orcinator
Liturgist
Christ
I've clocked 44 hrs in W2:DC, I am now in hollywood, stumbled upon the route that lets you join Matthias and his goons.
It's taken me 3 months to get here, no matter how hard I try I cannot stay interested in this game, how much longer till the end, men?
Why do you play a game when youre not having fun playing it?
To avoid spoilers, let me ask an unrelated question. Did any of your characters take a Quirk with "??????" as the listed downside?Is the thing that animal whispered companions tend to explode spontaneously when not moving for about a minute a bug or a feature?
I think that quirk only makes them explode faster. They exploded in the original game too.Hmm! Can't help you then. Bug maybe.
Sorry for the long delay, I'm happy to report that just heard back from the support team on this and they did discover a logic error in how the weapon stripping was implemented.
Basically, a shuffled list of outcomes is created during stripping based on your skill level. But someone erroneously added logic that changed the final entry in that list to always be junk; giving a significant bias to junk (over 50% in some cases). A fix has already been submitted and it should appear in the next patch.
https://forums.inxile-entertainment.com/viewtopic.php?p=170939#p170939
All you need to do is go to the Steam Support site, select the game, and click "I want to permanently remove this game from my account".Jesus Christ. I wish I could erase it from my list of steam games altogether. Everything about it reeks.
Thought I had to open a ticket or something. RIP in peace.All you need to do is go to the Steam Support site, select the game, and click "I want to permanently remove this game from my account".Jesus Christ. I wish I could erase it from my list of steam games altogether. Everything about it reeks.
I'm really enjoying this game so far. Funny, because I uninstalled it twice (right at the first control tower where you find the robot) and it's the only thing I've been playing these past two days. Incredibly addicting, and finding new and better weapons feels so good.
I'm really enjoying this game so far. Funny, because I uninstalled it twice (right at the first control tower where you find the robot) and it's the only thing I've been playing these past two days. Incredibly addicting, and finding new and better weapons feels so good.
I don't know, I like its combat system but ultimately the story always fails to catch me. I've started 2 parties until now, further I went is this base in Cali you access with an helicopter (or did the helicopter crashed here?). Anyway, I was asked to repair the fence around the base. LAst time I was asked to repair a fence, I was twelve it was in my oncle's farm and it was already boring. Not really the best way to convince me I'm in the middle of an epic adventure. After repairing the electricity in Highpool, the radio tower I don't remember where and the kitchen sink in Damonta, I realise I should have rolled a plumber. I don't want to play 20 hours more just to realise the flashbulbs in the robot base just needs to be changed. Disapointed !
Got further than me. It's so, so boring. I only get past AG Center or that other city before I just can't do it anymore. Yeah, I'm not a fan of slow torture.I've clocked 44 hrs in W2: DC, I am now in hollywood, stumbled upon the route that lets you join Matthias and his goons.
It's taken me 3 months to get here, no matter how hard I try I cannot stay interested in this game, how much longer till the end, men?
That comment you quoted was a week ago... and yes, my perspective has changed a lot since there.
1) Saying every quest is the same would be a lie. But every quest feels exactly as boring as the last one. "Find my cattle", "find my friend", "protect us from X", "recover Y", and so on.
2) The game's choice and consequence feels really forced as well. The worst offender is naturally the Save Highpool/Save Ag Center quest, but afterwards it feels like it's more of a "who do you side with" instead of a "how do you approach the quest" thing. Even if I know that is not completely true (since I've seen many extra dialogue options thanks to Slick's Smart Ass and Kick Ass skills), it feels like it.
3) Battles are boring, and you end up fighting the same enemies all the time. I know, technically, you fight the same enemies all the times in many games. But Wasteland 2's combat is so... boring and predictable every battle feels exactly the same. I haven't had one single memorable battle so far. I reckon I will be playing this again some time in a harder difficulty (currently on Seasoned).
4) My favorite locations so far have been one random encounter under the rain at night, and Damonta if only because of the dozens of infected persons approaching me in slow mo. Other than that, nothing memorable either.
That the game is party-based as opposed to single unit makes it far less interesting as well. My party can pretty much handle every safecracking/explosives/repair/computer/alarm/brute force scenario. So while in Fallout I may say "fuck, I can't do that, I'll catch you on my next playthrough" that isn't really happening on Wasteland.
At this point I'm pretty much playing it to finish it, even though I've already read the (awful) plot.
When WL2 was first released, I remember a lot of people complaining that it felt like someone made a checklist of what an RPG must have, and that's how WL2 was developed. Paint-by-numbers applied to a party-based RPG. It's really a shame. I also have uninstalled it twice, barely able to get past the intro AgCenter/High-pool maps. How the hell MCA designed something like the AgCenter still baffles me.
Compare "a bunch of robots went crazy and tried to destroy the world"
That's an oversimplification. Cochise was ultimately trying to protect itself. That's not crazy, it's super-logical.
That's the problem: not my words, the game's. It simplifies Wasteland 1's plot so much it sounds stupid and silly.
It's even worse when you hear them from the man (Vargas) himself.