Not showing armor at all was pretty stupid.. but not showing power armor was seriously a big failure on Inxile's part. What the fuck, Brian?
We're launching on Steam at midnight Pacific time tonight, with other platforms like GOG.com to follow as soon as possible while their teams prep the release.
So contrary to popular stereotype, XBox owners are more appreciative of turn-based RPG's than Playstation owners.
It's a good thing the director's cut launched just before Fallout 4.The deepest post-apocalyptic role-playing game you can find on consoles
Despite the deeply strategic combat, however, the most difficult thing to deal with is the UI. Wasteland 2 was very obviously made for a keyboard and mouse, and it apparently had a hard time transitioning to console controllers. Things that should be simple, like opening doors, is made slightly challenging by the fact that the party has to be aiming directly at an object for it to be highlighted. Even aiming at enemies during combat can be hard, as the joystick seems to have a hard time moving across the combat grid. The camera controls seem off, too, and it is especially tricky to move the camera around the map, since it requires an entirely different mode to be toggled. Besides the controls, the on-screen text also wasn’t optimized correctly, and on TVs that are far away or are smaller, like the one in my bedroom, it is nearly impossible to read any of the countless lines of dialogue text or description text on the screen.
DC should be a separate list entry in your library.Will a different game download appear on my steam games list like Dragonfall DC or will it just update vanilla version?
I meant in a general sense. Of course in the case of WL2 and PA games in general availability is the main factor as everything is spent and rusts away under poor maintenance. However concealing can come into play too depending on good mission design.How its relevant outside game where you RP secret agent/spy/hitman working in some modern Jewrocuck countries where you are not allowed to walk around armed and guns are scarce? In game about Gendarmerie unit to boot? Its like complaining swords and halberds are better melee weapons than pitchforks and kitchen knives... They could go full retardo and make pistols more powerful than assault riffles like in the Obshitian did in Alpha Popamole but Why?!
heheDespite the deeply strategic combat, however, the most difficult thing to deal with is the UI. Wasteland 2 was very obviously made for a keyboard and mouse, and it apparently had a hard time transitioning to console controllers. Things that should be simple, like opening doors, is made slightly challenging by the fact that the party has to be aiming directly at an object for it to be highlighted. Even aiming at enemies during combat can be hard, as the joystick seems to have a hard time moving across the combat grid. The camera controls seem off, too, and it is especially tricky to move the camera around the map, since it requires an entirely different mode to be toggled. Besides the controls, the on-screen text also wasn’t optimized correctly, and on TVs that are far away or are smaller, like the one in my bedroom, it is nearly impossible to read any of the countless lines of dialogue text or description text on the screen.
Wellllllll ... depends on the game. Wasteland was never a "survival" or scarcity type game. Setting doesn't always dictate gameplay.I meant in a general sense. Of course in the case of WL2 and PA games in general availability is the main factor as everything is spent and rusts away under poor maintenance. However concealing can come into play too depending on good mission design.
I mean, in the hypothetical scenario of it being good.Wellllllll ... depends on the game. Wasteland was never a "survival" or scarcity type game. Setting doesn't always dictate gameplay.
Military units which don't have authority everywhere in a world full of independent groups just like yours, ideally you shouldn't be able to get in packing such heat inside every settlement even if it's open for all.It could be have sense if Wasteland 2 had sneak check for concealed weapons so without skill you could only smuggle shiv in... but since its game about Military Units I don't mind that realism triumphant (Assault Riffles are just lot better than SMGs and Pistols in RL) and that guns are not balanced and ammo not scarse; the game is fun without turning her into Survival sim... Well Call me hyped cant wait to see if they made Arizona less Dull.
What have they said so far about new content for Arizona or la? I mean, I thought this was an eye candy update, with voice overs, graphics and Ui taking the forefront in terms of features.It could be have sense if Wasteland 2 had sneak check for concealed weapons so without skill you could only smuggle shiv in... but since its game about Military Units I don't mind that realism triumphant (Assault Riffles are just lot better than SMGs and Pistols in RL) and that guns are not balanced and ammo not scarse; the game is fun without turning her into Survival sim... Well Call me hyped cant wait to see if they made Arizona less Dull.
There is no new content. The story is 100 % the same. They added 8000+ lines of voiced dialogue.
There is no reason to think it is. I guess they could have voiced absolutely everything and then decided not to use that as a selling point, but it seems unlikely.Is all text voiced now?
Then the game will still continue to be uterly Mediocre, no amount of Polish can make a turd shine.There is no new content. The story is 100 % the same. They added 8000+ lines of voiced dialogue.
No, not all of it.Is all text voiced now?
Then the game will still continue to be uterly Mediocre, no amount of Polish can make a turd shine.
Then the game will still continue to be uterly Mediocre, no amount of Polish can make a turd shine.