Goddamn Warband and its variants.
Viking Conquest: probably where combat is most enjoyable, despite the "low-tech" setting. Very undeveloped bows and crossbows, a few axes, a few swords, and a mountainload of goddamn spears, which are the most potent weapons in the game simply because your only counter against that is a shield, which has its limitations. No matter the armor and character level, one-hit death by spear shot is always about. Keeps thing exciting, at least. Spreading rumours to kick your former companions out of their factions is vaguely satisfying though. Okay-ish ship battles. Less ship, more battle, actually.
With fire and sword: Seriously, where the fuck are the bandits? Scour the land high and low and you'll be lucky to find one or two. Alright combat, little clunky compared to Viking Conquest ( not much in formations except the number of rows you can form) but goddamn guns men.
Pendor: lol, still grinding melees for chump change. Really doesn't seem to be designed with dicking around in mind.
Blood and Gold Caribbean: Probably the mount and blade version of a monty haul, given how easily you can earn wealth favour and renown. The ranks you need to reach to expand your capabilities are a nice touch, whether you're a trader or a scrapper. Fights are fun, though there are some quirks to how land combat works with the restrictions you have in formations as well as limited flexibility of command. That said, ship-to-ship boarding battles are fun, what with all the swinging on ropes, climbing masts etc., going on, though it'll end bloody fast. Decent variety of equipment and stripper clubs, so it's not all bad.