baturinsky
Arcane
Brutal Doom Starter Pack campaigns.
In a nutshell, it's Doom II trying to be Duke3d (i.e. have realistic looking levels), and nearly, but not quite succeeding. They should have just steal all of Duke assets, instead of trash cans here and there.
Gameplay-wise, biggest problem here is a lack of consistency. You can walk through/on some vents, broken windows, ladders, knee-high fences etc, but not others.
Said that, it's still easier to figure how to get through maps by oneself. I only had to watch someone else's walkthrough in two places, though one of them was in the very first room.
In a nutshell, it's Doom II trying to be Duke3d (i.e. have realistic looking levels), and nearly, but not quite succeeding. They should have just steal all of Duke assets, instead of trash cans here and there.
Gameplay-wise, biggest problem here is a lack of consistency. You can walk through/on some vents, broken windows, ladders, knee-high fences etc, but not others.
Said that, it's still easier to figure how to get through maps by oneself. I only had to watch someone else's walkthrough in two places, though one of them was in the very first room.