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Wasteland Wasteland 2 Thread - Director's Cut

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I missed that, what happened, what did he say?
 

pippin

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For some reason, this DC has got me completely hyped. I can't wait to try it again. Hoping my reservations about this game are proved completely wrong.

Same here. I've seen a few features of the DC and I must say they got me interested.

I never equipped a single piece of armor. :P

Didn't bother customizing clothes either for that matter.

You haven't experienced the true Wasteland feeling until you equip the gorilla suit.
 

Roguey

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I bet you also named your characters things like "lockguy" and "talkydude". :decline:
Boss (leadership sniper), NRG (weapons of the same), Salt (assault rifles), and Earth (also assault rifles) actually.
 

Roguey

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How to tell weapon/ammunition balance and distribution failed. :M

Well the companions I used were Rose, Scotchmo, and Ralphy (who stayed melee until endgame when I sank a bunch of points into assault rifles). I replaced Ralphy with Pistol Pete for that one area where he was relevant, and when it was time to storm the beach, I replaced Rose with the SMG medic guy because of what happened with Tinker and the girl.

TBH I don't know how one can make a weapon group with burst fire + long range less appealing compared to weapons who don't have those advantages.
 
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Excidium II

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How much charisma did you have in total by the way? Iirc that's the main limiting factor in getting NPCs?

TBH I don't know how one can make a weapon group with burst fire + long range less appealing compared to weapons who don't have those advantages.
Concealability and availability mainly.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
InXile promised that ammo would be continually in short supply in WL2 to promote melee attacks and using alternate weapons (and promote cross weapon skill investment).

The only time I noticed ammo being tight was if you went Ag-Center first and only until you got through it.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Boss (leadership sniper), NRG (weapons of the same), Salt (assault rifles), and Earth (also assault rifles) actually.
God, it's worse than I thought. :negative: Pay up.

InXile promised that ammo would be continually in short supply in WL2 to promote melee attacks and using alternate weapons (and promote cross weapon skill investment). The only time I noticed ammo being tight was if you went Ag-Center first and only until you got through it.
I think they dropped the scarcity ball too, but out of curiosity, did you cross-train? I felt like there was plenty of ammo, but wanted to believe it was (at least partly) because I was smart and didn't build multiple characters to share ammo types.

EDIT: Actually, on reflection, I remember running out with my SMG character a few times. I guess I just love burst/autofire more than I should :)
 

Roguey

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How much charisma did you have in total by the way? Iirc that's the main limiting factor in getting NPCs?

I completely dumped it on everyone except Boss who I think I gave 8. With Rose in the party, I didn't have any problems getting Scotchmo in.

Concealability and availability mainly.

I don't see how concealability would ever matter in the context of Wasteland 2.

Actually, on reflection, I remember running out with my SMG character a few times. I guess I just love burst/autofire more than I should

Pistol ammo is the cheapest there is and available in plentiful supplies at shops, you should have bought more. :P
 
Last edited:

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
God, it's worse than I thought. :negative: Pay up.


I think they dropped the scarcity ball too, but out of curiosity, did you cross-train? I felt like there was plenty of ammo, but wanted to believe it was (at least partly) because I was smart and didn't build multiple characters to share ammo types.

EDIT: Actually, on reflection, I remember running out with my SMG character a few times. I guess I just love burst/autofire more than I should :)
I had an SMG/Energy dudette. Both have about the same range and the weakness and strengths cancel each other out.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
I bet you also named your characters things like "lockguy" and "talkydude". :decline:


From what I know, Perks are primarily bound to skill levels. We know they're definitely not bound to character level. It seems that once again Attributes are a non-factor, though that isn't as explicit as I'd like.Source

It's Fallout 4 that has Perks bound only to Attribute levels.

Anyway, even so I'm with you ... going crazy wanting to get my party design in order. At this point we're just going to have to wait for Tuesday (and I'm going to have to hope that someone with a faster connection than me posts the rest of the Perk and Quirk requirements and other data while my shit is still downloading).

I've been filling the hole in my Wasteland 2 heart by trying to get people to draw my characters. Got some surprisingly good pieces, check the gallery. :)


First of all, cool stuff with the portraits!!! Really cool!! I approve.

As for Perks I get ya...And Skills are still completely independent from Attributes I'm sure so basically the idea of builds remains the same and is only "spiced up" from Perks and Quirks... I can live with that although I'd have liked some change in this area.

I wonder if the recruitable NPCs have been reworked at all also. That could also change a bit my composition
 

ArchAngel

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Didn't Fargo say no more early copies for reviewers after the WL2 bug complaints?
Means shit when their release version was also a bugfest.

How about they give early reviewers a working version of the game?
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
kickstarter-light3x-6162716c43d86f4527fa5b719d64b56ecaf68fffa0cf206bd94f3a995b9c5492.png


70
Director's Cut Launches at Midnight PDT; A Look at Wasteland's Inspirations
Posted by inXile entertainment
Hello Exiles,

Brian here for a final update before the Director's Cut of Wasteland 2 lands. This moment has been a long time in the making, and now the ultimate version of Wasteland 2 will very soon be on its way to you, our backers, fans and supporters who made this all possible.

Bringing Wasteland 2 to life has been an incredible adventure and one that was 25 years in the making. But not everyone may know the history behind Wasteland and the influences that came before it to make it what it is.

The post-apocalyptic genre is one which has stuck with me from a very early age. One of my initial experiences with it was The Omega Man, a sci-fi film from 1971, though many of you today might know that story best as I Am Legend. Despite the age of the original book, the themes around it – the destruction of civilization and near-extinction of mankind, that story of survival in a harsh world by a solitary few – are timeless and universal. The original book was turned into a movie three times, including 1964's the Last Man on Earth, as well as a series of comics and a radio play, showing how much a strong idea can reappear over the years in different formats. I'm sure you can recognize much of that in Wasteland 2.

While The Omega Man was one of my first exposures to the post-apocalyptic genre, it wasn't my last. Mad Max, the 1979 film by George Miller and starring Mel Gibson had a profound influence on me, combining those post-apocalyptic, sci-fi storylines with a gritty aesthetic and harsh world full of leather, guns, cannibal tribes and fast cars. The famous minimalist world-building of Mad Max makes it an incredibly iconic setting and it's one that countless creators have been shaped by. And once again, the recent Mad Max: Fury Road movie shows that a strong creative vision can be maintained over decades of time.

When it came time to create Wasteland 1 in 1988, it was a culmination of all my influences in the post-apocalyptic genre. The game took those themes of man-made devastation at the hands of the world's superpowers, and combined them with the deserts, guns and tribes of Mad Max, all set in the post-nuclear Arizona wastes. The game was also steeped in 80s culture and imagery, and many of those dark sci-fi images which came out at the time made it into Wasteland 1, in the form of the game's robots and its punk rock style. The rest is history (and if you want to own a piece of that history, we're still offering limited edition signed art prints of the original Wasteland 1 cover).

Wasteland 1 was a huge success, but when exploring the idea of a sequel, Interplay and I no longer had the rights to the game. Instead, we built Fallout, which had some of its own spin on the post-nuclear genre with its unique 1950s theme – inspired by the look and vision of the future seen in the Golden Era of science fiction. We still made sure to carry over plenty from Wasteland into Fallout – Shadowclaws became Deathclaws, the Guardians of the Old Order became the Brotherhood of Steel… but Power Armor? Power Armor is always Power Armor.

When I returned to Wasteland 2 on Kickstarter back in 2012 – has it been that long? – I wanted to bring back the same universe as the original game, pushing the 80s angle even more. And much like Fallout's references to Wasteland, so too are there many references to other works in the post-apoc and sci-fi genres which inspired the game. The Interceptor, the famous car from Mad Max, makes an appearance in Rail Nomads Camp, and the game's villain, Matthias, is a nod to Jonathan Matthias from The Omega Man. The game is also littered with smaller details, such as characters and in-game books hinting at A Canticle for Leibowitz, or a reference to my favorite post-apocalyptic book of all time, Swan Song, with an appearance by none other than Sister Creep.

The post-apocalyptic genre is like no other out there, because it shows us the darker side of humanity, and what can happen when our normal societal rules break down. While traditional sci-fi often gave us an idealized view of the future and of humanity, it's post-apoc which has fascinated me because of just how plausible it is. That idea of waking up one day with the society you know suddenly gone is one which strikes a chord in everyone, and creates a great basis for interesting ideas and adventures.

And of course, with Wasteland 2, we made history once again, helping to prove that crowdfunding is a viable way to make games, and that those hardcore CRPGs are most definitely not dead!

We're launching on Steam at midnight Pacific time tonight, with other platforms like GOG.com to follow as soon as possible while their teams prep the release. If you want to help us get the word out there, we set up a Thunderclap campaign to help spread the call far and wide. Every bit of support we get helps.

e59a7bc3a338f8a27c2032df34cfbe5e_original.jpg

We hope that you can come back to Wasteland 2 and enjoy it even more than the original. Whether you are a new player just getting into the game for the first time, or a rugged vet who's been here since the beginning, the Director's Cut is our gift to you, and our own newest contribution to the post-apocalyptic genre. Let's keep the flame burning!

Thank you,
Brian Fargo
Leader in Exile
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
How much charisma did you have in total by the way? Iirc that's the main limiting factor in getting NPCs?


Concealability and availability mainly.

How its relevant outside game where you RP secret agent/spy/hitman working in some modern Jewrocuck countries where you are not allowed to walk around armed and guns are scarce? In game about Gendarmerie unit to boot? Its like complaining swords and halberds are better melee weapons than pitchforks and kitchen knives... They could go full retardo and make pistols more powerful than assault riffles like in the Obshitian did in Alpha Popamole but Why?!
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
sea told me a while back that they rebalanced assault rifle ammunition scarcity for the DC.
 

ArchAngel

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Kickstarter said:
We still made sure to carry over plenty from Wasteland into Fallout – Shadowclaws became Deathclaws, the Guardians of the Old Order became the Brotherhood of Steel… but Power Armor? Power Armor is always Power Armor.
:rage:
It is not if you still are not showing it while we are wearing it!
:rage:
 

Daedalos

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Not showing armor at all was pretty stupid.. but not showing power armor was seriously a big failure on Inxile's part. What the fuck, Brian?

I hope they get it in the DC with some sort of patch sooner rather than later.

Also, the minigun sounds just like the regular B.A.R machinegun... again, what the fuck, Brian? Who soundchecked this shit.

I hope they seriously rebalanced much of the items and combat encounters. I want it to be ultra hard, but not in a "the AI totally cheated, and that's why you lost"

Also excited to see if they sucessfully removed every little bug from the vanilla version.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
power_armor_by_progv-d7tnew7.jpg


This power armor is so cool I wished Wasteland 2 had it in.
It would have served its role as heavy weapon platform too with a distinctive design and a clear departure from the conventional Fallout power armor.
 

Pope Amole II

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So that's, like, what, ETA 17 hours?

Review copies have been given.

Eh, I hope the time will come when I'm given review copies. I already own W2 so it's not even about the money - it's all about the time to play it (especially because of the overlap with the AoD release). Sure, 3.5k youtube subs is probably not enough to merit that, but when you take my w2 steamguide - 15k unique visitors, 500 faves, top rated across all the steam w2 guides.

Well, at least there are some rumors circulating - while lots of people already whine how useless the quirks are, I already have some nifty builds planned. Of course, some are bad, but it's not as bad as it looks, it seems.
 

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