Because you are a heartshit casual fag.
Smells like butthurt to me.
Also:
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Because you are a heartshit casual fag.
You already earned mine in another topic. But don't worry, with your attitude you are bound to get even more.Smells like butthurt to me.
Also:
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You already earned mine in another topic. But don't worry, with your attitude you are bound to get even more.
I've taken the game for a spin. Made a combat-oriented assault riffle char, took 3 premade chars (brawler, medic and the thief) and cleared the first area:
-AR are still better than any other weapon type I've tried, good AP, great range, good damage. Pistols are still beyond useless, SMGs are very nice when they hit but still take too much AP IMO.
-Brawler char on the other hand was much more useful. Was able to deal high damage and soaked-up much damage, I remember him to be a waste of time the first time I took him in the base game
-Some quirks are just plainly useless, others are OP. For example, there is an opportuinst trait that gives you bonus damage against targets with less than 30% con and reduces your damage against targets with less than 30% con. Considering the fact that enemies stay above 30% of the con most of the time it's basically gimping you damage through the game.
-Graphics are indeed much, much nicer
-Trading interface is a worse than the base version, having to switch between yours and shop's item instead of displaying them on a single screen
Because you can know weapon balance based on starting weapons.... and no access to all the perks...I've taken the game for a spin. Made a combat-oriented assault riffle char, took 3 premade chars (brawler, medic and the thief) and cleared the first area:
-AR are still better than any other weapon type I've tried, good AP, great range, good damage. Pistols are still beyond useless, SMGs are very nice when they hit but still take too much AP IMO.
-Brawler char on the other hand was much more useful. Was able to deal high damage and soaked-up much damage, I remember him to be a waste of time the first time I took him in the base game
-Some quirks are just plainly useless, others are OP. For example, there is an opportuinst trait that gives you bonus damage against targets with less than 30% con and reduces your damage against targets with less than 30% con. Considering the fact that enemies stay above 30% of the con most of the time it's basically gimping you damage through the game.
-Graphics are indeed much, much nicer
-Trading interface is a worse than the base version, having to switch between yours and shop's item instead of displaying them on a single screen
ARs are supposed to have less ammo available. From what sea told me months ago they'd decided that with less ammo nerfing them was not necessary.
Because you can know weapon balance based on starting weapons.... and no access to all the perks...
It did change. Energy weapons simply do more damage to "Conductive" armors now. Which of them actually ARE "Conductive", I have no idea. But no more thresholds and stuff
Has the armor system changed?
We've changed the light/heavy armor distinction so that now heavy armor is Conductive, and certain enemies you find will also be marked as Conductive. Energy Weapons now do bonus damage to Conductive targets, and less damage to normal targets, instead of scaling off of the enemy's armor value.
Because you can know weapon balance based on starting weapons.... and no access to all the perks...
How is it possible to fuck up the trading interface further?? It was already super shitty in vanilla. This doesn't bode well![]()
ARs are supposed to have less ammo available. From what sea told me months ago they'd decided that with less ammo nerfing them was not necessary.
For anyone else on GOG, they were on the ball with simultaneous release.![]()