To introduce these "awesome" features some cuts and compromises will have to be made , at the cost of core rpg gameplay
Hey!They need to ditch the idea of having no lead character,that's what irked me the most in Wasteland 2.You had a bunch of noname soldiers with barely any personality or emotion and it felt like I wasn't part of the story at all,just a bunch of cutboard characters placed there to progress the story,horrible idea.
Just ditch it please.
They need to ditch the idea of having no lead character,that's what irked me the most in Wasteland 2.You had a bunch of noname soldiers with barely any personality or emotion and it felt like I wasn't part of the story at all,just a bunch of cutboard characters placed there to progress the story,horrible idea.
Just ditch it please.
We're thrilled to announce Wasteland 3! This new game will be set in the frozen wastes of Colorado, and will include revamped combat featuring vehicles, let you lead a Ranger Base, and will have a story with deep choice & consequence that you can enjoy either single-player or multiplayer! The game is launching on on Fig on October 5th, 2016!
News coverage is hitting all over the web, but here's a selection of articles for you to check out:
http://www.eurogamer.net/articles/2016- ... ultiplayer
http://kotaku.com/wasteland-3-announced ... 1787185091
http://www.gameinformer.com/b/news/arch ... d6151.aspx
http://www.pcworld.com/article/3125444/ ... orado.html
http://www.polygon.com/2016/9/28/130817 ... lease-date
https://www.rockpapershotgun.com/2016/0 ... nce-again/
You can also sign up for updates on our new splash page: https://wasteland.inxile-entertainment.com/
If they will get proper nuXcom combat then yes i am hyped because their W2 combat wasn't anything special
Ah good. Full voice acting then.Brian Fargo said:The camera is going to come down and you’re going to see and hear people speaking their lines, which really helps drive the immersion.
Ah good. Full voice acting then.Brian Fargo said:The camera is going to come down and you’re going to see and hear people speaking their lines, which really helps drive the immersion.
For PCs as well I wonder?
Let's hope not.For PCs as well I wonder?
If they will get proper nuXcom combat then yes i am hyped because their W2 combat wasn't anything special and either way it tried to emulate poorly nuXcom.
Like talking heads in original Fallouts?Could be it only comes down for the people who have voice acting and stays isometric for non-voiced characters, like NWN2.
If that really was the case, they've done a bad job communicating it. I wish you were right though. I quite liked the talking heads as an acceptable compromise between pure text dialogue and cinematic dialogue. At least the way Interplay implemented it, I can easily imagine other people attempting the same but screwing it up, badly.Like talking heads in original Fallouts?
WL2 combat was generic and stupid as fuck, especially on higher difficulty where enemy humans take 10 headshots to dieCombat is pretty great in the Director's Cut. In fact I can't think of many isometric RPGs with a better combat, except D:OS obviously. The DC is generally one of the best RPGs ever made in my book. D:OS has a fantastic combat but everything else is garbage for retarded children. W3/DC is great all around.
Wait, what? It's an independent sequel?