Finished
Rayman 3 - Hoodlum Havoc
I loved Rayman 2 (played a couple years ago) but part 3 is not as good.
I went with the Gamecube version (via Dolhpin), since PC version had serious issues (constant slowdowns). I encountered some Z-buffer errors (3D areas being improperly/opaquely rendered), but switching from OpenGL to Direct3d plugin fixed that.
Pros:
- mostly challenging gameplay (when it's not unfairly difficult - see below),
- graphics are still nice,
- game is fun to play (not boring, despite being "only" a platformer - Alice 2 bored me to death),
Unfortunately, cons are more prominent:
- game ditches the lighthearted tone of the predecessor and replaces it with forced grimdark/extreme/unfunny mood. Globox is irritating. Andy is even more irritating. The green guy at the beginning is extremely fucking irritating. And the “bonus” videos (different ways to kick Rayman) are not only unfunny and stupid, but cruel as well. WTF?
- gameplay is based either on "basic" abilities (jump/shoot) or "power-up" (strong attack / high jump / rocket launcher). Unfortunately, you receive these power-ups by touching a stationary "charging stations". Which is bad idea gameplay-wise, as it limits gameplay possibilities (found red "can" - door must be nearby; found "yellow" can - a ledge must be somewhere above; etc.).
- collectibles are not fun to collect (one type basically), extras (gained by gathering collectibles) are nothing to write home about,
- way too many boss fights and "mid-boss fights" - most of them are more tedious than hard, some of them are way too easy,
- level design is not that great, most levels are just long corridors filled with jumping puzzles / combat; final level is an exception, but some of its areas are unfair (require starting from the beginning after a single mistake),
- some areas are way too difficult / unfair, like the area before the final boss (maneuvering the hovercraft through some tunnels - you can loose all your HP by touching even a single blade - and there are plenty of them). Quicksaves ahoy!
- final boss is way to tedious: not that difficult to beat, but the fight is way too long (guy has like 5 phases or something + he restores HP in every phase).
tl;dr
Much worse than its predecessor, but still playable.
Started
Dishonored and I'm liking it very much. Potential problems:
- Basic gameplay (combat, stealth) looked interesting enough in the initial part. But then I got magic (most of it looks popamole / gamebreaking / unnecessary - DX-HR says hello). And charms (passive upgrades). And some other shit. And even more shit after that. I hope the gameplay won't suffer from this (you can use different approaches, but the outcome will mostly feel the same),
- The game tries to cater to 2 different demographics at the same time: glorious PC master race (things borrowed from Deus Ex / System Shock 2; most of popamole gameplay elements like quest compass, hints, etc. can be disabled) and the console dirty peasants (Half Life 2 / Bioshock influences, the existence of the popamole gameplay elements in the first place).
Also: story is shit and human faces are horribad (Unreal Engine 3 represent?) but these things are not game-breaking...