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Wasteland Wasteland 2 Thread - Director's Cut

Gregz

Arcane
Joined
Jul 31, 2011
Messages
9,060
Location
The Desert Wasteland
So, playing for the first time and I think I fucked up a build for one of my characters.

1) How generous is this game with experience and skill points?
2) How forgiving is it towards jack-of-all-trades type of characters or does every character have to be combat-ready ?

jack-of-all-trades team is a bad idea.

Good team builder video:



Accompanying table with stats/quirks/skills/perks

http://i.imgur.com/vaNLjJ7.jpg

Every class should have 2-3 utility skills they specialize in, and at least 1 combat skill. Later you'll want to branch into 2 combat skills for each character. The NPCs shown (the last 3) have generally best in slot skills. Rose is a must in my opinion, from there it's debatable.
 

DramaticPopcorn

Guest
So, playing for the first time and I think I fucked up a build for one of my characters.

1) How generous is this game with experience and skill points?
2) How forgiving is it towards jack-of-all-trades type of characters or does every character have to be combat-ready ?

jack-of-all-trades team is a bad idea.

Good team builder video:



Accompanying table with stats/quirks/skills/perks

http://i.imgur.com/vaNLjJ7.jpg

Every class should have 2-3 utility skills they specialize in, and at least 1 combat skill. Later you'll want to branch into 2 combat skills for each character. The NPCs shown (the last 3) have generally best in slot skills. Rose is a must in my opinion, from there it's debatable.


Is it worth sacrificing critical strikes for higher base damage on melee character?
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So, playing for the first time and I think I fucked up a build for one of my characters.

1) How generous is this game with experience and skill points?
2) How forgiving is it towards jack-of-all-trades type of characters or does every character have to be combat-ready ?
Are you playing on max difficulty to prove what a tough guy you are? If not, don't worry about it.

The first half of the game is significantly easier than the second half, and you'll build up a ton of levels, easily enough to max a combat skill on every character. And you'll be swimming in skill points by the end. A few wasted here and there, no problem. Don't worry at all about your starting skills.

Now if your stats are horrible across the board, that might be a problem. Really Combat Initiative is the main stat to worry about. If your dudes are all below like 12, you fucked up. Otherwise ... I say press on.

If you really are on maximum difficulty though, I can't say; that's not fun for me. Talk to the "cookie cutter optimal or gtfo" people.
 

Roguey

Codex Staff
Staff Member
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Messages
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1) How generous is this game with experience and skill points?

You'll be feeling the squeeze if anyone has fewer than 4 points in intelligence. 8's pretty good, but not mandatory.

2) How forgiving is it towards jack-of-all-trades type of characters or does every character have to be combat-ready ?

Think about how things are going to scale in the endgame. Someone with a low number in outdoorsman, a speech skill, or one of the many unlocking skills in the late game isn't going to be able to utilize those abilities at all. They balanced it so that you have to keep up with the treadmill.

Since you can have four pre-mades and three recruits, you can get away with having a 10-int skillbot, though it'll be rougher in the early game.
 

DosBuster

Arcane
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The Real Fanboy
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Aug 28, 2013
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Codex USB, 2014
Wow, I quit at Rail Nomads, that fucking area man.. I mean, it's cool as a side area but it's just bloated with bullshit. The main quest, while having the potential to be interesting is marred by just how boring the gameplay is. It has good intentions and I see the reasoning behind why certain decisions were made, but I think they should've cut it down and spread its content throughout other areas that needed more life & development. (Prison Outskirts, Damonta)
 

Gregz

Arcane
Joined
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Messages
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Location
The Desert Wasteland
Is it worth sacrificing critical strikes for higher base damage on melee character?

Never made a melee character at start (used the guide), but in late game they are pretty fun. One of the NPCs you pick up is very strong at melee. Anyway, for melee I would focus on strength and speed primarily. Although I haven't found offensive melee to be effective, used defensively (i.e. your group gets zerg rushed) it's very effective. There are some people who've made melee only parties, google around a bit?

Ammo isn't much of a problem (at least on Ranger difficulty).

SJ difficulty is a completely different game I'm sure, so make sure as the above poster suggests to google for the difficulty you plan on playing on. I don't know why anyone would want to play SJ on their 1st play through, not my idea of fun.
 

DramaticPopcorn

Guest
Restarted, made a more balanced party, and now at the Rail Nomads, the ride is not too bad so far. Certanly not as bad as people made it out to be.

The writing is fine, but VO ranges from terribad to so bad it's good.

One major complain is the UI. It's a real pain to navigate and it's very obtuse. Especially the stylized combat/chat log

EDIT: Another thing of note is odd gear progression: first few missions i was stuck with starting gear b/c nothing better was dropping (although that didn't stop enemies from doing easily 2x or sometimes 3x damage per shot comparatively). However, when I got to ranger HQ and shopped for a bit, I quickly became way stronger than enemies

EDIT2: I'm on hardcore difficulty, not SJ
 
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Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
EDIT: Another thing of note is odd gear progression: first few missions i was stuck with starting gear b/c nothing better was dropping (although that didn't stop enemies from doing easily 2x or sometimes 3x damage per shot comparatively). However, when I got to ranger HQ and shopped for a bit, I quickly became way stronger than enemies

EDIT2: I'm on hardcore difficulty, not SJ

AFAIK Ranger difficulty means that you do 0.67x base damage, while enemies do 1.5x damage. In other words an enemy using the same weapon will do over 2 times as much damage compared to your guys.
Most of the time it's also easier/faster to buy better weapons than to wait until they drop. E.g. once Ranger Citadel is open to you, or from the travelling merchant you can find in a random encounter. Take into account, however, that early access to some tier 3 weapons (like M16) can trivialize most of Arizona combat.
 

GrapeJam

Novice
Joined
May 23, 2015
Messages
49
Man, I really want to love this game, but JA2's combat system has really spoilt me, the retarded AI also doesn't help.

Why couldn't Wasteland 2 just copy JA2's combat system, it'd been so much more enjoyable.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Okay guise, thinking on playing DC, is there a reason to not give everyone an assault rifle?
 

Gregz

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Joined
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Messages
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Location
The Desert Wasteland
Okay guise, thinking on playing DC, is there a reason to not give everyone an assault rifle?

The problem with that is:

1) ammo isn't completely scarce but nor is it plentiful, it certainly isn't cheap. From that standpoint I found it best to have no more than 2 rangers with the same weapon type. 2 AR, 2 Sniper, 2 Energy, and 1 Shotgun. This is so you can make use of the ammo you find, and not have everyone competing for the same ammo.

2) Extreme range is useful, especially with the 'ambush' function, in that respect sniper rifles are better.

3) There are some areas with all robots that are quite hard, energy weapons shred those enemies while ballistic weapons aren't as effective. But I expected a lot more than there were, so it's not as big a deal as I thought it would be.

If I had to reroll for pure combat effectiveness I'd probably go 3 sniper, 3 AR, and 1 energy with everyone's 'backup' (endgame) weapon skill being blunt melee (best weapon in the game is blunt not blade). Although there would be a real rough patch in the mid-game where 6 rangers would be relying on the same ammo. Might be a pain.

Why couldn't Wasteland 2 just copy JA2's combat system, it'd been so much more enjoyable.

JA2 is the best strategic modern combat system ever made for a PC game, and it may well be that there will never be a game in the future that surpasses it in that area, ever. They put so much work and care into that system, and it puts demands on the player to learn how to use it properly. The current trend is to dumb down for the lowest common denominator. I think WL2 was a fair compromise between the two, given the current market dynamics.
 
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Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think encounter design and AI are bigger problems in Wasteland 2 than the combat system.
Yeah, enemies basically rush you. Just make sure to snipe off as many as you can before using close range weapons.
 

Roguey

Codex Staff
Staff Member
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Messages
36,888
Well there's really nothing else a melee enemy can do but run towards you. :M
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,891
The problem with energy weapons is not the balance itself but that the e-weapons ) later in the game are significantly worse than their ar/sr counterparts.

Also perks are a bit lacking behind (they wouldnt if they were cumulative).

They could be made more useful with some minor tweaks.
 

kwanzabot

Cipher
Shitposter
Joined
Aug 29, 2009
Messages
597
Is the 2nd half of the game really that much better? I havent played the game in like a year but in my playthrough I had cleared out canyon of titan and was just about to go to damonta but I got bored and quit but in my play through(half anyway).

I usually played on supreme jerk because I like the idea of losing people as I go so when squad members died unless it was my main guy I didn't reload ( if i remember right casualties included angela, rose, ralphy, scotchmo, and chisel and one of the guys i started with named raven a pre gen character).

My 4 starting rangers I made 1 myself then used the pre gen characters pills/raven/hex, pills being the medic hex being hacking/lockpicking and my guy has a shit ton of unspent skillpoints and a few assault rifle points incase I need anything. One thing that did bother me in this game alot was I felt I always needed some unspent skill points incase there was something I needed to level, like in the canyon of titan to get in some secret militia base/cave/whatever you needed to use a bunch of difference skills in sequence on some box and I had to go get some skill points in either explosives or computers(dont remember what that skill is called) before I could get inside which was a pain in the ass.

All my guys used the assault rifles except scotchmo who used shotguns, raven who used sniper rifles and some mutant girl I recruited who uses energy weapons. I never really tried smgs but pretty much every gun i used was shit except assault rifles, all my guys pretty much just had some m16 looking gun(dont remember if it was called an m16) and I tried to keep everyone stocked with like 150 bullets each and I never really ran out, with 5-6 guys using burst fire with m16 guns i pretty much mowed everything down pretty easily except some giant robot which I had to turn the difficulty down to kill. Sniper rifles and shotguns were also really shit in the game so when scotchmo and my sniper died i didnt even care about reloading for them

For difficulty I played probably 80% of the fights on supreme jerk but there were a few fights where I just put it on the easiest or 2nd easiest, in the canyon of titan there were these retard ass monks with mini nukes attached to them and they would arm then nuke and run toward your party and destroy all their clothes and usually kill them which i thought was fking retarded so i put it on easy mode and killed those guys quick, I dont remember if i put the ag center on an easier difficulty aswell, i might have i dont remember. Supreme jerk was actually really hard at some points but I felt like all the easier difficulties were a bit too easy, but like I said I turned it down a few times during fights I thought were a bit cheap or annoying. Either way wasteland 2 on supreme jerk is like JA2 on the middle difficulty(which I also replayed this summer thanks to the steam summer sale lol :) )

1 thing that rly pissed me off about this game were the random encounters, idk if any of you remember the encounters in fallout but i replayed 1/2/tactics this summer when I picked them up during the steam summer sale and whenever I ran into a team of dumass raiders or geckos i could just run away in like 30 seconds and be out either to my car or too the map, in wl2 not only were all the enounters hostile but fk me some of them were like 20 minutes of my life gone fighting a bunch of trash bandits who drop worthless revolvers and pistols, i turned the difficulty to easiest for those random encounter fights too because i thought they were a waste of time.

Either way I'm not sure if I'll ever finish, I have 38 hours played and I think I'm about halfway through but the games missing something that made fallout 1/2 special imo, Considering the playtime of most games these days I'd say i got my moneys worth and I'll probably buy anything inXile makes just because I like Fargo.

\


I mean cmmon lol
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Okay guise, thinking on playing DC, is there a reason to not give everyone an assault rifle?

Not really. You should be fine with full Assault Rifle team. I mean, as long as you're autistic wannabe-hardcore gamer who'd rather spend half of the playthrough save-scumming containers for ammo, than make a varied team with slightly inferior damage output.
 
Joined
Mar 29, 2007
Messages
4,660
Playing Wasteland 2 Director's Cut with the Youtube "Monkey" Team guide that everybody has been linking.

I set the difficulty to Supreme Jerk, and boy is this ever a motherfucker...

I'm getting owned left and right and I can't farm or loot resources and scrap fast enough!

That said, RNG all day everyday.
 
Joined
Dec 12, 2013
Messages
4,348
xekah0.jpg


So when will we get modding tools for Wasteland 2? Remember those were promised. Would play with them. Brother None?
 
Joined
Mar 29, 2007
Messages
4,660
Also, did anyone sell their squad's backpacks chose during party creation to earn extra scrap in the beginning of the game?

I noticed that they yield a marginal profit ($8) and look to have no funcitonal use outside of being ornamental.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,878
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Also, did anyone sell their squad's "packs" when to earn extra scrap in the beginning of the game?
I noticed that they yield a marginal profit ($8) and have no functional use outside of decoration.
Are you that desperate for $8? Don't forget you can also sell your pants.
 
Joined
Mar 29, 2007
Messages
4,660
Also, did anyone sell their squad's "packs" when to earn extra scrap in the beginning of the game?
I noticed that they yield a marginal profit ($8) and have no functional use outside of decoration.
Are you that desperate for $8? Don't forget you can also sell your pants.

hahaha...

I wish I chose the tranvestite panty option for @ least one of my custom rangers during creation.
 

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