Resident Evil 4. Game started out decent enough; a zombie (not quite though) survival horror meets Deliverance/Straw Dogs. Fighting your way off from hordes of some los pueblos hillbillies with pitchforks and torches with only a couple of bullets, forcing the player to seek shelter, barricade the doors and windows and kick down ladders, was generally alright at first. Some traits of "Japanese school of horror" are easily noticeable, at least to a degree, such as atmospheric approach to some of the "scares", weird characters seemingly out of place who come and go, with many notes scattered around etc. It quickly went full derp, though. I guess where "Japanese horror" ends, Resident Evil begins. The story is probably serviceable enough, if plain and fully predictable, but oh my, the writing and dialogues are abysmal, truly
horrible. By no means I expected a Silent Hill level of storytelling, but it's so obnoxiously bsb (hello, I'm
evul villain and I'll gladly explain all my motivations and plans here! muahaha kill him my minions while I'll take my leave again and again) and retarded... I mean, entering the old Spanish castle with lava pools and zombies blasting cannons at walls, AA cannons in some ballroom and rocket launchers, castellan of which is some annoying midget cracking dry jokes to the protagonist, what the fuck
.
What I like about this game is the balance. There are relatively lots of weapons to blast hundreds of enemies with, each one of them with its pros and cons, and valuable at the very least in a certain situation. Resources are rare and nothing is really useless. You can upgrade your equipment at the certain creepy merchant; and at the same time you don't feel cheated by the time new equipment is introduced because it's still useful or at least easily replaceable. The flow of "Ptas" is steady but makes you choose your purchases wisely. Ammunition is rare enough to encourage making every shot count, not the easiest feat considering the shooting mechanics, sway and enemy movements etc., which nicely rewards the player and his skill.