way, or create quirks that are so good you’ll always want to pick them on all your characters,” the dev team posted on the Wasteland 2 site. “By giving each quirk both an upside and a downside, we can make sure that they are interesting to play without becoming overpowered.”

The Wasteland 2 Xbox and PS4 release is scheduled for later this summer. The launch will include free updates for everyone using the PC version. It’s also the perfect appetixer for anyone waiting to get Fallout 4 in November. The Wasteland franchise was the spiritual successor for the Fallout franchise, so anyone looking to learn a little gaming history would be wise to check out Wasteland 2 and get a sense of the franchise that started it all.

Or, if you’re like me, check it out again. Social obligations be damned.
 

Daedalos

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Show us some fucking PC footage ! god fucking dammmit.

I don't give a shit if the console version is not "optimized and looks gud" yet.. just give me the PC version gameplay video with all the new shit running on a decent rig.

How hard is that... Brother None.. cum on
 

AW8

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Pillars of Eternity 2: Deadfire
"The Wasteland franchise was the spiritual successor for the Fallout franchise"

Fucking journalists.

"Wasteland 2 launched last summer"

"Quirks, however, are more permanent and unique. You can only choose one perk for your character"

Proof-reading saves lives.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamebanshee.com/news/115731-wasteland-2-game-of-the-year-impressions.html

I usually don't post articles that aren't in English, but given there are so few available yet, I'll take the liberty to note that IGN Italy's video preview shared similar concerns. While the journalist that attended the demo seemed to like the game itself (he recommended the console version to players that can't get Wasteland 2 for PC), he argued that the UI was a poor fit for a TV screen (text size was specifically mentioned), and compared it unfavorably to Divinity: Original Sin - Enhanced Edition.
 

Zeronet

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I wonder if the sequels for these unity games (WL2/PoE/Torment) will keep using it because they've already got the engines up and running for the games or whether they'll be a awkward switch to UE4.
 

Athelas

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I wonder if the sequels for these unity games (WL2/PoE/Torment) will keep using it because they've already got the engines up and running for the games or whether they'll be a awkward switch to UE4.
Apparently Unity 5 is supposed to be a great improvement.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasteland might switch if it ever gets a sequel, PoE probably won't (except upgrading to Unity 5), Torment might not even get a sequel
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Purely speculative, but I think Fargo might try squeezing one more Wasteland game with the assets he has before making the switch to Unreal. When he does that it will be good-bye turn-based cRPG, hello Fallout: New Vegas style Wasteland game.
 

DosBuster

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I have to admit, the changes look impressive, Ranger Citadel's exterior looks VERY different especially. That and also I'm on pc so I don't have to deal with console bullshit.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Eh, Wasteland 3 isn't next. Got a few years at least before that announcement is made. God knows what will be the darling engine down the road.
 

Zeronet

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Well that's quite heartening, i had hoped they would change some of the environments a bit. Hopefully the ranger area in California has gotten a revamp and adjustment too.

I wonder if the sequels for these unity games (WL2/PoE/Torment) will keep using it because they've already got the engines up and running for the games or whether they'll be a awkward switch to UE4.
Apparently Unity 5 is supposed to be a great improvement.

I'd heard that but I thought the XBone version was running on U5 and it's still apparently struggling.
 

Daedalos

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All consoles struggle with good graphics.

This is hardly any fucking news.

It's been this way forever, which is bascially why you should never fucking buy a filthy console.


Shit has trouble even breaking 30 fps on some mediocre lastgen looking game, while medium 4 year old PC get 60 fps.. lel

PCMASTERRACE
 

Roguey

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Purely speculative, but I think Fargo might try squeezing one more Wasteland game with the assets he has before making the switch to Unreal. When he does that it will be good-bye turn-based cRPG, hello Fallout: New Vegas style Wasteland game.
They can just plug the assets they have now into UE4.

Also new XCOMs use Unreal, as do several RTSes.
 

DosBuster

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so, from a technical standpoint, having the console versions run well/look good without visual downgrades is very hard in unity, simply because of the garbage collection system C# uses.

UE4 not only has source code access but its scripting is driven by C++, C++ is used in the game industry mainly because of how you allocate memory yourself, C# (which is what unity uses for scripting), uses garbage collection, meaning that the whole memory allocation process is automated. Consoles due to their weird memory use need some serious memory fuckery in many cases in order to get good looking games running on them. So, unity's popularity as well as indie devs wanting to use C# or java or python has brought fourth the era of shitty performance. Meanwhile, all the AAA devs laugh at how retarded these guys are and go back to having full control of their game's memory use.
 

Taxnomore

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No. Should there be? It's a summary about what Wasteland 2 is about for people who have never heard of it.

The old guy said he liked it, it's implied the gay hipster with the glass didn't like it. They say the game is already out on PC and it's going to be updated for consoles.

Then the old guy proves to be an absolute moron saying the game is hard to control with a mouse and keyboard and that he can't wait for the gamepad patch.

Nothing much is said about the improvements, excepted that the old guy enjoyed his time at deep silver. The guy with the glasses said it was interesting because he dug a hole with a shovel, and he couldn't have dug anything without a shovel, so that's interesting.

They're only talking about Deep Silver and I don't think inXile is mentioned. This video was absolutely bullshit. Thanks, Infinitron :(
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I owe you ten minutes. :salute:
 

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