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so, 5 days, is anyone here hyped at all?
so, 5 days, is anyone here hyped at all?
You people have no idea. Very much so. I barely made it to the second half of the game before I stalled to wait for patches, then another patch was announced, then another, then the DC was announced ... been waiting a long time for thisso, 5 days, is anyone here hyped at all?
Hype? Look mate, you know who has a lot of hype? Blokes what pledged $1000 to a Kickstarter and then go ballistic when they don't like the color palette. Professionals are interested.
Be cool-headed. Be realistic. Have a plan to adjust every expectation.
Updating Interfaces
When we started work on updating the interface for PC, we already had a great base to work on with the original Wasteland 2 interface, as well as the updated version for consoles. However, we felt there were a few things we wanted to improve upon when playing with a keyboard and mouse. For example, on consoles, we had to devote portions of the screen to description boxes. This works great with a gamepad, but on PC a lot of that real estate can be put to better use thanks to tooltips.
So, one of the first things we did was make sure that we expanded some of the menus to show more stuff – the Inventory grid got bigger, the Perks menu shows you more Perks at once, and all the text has been moved over to tooltips instead.
One of the other things we wanted to address was to make using skills and objects a bit easier. In the original Wasteland 2, we used a hotbar where you could assign your skills and items. While this let us accommodate a huge number of options, it also meant that sometimes, common actions like lockpicking doors would get repetitive, requiring you to hunt for your squad member with the right skill and then select it manually each time.
You can still interact with objects using the hotbar if you prefer, but we also added a new right-click contextual menu. If you come across an object that has skill checks on it, just right-click it – the game will show you all perceived and valid options available, as well as the skill odds of the highest level character in your party who can use that skill. Then, left-click an icon and your best Ranger for the job will use it. After using skills this way, most of us are finding it impossible to go back.
We've also gone and given Precision Strikes a similar look and feel, replacing the radial menu used on controllers with a set of vertical buttons. Just right-click an enemy in combat to bring this up and you'll be able to target them for a Precision Strike – provided you've got a weapon capable of them. Certain less precise weapons such as shotguns and machine guns won't be able to use Precision Strikes, but they do have other advantages to make up for it.
Omniscience, a park given for conquering foes
It's from the producer of Fallout though. Haven't you see Fallout 4 gameplay trailers?The overhyping is strong in this one : "infinite skills combination", "endless possibilities"... Also, Wasteland 2 apparently features a "huge open world" now. Isn't this gonna come back to bite them one day?
I haven't seen any new portraits so far at least not at character creation or the beginning of the game.Have they added new player portraits?
It matters for increasing the number of options that are consistent with the art style of portraits in the game.Does it matter, tho? You can import any custom portraits you'd like, and there's also the built-in face screenshot thingie.