Well it's 4:43am over in California right now so no. We'll see what the status is when everyone checks in. Still planned for early this week.
And yeah that enemies ignoring their own action points is fixed in this next build.
Well it's 4:43am over in California right now so no. We'll see what the status is when everyone checks in. Still planned for early this week.
And yeah that enemies ignoring their own action points is fixed in this next build.
Highlights
- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn’t affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Custom portraits will now work correctly when Windows account username contains non-English characters.
- Added support for “Very Large” text.
- Added 50 messages to load screens containing gameplay hints and tips.
- Loading now continues when the game is tabbed out, and pauses after finishing.
- Further UI fixes and improvements, such as new and correctly used icons.
- Many localization updates and bug fixes across all languages.
We investigated this and it comes down to the way Unity packages files + Steam's handling of updates. GOG.com patches by comparison are much smaller because they have a smarter update mechanism.The travel speed toggle sounds nice. Also as Jasede said 2.4GB? wtf
We investigated this and it comes down to the way Unity packages files + Steam's handling of updates. GOG.com patches by comparison are much smaller because they have a different update mechanism. We don't do anything like encryption that would result in difficult updating - this is more or less on Steam's side and will probably stay that way unless they further improve their update system.The travel speed toggle sounds nice. Also as Jasede said 2.4GB? wtf
For this game to be really fun, followers should be reduced to maximum 2 with no possibility to use them for skill checks, rangers should be allowed to learn maximum 3 skills each (including weapon choice).
Brian Fargo @BrianFargo 3m3 minutes ago
We will continue to improve Wasteland 2 each month for some time. We want the experience to improve for all.
Never heard of this before. Can you contact us at support@inxile.net with a more detailed report and save file demonstrating the issue?I just started LA and experienced what I guess are two instances of NPC Dave. How does something so glaring make it out the door?
Well its 5-digit concurrent player days are over (until a sale).We will continue to improve Wasteland 2 each month for some time. We want the experience to improve for all.
I was about to bitch about WL2 running like a next-gen console game.We've discovered that the Very Large text size causes performance degradation. We are starting a build to fix this and will release a hotfix ASAP for this issue. Thanks!
Seems to work now, but it's a bit... flaky. Every time the loading bar jumps up a bit, the screen hangs as if it's about to crash and does that thing that probably has a name where the white filter appears and the windows loading icon pops up ominously. No more crashes as of yet, but might be worth looking into.Please contact us at support@inxile.net with your save file so we can take a closer look, thanks!well I appear to no longer be able to load my save
Patches are always a bit scary when they go live, so we want to make sure any potential issues are addressed ASAP.