luj1
You're all shills
The best of Arcanum + the best of Morrowind mixed with the encounter design of Knights of the Chalice.
close enough
the mechanical combat layer needs to be:
isometric + turn based + squad based + hex based
this is most faithful to TT and wargaming tradition
then add worldbuilding that has breadth (Morrowind)
if ure world is interesting and original, and has low exposition, then the world can tell its own story