Wasteland 2 Xbox One And PS4 Release Adds Perks, Quirks And UI OVerhaul
Wasteland 2 launched last summer and basically ruined my life for a few weeks. I crunched dozens of hours of playtime into a fairly short window and walked away from the game feeling like I barely scratched the surface. Despite my 50+ hours of playtime I didn’t finish it. Didn’t come close, actually. I would love a reason to pick it up again. And, according to Thomas Beekers of inXile Entertainment, I’m not alone.
“It was something people asked for. A lot,” said Beekers. “There’s not that many game of this type on consoles.”
While Wasteland 2 jumping to consoles isn’t fresh news, E3 2015 offered me my first opportunity to go hands on with the game. As expected, the core remains the same. Colossal story depth, solid turn based combat mechanics and enough RPG customization to make even the most immersive pen-and-paper diehard happy. A game this good doesn’t need a lot of work, but Beekers explained that a drive to polish the experience led to the console builds.
“We were working on upgrading the game, bringing it to Unity 5,” Beekers said. “From a certain standpoint it’s easier to port from Unity 5 but we did have to do a lot of work on the controller interface. But, once that’s done we can bring it back to the PC so it’s a win-win-win.”
My run through put me in a basic firefight with some raiders. I noticed right away that the environment seemed a bit different and, afterwards, Beekers shed light on whyWasteland 2 vets won’t feel right at home.
“A lot of the combat has been improved as well. You’ll have more cover, more height differentials, things like that,” he said. “We redid all the areas, we redid all the character models, we did a bunch of extra voice acting. On the system side we added perks and quirks.”
Perks are what you’d expect, simple stat and gameplay boosts that can stack against each other and deliver things like more crit damage or defense. Quirks, however, are more permanent and unique. You can only choose one perk for your character and inXile explained on their dev blog that the decisions facing players on the Quirks screen won’t be easy.
“When we approached quirk design for Wasteland 2, we wanted to achieve a few different goals. It was important for us to avoid quirks that you have to pick in order to play your character the right way, or create quirks that are so good you’ll always want to pick them on all your characters,” the dev team posted on the Wasteland 2 site. “By giving each quirk both an upside and a downside, we can make sure that they are interesting to play without becoming overpowered.”
The Wasteland 2 Xbox and PS4 release is scheduled for later this summer. The launch will include free updates for everyone using the PC version. It’s also the perfect appetixer for anyone waiting to get Fallout 4 in November. The Wasteland franchise was the spiritual successor for the Fallout franchise, so anyone looking to learn a little gaming history would be wise to check out Wasteland 2 and get a sense of the franchise that started it all.
Or, if you’re like me, check it out again. Social obligations be damned.