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What game are you wasting time on?

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Done.
l9n6f.jpg


I had most problems with almost invisible mouse spirit in dungeon room.
 
Unwanted

Musaab

Unwanted
Joined
Aug 29, 2012
Messages
1,490
Location
Kostantiniyye
I've been playing Cthulhu Saves the World, since I bought it a long time ago and never played it.

Also, waiting on the Starbound 1.0 patch.
 
Unwanted

Musaab

Unwanted
Joined
Aug 29, 2012
Messages
1,490
Location
Kostantiniyye
How do you like it? Thought of playing that next.

Haven't finished it yet, but I recommend it. Turn on the developer commentary, it's amusing. Some of the combat can be fairly challenging when you run out of MP. I'm playing on normal, btw. It's actually fairly well done, and I'm enjoying it, so give it a go. I've never gotten into JRPGs so I'm warming up with this then maybe I'll play a real one. I bought a bunch of them on Steam (yes, yes, I know that Steam isn't home to the best JRPGs).

On that note, any ones you would recommend?
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,108
Location
Everywhere
Bloodborne

I would also be playing the BG games with the Trilogy mod if the fucking gibberlings3 and spellholdstudios websites weren't down. :x
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Trying to play NOLF 1 and I just finished Night by Berlin, man, the clunky stealth on this game drives me crazy, I had cases of enemies seeing me through walls, enemies get aware of your presence on miliseconds and when they do get aware, the whole level knows exactly where you are and it is impossible to hide to shake them off; there is no shadow system or places to hide so you can't watch enemies patrol patterns and as consequence, stumbling on an enemy you weren't aware and alerting the whole base is a guaranteed; Some genius decided it was a good idea to place cameras on ALL fucking rooms and they detect you on miliseconds too.

I finished Berlin but in the end I only had two alternatives, kill everybody or use alot of save scumming and both options aren't interesting to me. The shooting while cool, it is just straightfoward, I just fail on the stealth then I proceed to murder the whole base with my AK 47, rinse and repeat. So far, there were better games that implemented stealth and shooting together. Does it get better or I can expect Night by Berlin being a template for the rest of the game? Not a fan of the humor too, there were a few amusing moments like your SEXIST boss but nothing made laugh hard.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,345
^
NOLF1 is IMO heavily overrated. Humor is occasionaly nice, but from the period I prefer AVP1 or HL1 even. What's the point of using stealth or one of the 100 gadgets, if you can't simply massacre everyone, without any penalty?

Anyway...

Finished Mark of the Ninja

Good:
- Fantastic basic gameplay: 2D action game with heavy impact on stealth, with very well done puzzle elements.
- Intuitive controls, giving you full control over what's happening with your character. Should be a fucking basic thing in a computer game, but recently is fucking rare.
- Very good stage design, with multiple paths and approaches.
- Enemies, tools, skills, etc. aren't very varied (a couple of types), but clever stage design makes up for it.
- Very good rating system (for example counts stealth kills, regular kills, indirect kills, special kills... as well as stuff connected to avoiding enemies).
- Special challenges (the ones accessible via gates) could've been made into a p. decent puzzle game.
- Very nice graphics and animations, with distinctive style.
- Decent upgrade system (special attacks, stealth tools, deadly tools).
- Good and actually working savepoint system: savepoints are frequent AND marked on screen, so you can just go back a little and game will autosave.
- Story is decent.
- Devs avoided many possible cheap fuckups (no timed sections, at least the "timer = 0, you die" ones, consistent level of stage design, etc.).
- *Edit: Contrary to overrated "style over substance" gameplay of Thief, being found doesn't mean being dead. You can kill your enemies in melee / by using tools or run away and try again. You just loose some score points.

Bad:
- Some weird problems when aiming the tools (mouse is much better than analogue pad).
- Not enough enemy variety.

Ugly:
- Movement is bound to the analogue stick, which is IMO not a good idea in such hectic game, plus movement is "digital" anyway (movement speed isn't influenced by stick's position, there's separate button for running). Can be fixed via x360ce / vJoy, but still.
- DLC isn't as good as the main game (so far, I haven't completed it yet).
- Sometimes the puzzle element dominates the game ("best" solution is heavily hinted by level design: traps in convenient places, etc.).

tl;dr

Similarly to Invisible Inc, which is one of the best TB tactical games evar, MotN is one of the best stealth games ever. Play it nao.
Shitty overrated devs (99% of 'Dex favs) should play this game to learn how to make a good game: GAMEPLAY is everything. Graphics, writing, C&C, boobs, violence, won't save your shitty game, if basic gameplay (shooting in FPS, controls in arcade game, combat in RPG, etc.) is shit.

:5/5:
 
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DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Just wished Harebrained Schemes had played Invisible Inc, its gameplay shit all over the shadowrun games with ease and an Invisible Inc on the Shadowrun world with turn based car combat and crazy travels on astral and Matrix planes would be better than the run of the mill Biowarean plots we got and this without 2 million dollars.
 

boot

Prophet
Joined
Dec 20, 2015
Messages
1,053
Location
?

RTS console trash. Very fun, hard campaigns are frantic and challenging.


Does the dark fantasy well.
 

Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,218
Finished "Shadowrun: Dragonfall"
[Hardest Difficulty]

Played as a Charismatic Street Samurai Orc who mostly used Assault Rifles.

They :) fixed some of "Reactivity and C&C" problems Darth Roxor highlighted in his review!

My Ending Choice Was:
Destroyed Apex & Freed Feuerschwinge.

Heard its possible to talk Vauclair into standing down, but I failed despite having maxed out charisma.
Maybe because I didn't choose "Academic" etiquette as a specialization.

Minor Complaints:

I would have liked being able do a few more Runs.

It would be cool if they had added some other micro hubs you visit by taking the subway.
Like being able to go back to "Gesundbrunnen" again post mission...

It would have given the game world a more "expansive" feeling

I did all the main hub side-content as soon as they became available, and it was left feeling bare bones for the rest of the game.
(Was afraid it would be locked away by main story progression.)
It's a problem with pacing that could have used some more work, same goes for the companion side missions.
It felt really awkward solving them all right before jumping straight into the final act.


Still my verdict is that it's good game.
Very enjoyable...
 
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pippin

Guest
My Ending Choice Was:

Last time I played I killed them both. No mercy! :P

The thing that works is the Academic etiquette, yeah, but I think you should also talk to him about his brother, how he died and how detached from reality he had become, sacrificing even his family to achieve his goals. If I remember correctly he always dies, because even if you get him to surrender, Audran will kill him.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,345
Gave up on Unreal 2 after first mission.

- "Running" speed is way too slow.
- Bullet-sponge enemies who can dodge/block your weapons' projectiles. In U1 it somehow worked, here it doesn't
- Boring linear maps.
- Enemies shooting at you outside of your FOV (fog).
- Boring gameplay.
- Cinematic boredom.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Darkside is done.
Telepod collecting puzzles were hardest thing in the game. To find one of them, for example, you need to shoot lamp's wire, not lamp itself, in the corridor. :x
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,141
Was like 80% of the way to completing a Prophesy of Pendor for warband playthrough but thought I better curtail it because the grind was getting a bit much plus it's better to recharge the batteries for whenever warband 2 comes out in the next couple years.

Completed Bastard Bonds, kind of reminded me of Geneforge exploration wise. While quite barebones, the story unfolds nicely as you explore the land (kind of like say the Severed Hand in Icewind Dale). Combat as others have mentioned leaves little to write home about despite the decent risk system. The homoeroticism isn't that in your face for the most part that is until those bond scenes between various characters, for the love of god choose the right option in those conversations unless you happen to be Jaesun (it's mass effect all over again click wrong once and you're banging a dude). Lots of T&A abound but only options are embracing or ignoring the D.

Playing Stranger of Sword City, don't understand what aweigh is losing his shit over. Bog standard blobber with decent music and class changing, and a couple different endings. On the plus side a selection of the character art is markedly less weaboo than the rest.
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,294
Location
Anytown, USA
Playing iNetHack2, the iOS port of Nethack in my spare time. Just recently made it to the 11th floor for the first time as a monk. It seems like monk is the most overpowered class of all the ones I've played as.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Playing GTA V:
World:
:4/5:
Story:
:2/5:
Gameplay:
:1/5:

I dunno, how this thing got the hype it did, even here on the codex people defended it. This game is a big example why the modern gaming industry is a joke, especialy gaming "journalism" sites, those are the worst. For something treated like the second comming of Jesus by journalists, it is pretty banal and mediocre, you have a huge sandbox at your disposal (That I have to admit it is pretty detailed.) but the developers don't do anything with it, Rockstar is obsessed with trying to ape Hollywood at every opportunity but the gameplay that is the part that really matters is left rotting.

The shooting is barebones and worse than any third person shooter on the market, the shooting happens on selected areas and is arranged on such fashion to guarantee the most cinematic feel. All the times you start a mission, GTA 5 suddenly forgets it is an open world game and becomes a very shitty linear third person shooter and to make matters worse, one character has bullet time and the other one can become almost invencible for a few seconds making the shooting even more banal. What is the point of an open world if the missions are just barely disguised cinematic obstacle courses?

The story is just shit, it starts interesting and I had some really funny moments but things go downhill fast. Michael's family start as a funny parody of a disfunctional american family but Rockstar obviously ran the joke to the ground to the point of I'm being sick and tired with those bunch of one dimentional morons. Trevor is just a character that I fucking hate, "Hey, hey, I'm an one dimentional psycho, hey, hey, how I'm interesting...see... I killed another dude, he, he, he!" seeing gaming journos defending this piece of shit writing as something "Finaly a character that is fitting for the series!". This character is just controvery baiting, cheap controversy baiting. Yeah genius, when I got my character on killing sprees on GTA 3, I tought... man I couldn't wait to watch fucking long cutscenes of a character behaving like a dickhead asshole that I have zero emphaty towards... yeah Rockstar, there are a pretty long list of things I prefered to PLAY instead of watching your shitty cutscenes.

Sleeping Dogs, Saint's Row 2, 3 and 4 shit all over this game with a fraction of the budget and I already thought those games had plenty of areas where they were mediocre . If you want gameplay play all those games instead, even fucking Watch Dogs had better gameplay than this shit and it was already a pretty mediocre game. The GTA series is a zombie that 2k's marketing department sometimes reanimate to make alot of cash, nothing more.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,623
Location
Russia
Witcher 3.
Melee is, indeed, pretty crappy. Enemies barely telegraph their moves, and usually there is lots of them and they attack all at once. Meanwhile, Witcher 3 has no multiblock, unlike virtually every other Arkham-vania. So, only way to melee is just do slash-slash-roll ad nauseaum. Or even better - use magic. Igni with ~100% bonus sets everything on fire with 96% chance, and three burning is enough to kill anything regardless of hp. I have this on level 12.
 

A user named cat

Guest
Valkyrie Profile

Had played this some in the early 2000's when my old gf gifted me it but never finished. Novel concept and setting, great music and battle system. Not sure if it's just the translation but most of the dialogue and voice acting are plain terrible though. Usually this can be swallowed when you grow a tolerance for typical JRPG writing but a unique game like this deserves so much better. Would love to see a retranslation.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Kult: Heretic Kingdoms. Isometric action rpg made quite interesting by

- very well-done writing and setting with you playing as a member of an atheist Inquisition established after the death of the land's god and overthrow of a previous theocracy (I'm not up to it but there's a conspiracy to revive god). Surprisingly with such a premise there's zero preachiness and interesting themes quite tastefully explored as well (the Inquisition seems to have some very good reasons to crush religion but some quests hint at the sadder side effects of crushing anything that even whiffs of the spiritual i.e you can secretly kill a village's sacred boar on the grounds that it comes close to idolatry when really it seems more like a harmless mascot type thing that the villages loved). Additionally good low fantasy military and political intrigue with some C&C so far (and six possible endings). Looking forward to seeing where they take the plot (and more of the handsome KoDP-esque cut-scene drawings).

- mechanics that encourage you to use a wide variety of equipment as this unlocks 'perks' that you can use irregardless once earned via use in combat (i.e using a dagger a lot can grant you an armour piercing skill that you can then go on and use even if you switch to a great axe). Perhaps the only time I've ever seen a 'learn by use' system done well in an RPG.

$1.70 well spent.
 

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