Jaesun
Fabulous Ex-Moderator
Currently playing through Ultima VIII: Pagan, and making some recordings of the Soundtrack for it, because it simply is one of the best fucking game soundtracks of all fucking time.
DramaticPopcorn said:Jaesun said:Currently playing through Ultima VIII: Pagan, and making some recordings of the Soundtrack for it, because it simply is one of the best fucking game soundtracks of all fucking time.
Not to mention, it's one of the best Ultimas
And I noticed you're still occasionally updating your youtube chanel. ThanksJaesun said:Currently playing through Ultima VIII: Pagan, and making some recordings of the Soundtrack for it, because it simply is one of the best fucking game soundtracks of all fucking time.
Yep, it's really a pretty meh shooter. The abundance of minigames doesn't help. Really, it's gonna be the same thing all the way to the end, so if you're so not enjoying it there's no reason to continue. The only argument for finishing it would be that's it's not too long (under 10h), but you seem to have disliked it more than I did.Ed123 said:I just got to around chapter 4 on ds2, and I'm growing bored of it for the reasons a lot of reviewers pointed out - everything is so pedestrian, so predictable.
Sceptic said:And I noticed you're still occasionally updating your youtube chanel. ThanksJaesun said:Currently playing through Ultima VIII: Pagan, and making some recordings of the Soundtrack for it, because it simply is one of the best fucking game soundtracks of all fucking time.
pipka said:CoD UO is even more intense than CoD! Cool.
After CoD2 will do Ace Attorneys.
No. COD/UO were MOHAA clones. COD2 popularized the health regen trend that's now the de facto standard. Gameplay is very different as a result.pipka said:same game mechanics formula(based on one mission)
Darth Roxor said:Just installed Giants: Citizen Kabuto for the 934876983476th time.
best game ever
I can Tel from your nickname, if you excuse the pun.Tel Velothi said:For example one of my favorite games is Morrowind.
Agreed - with exception of the characters. Some exceptions aside they are mostly quite lifeless, and even those exceptions are mostly interesting in terms of backstory rather than in terms of how they actually behave in game.Lore is just mind-blowing, there's loads of stuff to explore, non-generic characters, grey world, great graphic design, books, incredible atmosphere, world is really interesting, feeling like you are actually on a different planet, did I mention atmosphere? and many, many more.
From my experience this "x factor" is largely determined by the game being a labour of love rather than pure craftsmanship. A good tangible measure are fun things that didn't have to be included in game.Those are things why I love Morrowind. But you know what? I belive games (and not only - it can be cars) have something like "x factor" - you cant really say what is it. You can specify good things about a game but there's something more that can't be described. And I belive this "x factor" divides which game you "only" like and which game you love.
Can't believe you waited so long. I love Quake SP. The gameplay has severe problems (including a depressing lack of variety in the weapons - there really are only 4) and the overall game design suffers from a bad case of split personality, but some of the individual levels are brilliantly designed and the combination of music, monsters and level design create an awesome atmosphere.DeathStalksTheLand said:I don't know how I hadn't gotten around to this before, but I just played all the way through the Quake single player for the first time. So good. I'd kill for a game like this nowadays, with heavy atmosphere, awesome music, great architecture, strange (and quick!) enemies, fast run and gun gameplay, brilliant tightly constructed maps.
Both are good, but they never quite reach the same level as the original. id's level designers outdid themselves in Quake, especially Romero (see episode 2).Are either of the Mission Packs worth playing?