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Wasteland Wasteland 2 Thread - Director's Cut

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
so, 5 days, is anyone here hyped at all?
You people have no idea. Very much so. I barely made it to the second half of the game before I stalled to wait for patches, then another patch was announced, then another, then the DC was announced ... been waiting a long time for this :)
 

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My position on hype is similar to the TF2 Sniper's:



Hype? Look mate, you know who has a lot of hype? Blokes what pledged $1000 to a Kickstarter and then go ballistic when they don't like the color palette. Professionals are interested.

Be cool-headed. Be realistic. Have a plan to adjust every expectation.
 

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
UPDATE: https://www.kickstarter.com/projects/inxile/wasteland-2/posts/1372343

Updating Interfaces

When we started work on updating the interface for PC, we already had a great base to work on with the original Wasteland 2 interface, as well as the updated version for consoles. However, we felt there were a few things we wanted to improve upon when playing with a keyboard and mouse. For example, on consoles, we had to devote portions of the screen to description boxes. This works great with a gamepad, but on PC a lot of that real estate can be put to better use thanks to tooltips.


Here's the updated inventory for PC, including a larger grid size and more weapon info at a glance.



The new Perks UI moves the details to tooltips, and shows a longer list of Perks, both for those you have learned and those available to you.


So, one of the first things we did was make sure that we expanded some of the menus to show more stuff – the Inventory grid got bigger, the Perks menu shows you more Perks at once, and all the text has been moved over to tooltips instead.

One of the other things we wanted to address was to make using skills and objects a bit easier. In the original Wasteland 2, we used a hotbar where you could assign your skills and items. While this let us accommodate a huge number of options, it also meant that sometimes, common actions like lockpicking doors would get repetitive, requiring you to hunt for your squad member with the right skill and then select it manually each time.


The new skill interaction context menu lets you see all known skill choices, and your odds of success for each of them.


You can still interact with objects using the hotbar if you prefer, but we also added a new right-click contextual menu. If you come across an object that has skill checks on it, just right-click it – the game will show you all perceived and valid options available, as well as the skill odds of the highest level character in your party who can use that skill. Then, left-click an icon and your best Ranger for the job will use it. After using skills this way, most of us are finding it impossible to go back.


Precision Strikes now also have a right-click context menu with detailed tooltips on what each option does.


We've also gone and given Precision Strikes a similar look and feel, replacing the radial menu used on controllers with a set of vertical buttons. Just right-click an enemy in combat to bring this up and you'll be able to target them for a Precision Strike – provided you've got a weapon capable of them. Certain less precise weapons such as shotguns and machine guns won't be able to use Precision Strikes, but they do have other advantages to make up for it.
 

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Nope.

Unless you mean back before they had a definite release date when they were saying "Late Summer".
 

Gord

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I waited pretty long as well, in fact I only got the game recently from the BT4 Kickstarter.
I'm currently playing it and have to say it's actually a pretty solid experience already.
The changes announced in the DC look pretty good as well, so I'm looking forward to replaying it. Wouldn't call that hyped, however.
 

clemens

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Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
The overhyping is strong in this one : "infinite skills combination", "endless possibilities"... Also, Wasteland 2 apparently features a "huge open world" now. Isn't this gonna come back to bite them one day?
 
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Excidium II

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The overhyping is strong in this one : "infinite skills combination", "endless possibilities"... Also, Wasteland 2 apparently features a "huge open world" now. Isn't this gonna come back to bite them one day?
It's from the producer of Fallout though. Haven't you see Fallout 4 gameplay trailers?
 

Jack Dandy

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Divinity: Original Sin 2
Does it matter, tho? You can import any custom portraits you'd like, and there's also the built-in face screenshot thingie.
 
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Excidium II

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Does it matter, tho? You can import any custom portraits you'd like, and there's also the built-in face screenshot thingie.
It matters for increasing the number of options that are consistent with the art style of portraits in the game.
 

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