^
NOLF1 is IMO heavily overrated. Humor is occasionaly nice, but from the period I prefer AVP1 or HL1 even. What's the point of using stealth or one of the 100 gadgets, if you can't simply massacre everyone, without any penalty?
Anyway...
Finished
Mark of the Ninja
Good:
- Fantastic basic gameplay: 2D action game with heavy impact on stealth, with very well done puzzle elements.
- Intuitive controls, giving you full control over what's happening with your character. Should be a fucking basic thing in a computer game, but recently is fucking rare.
- Very good stage design, with multiple paths and approaches.
- Enemies, tools, skills, etc. aren't very varied (a couple of types), but clever stage design makes up for it.
- Very good rating system (for example counts stealth kills, regular kills, indirect kills, special kills... as well as stuff connected to avoiding enemies).
- Special challenges (the ones accessible via gates) could've been made into a p. decent puzzle game.
- Very nice graphics and animations, with distinctive style.
- Decent upgrade system (special attacks, stealth tools, deadly tools).
- Good and actually working savepoint system: savepoints are frequent AND marked on screen, so you can just go back a little and game will autosave.
- Story is decent.
- Devs avoided many possible cheap fuckups (no timed sections, at least the "timer = 0, you die" ones, consistent level of stage design, etc.).
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*Edit: Contrary to overrated "style over substance" gameplay of Thief, being found doesn't mean being dead. You can kill your enemies in melee / by using tools or run away and try again. You just loose some score points.
Bad:
- Some weird problems when aiming the tools (mouse is much better than analogue pad).
- Not enough enemy variety.
Ugly:
- Movement is bound to the analogue stick, which is IMO not a good idea in such hectic game, plus movement is "digital" anyway (movement speed isn't influenced by stick's position, there's separate button for running). Can be fixed via x360ce / vJoy, but still.
- DLC isn't as good as the main game (so far, I haven't completed it yet).
- Sometimes the puzzle element dominates the game ("best" solution is heavily hinted by level design: traps in convenient places, etc.).
tl;dr
Similarly to Invisible Inc, which is one of the best TB tactical games evar, MotN is one of the best stealth games ever. Play it nao.
Shitty overrated devs (99% of 'Dex favs) should play this game to learn how to make a good game: GAMEPLAY is everything. Graphics, writing, C&C, boobs, violence, won't save your shitty game, if basic gameplay (shooting in FPS, controls in arcade game, combat in RPG, etc.) is shit.